Posts by Wohlstand

by Wohlstand
21 Sep 2014, 15:28
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Laboratory update

Sorry for the wait, I've been busy working on a lot of things recently. Here are some results of what I've been doing: - Implemented a new collision detection algorithm which is able to detect wrong collisions relatively quickly in huge maps. - Improved the grid aligning method which will now align ...
by Wohlstand
20 Sep 2014, 13:42
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Kevsoft, HAPPY BIRTHDAY! !! :congratulate:
by Wohlstand
17 Sep 2014, 18:45
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Experiments with smart aligning to grid algorithm Here is old algorithm which align each item by it's grid size: (result can be wrong and doesn't similar to original) http://wohlsoft.ru/docs/_files_for_posts/Beta/CopyPaste_before.png Here is new smart algorithm which align one of items which have la...
by Wohlstand
17 Sep 2014, 1:57
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

CaptainSwag101 wrote:Wow that is much faster! I just got some more RAM for my Windows computer, so now I can have way more programs running at once :biggrin:
Also, my desktop PC have 4 GB RAM, but my server - 8 GB RAM
by Wohlstand
17 Sep 2014, 1:16
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Ah, I see. I will do that when building Mac OS versions from now on :) Oh, because my PC is too slow (AMD Athlon 64, 2.4 Ghz 1-core), I was built full Qt sources for Windows at 12 hours but my server was built same Qt sources but for Linux at 2.5 hours (Server's CPU is AMD A8, 4-cores, 3.6 Ghz) :bi...
by Wohlstand
17 Sep 2014, 1:11
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Also, what do you mean by "building static" You shuld to download Qt's source codes, unpack them and build them http://download.qt-project.org/official_releases/qt/5.3/5.3.2/single/qt-everywhere-opensource-src-5.3.2.tar.gz For example, commands to build on Linux (remove some trash values ...
by Wohlstand
17 Sep 2014, 1:00
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

I really do think they should be moved back into Contents/MacOS, like I said previously it complies better with the OS X design guidelines and its not difficult to right click>show package contents. If need be, I'll write a step by step tutorial. Anyways you can have #ifdef's for MacOS probably, ar...
by Wohlstand
15 Sep 2014, 17:20
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

- First off is that when you're using the Level item box (the huge box in the left side) and then open Chrome for example to check your emails it scrolls up again when you open PGE. That's a bug that really bugs me :/ this is a issue because when you change activity state of subWindow, should be up...
by Wohlstand
15 Sep 2014, 15:21
Forum: Introductions
Topic: :D
Replies: 12
Views: 1977
  • 1

Re: :D

Nexia wrote:zlaky
In Russian "Злаки" is Cereals :biggrin:

Image
by Wohlstand
15 Sep 2014, 15:13
Forum: Introductions
Topic: hello!
Replies: 7
Views: 1377
  • 1

Re: hello!

Welcome! :hi:
by Wohlstand
15 Sep 2014, 13:52
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Just Improved the SMBX LVL file parser: I fixed an interesting bug which appeared when trying to open old SMBX files like "The Invasion" episode: Some includes appearing as coins, but it is wrong. (SMBX18 (1.1.1) reading ALL included block as coins and thus bug partially fixed in the SMBX6...
by Wohlstand
14 Sep 2014, 20:10
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

Luigifan2010 wrote:Name is LuaDLL please ;-)
Better: LunaLUA :) which working over LunaAssembly - main LunaDLL's script language
by Wohlstand
14 Sep 2014, 13:37
Forum: Tutorials
Topic: How to install GCC 4.7 on the CentOS 6
Replies: 0
Views: 5375
  • 1

How to install GCC 4.7 on the CentOS 6

http://superuser.com/questions/381160/how-to-install-gcc-4-7-x-4-8-x-on-centos Tru Huynh of centos.org has built the redhat developer toolset 1.1, for centos and it contains gcc 4.7.2 So you could simply use his repo and install just gcc, instantly. cd /etc/yum.repos.d wget http://people.centos.org...
by Wohlstand
14 Sep 2014, 0:43
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

FanofSMBX wrote:Can this do anything more than regular lunadll can?
Yes, because Lua is addon over regular LunaDLL, and was built together with regular LunaDLL's sources, and you can use AND regular LunaDLL commands, AND lua scripts
by Wohlstand
13 Sep 2014, 21:27
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

Code: Select all

.model tiny
.code
org 100h
main  proc
      mov    ah,9
      mov    dx,offset to_tb1024
      int    21h
      retn
to_tb1024 db 'Yea, is not easy$'
main  endp
end   main


:biggrin:
by Wohlstand
13 Sep 2014, 19:20
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Yeah, a bug. It's normal if I open it with SMBX tough. He-he, you have lazily-made masks :biggrin: Run LazyFix tool to your level dir and reopen ;-) About bug and how to fix: http://help.wohlsoft.ru/tools/console_tools_lazyfixtool.html But I recommend to send me level and I can check and fix bug if...
by Wohlstand
13 Sep 2014, 16:09
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

elitalianoverde, also I'm collecting these info to my "Collected" archive http://wohlsoft.ru/docs/Collected/LunaDLL/
by Wohlstand
13 Sep 2014, 15:16
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

So stop and correct me if i am wrong, but if something is in Beta.. does that not mean it's getting closer to an official release? Yea, Editor is closer to release, but it is part of project. Project version IS NOT application version. because project have multiple applications. First - is an edito...
by Wohlstand
13 Sep 2014, 12:38
Forum: WohlSoft.ru
Topic: Forum rules [at August 9, 2019]
Replies: 12
Views: 153048

Re: Forum rules [at August 9, 2019]

that would make the language specific sub-forums pretty much redundant wouldn't you think? :V Hi, this rule for emergency cases, where you need write in native language in the regular forum space, but language specific sub-forum is a full freedom for your native language, and don't need to write En...
by Wohlstand
13 Sep 2014, 12:29
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I wouldn't worry about putting lunadll in pge. It doesn't really fit in pge anyway because PGE is already an open engine, but lunadll is very specific to smbx and windows API anda fixed memory format. PGE wouldn't need to worry about memory editing since all of the data structures will be known to ...

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