Posts by Wohlstand

by Wohlstand
9 Oct 2014, 23:38
Forum: Moondust Project
Topic: Super Mario Custom UI Theme Pack (UPDATE: 2/1/15)
Replies: 8
Views: 3976

Re: Super Mario Custom UI Theme Pack (UPDATE: 2/1/15)

Great job! :good: I was add "default-config" value into SMBX config pack and when "default" theme was set, will be used "Super Mario" theme automatically, but if it is installed Take my little fix of rubber cursor: http://wohlnet.ru/sentfile/cur_rubber.png http://wohlne...
by Wohlstand
9 Oct 2014, 9:15
Forum: Troubleshooting
Topic: Custom UI Icon Bug [Fixed]
Replies: 4
Views: 738

Re: Custom UI Icon Bug [Fixed]

I was checked: but in the theme.ini file: I was wrote "physenv-free=locked/lock_water_op.png" and "physenv-locked=locked/lock_water_cl.png" lines. The mstake is stupid and simple: written "image was plased in the "locked" folder, but physically it placed in the 'lo...
by Wohlstand
9 Oct 2014, 8:45
Forum: Troubleshooting
Topic: Block Limit?
Replies: 3
Views: 659

Re: Block Limit?

Sambo wrote:The level can be opened in SMBX and it runs just fine when I test it, but SMBX will crash if I attempt to save the level in it.
Yea, and why I was add talkhaus's instead of 20000 limit value: to prevent this crash.
by Wohlstand
9 Oct 2014, 8:26
Forum: Troubleshooting
Topic: Block Limit?
Replies: 3
Views: 659

Re: Block Limit?

I was added a researched by Talkhaus community maximal blocks limit. But I can redo this test and I will change limit value. Try to exide this limit and try to play level.
by Wohlstand
9 Oct 2014, 8:10
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Wow. Each footstep we're doing towards a usable engine is important. It's still a dummy application, but think what it'll be able to do in the future... One question, did you use Box2d (as Veudekato suggested) or did you program the physics system? Box2d already used, also I planned to use Box2d be...
by Wohlstand
9 Oct 2014, 1:06
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Simple dummy application which a developing engine: This is a basic physics and rendering experiment. It give nothing gameplay features: only walk/jump. It will render all blocks and BGO's at dummy images without any stuff GFX. NPC's are not displayed. http://wohlsoft.ru/docs/EXE_tests/dummy_pge_eng...
by Wohlstand
8 Oct 2014, 23:17
Forum: Troubleshooting
Topic: Wohl messing with existing NPC in level [Solved]
Replies: 6
Views: 969

Re: Wohl messing with existing NPC in level [Solved]

Xirix wrote:Thanks for all the clarifications, and the easy way to test the levels while still editing them. :)
Also, did you fix your NPC by .txt file edits? If problem is solved, I will close topic
by Wohlstand
8 Oct 2014, 21:42
Forum: Troubleshooting
Topic: Wohl messing with existing NPC in level [Solved]
Replies: 6
Views: 969

Re: Wohl messing with existing NPC in level [Solved]

Ah I see, I wasn't aware I needed to modify the NPC, is this just a 'compatibility issue' between the SMBX editor and Wohl or something like that? I was made maximal compatibility NPC customizing system, but some things is not works without using of some values (GFX size or offset values for exampl...
by Wohlstand
8 Oct 2014, 19:41
Forum: Troubleshooting
Topic: Wohl messing with existing NPC in level [Solved]
Replies: 6
Views: 969

Re: Wohl messing with existing NPC in level [Solved]

Did you add the "GFX-Offset" values for your custom NPC? Open your NPC.txt by my editor (open context menu on the NPC and press "Edit NPC configuration'), you will see result of physical and graphical sizes. When you change some values, you will momentally see in the preview window (R...
by Wohlstand
8 Oct 2014, 10:23
Forum: Troubleshooting
Topic: Custom UI Icon Bug [Fixed]
Replies: 4
Views: 738

Re: Custom UI Icon Bug [Fixed]

Ouch! :comando: 1) My mistakes: I was stored zoom icons into "edit place" slots :crazy: I.e. instead of zoom buttons you customize the square_fill, line_tool and overwrite_mode 2) the water locks is a "physenv-free" and "physenv-locked", I.e. "Physical Environment&...
by Wohlstand
4 Oct 2014, 22:28
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Whats with themes folder? It's empy. Because currently is made no themes which can be included into editor as "release", but I have bunch of examples which should help with creation of them: Examples (unpack into same Themes directory): http://wohlsoft.ru/docs/_files_for_posts/Beta/themes...
by Wohlstand
4 Oct 2014, 18:10
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

New Update! (Editor 0.2.1 Beta)

-> PGE Editor 0.2.1 Beta This is mainly a bug fix and optimization update. Also, we have great news: we are ready to start development of the PGE engine counterpart ! :clapping: New features will be added into the editor during the engine development process, including: a cross-process module which...
by Wohlstand
4 Oct 2014, 8:03
Forum: Troubleshooting
Topic: Path Render Bug [Fixed]
Replies: 5
Views: 777

Re: Path Render Bug [Fixed]

− Сообщение #4 Sambo » Сегодня, 02:15 All my masks are done correctly, with black for solid and white for transparent, like this: Изображение Изображение Just tested, really, I was found bug by me: While I organized custom GFX load function, I was apply same source image filename as mask :crazy: . ...
by Wohlstand
3 Oct 2014, 11:47
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

There's a "find" function in the level editor. This is a good feature, but why not add a "replace" function as well? Good idea (better implementation of "swap blocks" in the SMBX, but it will allow find any items and replace settings of them) I will write this into pla...
by Wohlstand
3 Oct 2014, 11:43
Forum: Troubleshooting
Topic: Path Render Bug [Fixed]
Replies: 5
Views: 777

Re: Path Render Bug [Fixed]

Paths don't render correctly. It looks like the masks have been switched so that white is solid and black is transparent: Can you send me world map file and its custom graphics? You should check masks: Try to invert colors in the graphic editor. Black color - solid, white - transparency, gray level...
by Wohlstand
1 Oct 2014, 13:30
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

Sambo , done ;-) https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/4fdbc146dcf9794d9a6c5124206339300d710682 I'm now going to be offline for a bit. But when I return, I plan to make some changes to the guides, along with updating the Beta release. That all, plus I'm starting the work on the ...
by Wohlstand
30 Sep 2014, 15:47
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Alright, I'll have a look and see how they turn out. I'm just making a few others that were added with the Beta release. Otherwise, all others are ready to go. Also, when you customizing payable character's start point, you can put image of any size and it will be automatically attached to bottom-c...
by Wohlstand
30 Sep 2014, 7:50
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Squishy Rex, In the laboratory available the excitemental themes system. You can take them for test them with your icon theme. In package are examples of themes which you can use to define your.
Switch themes in the "application settings" in the "view" tab.
by Wohlstand
30 Sep 2014, 6:45
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Tileset item box - is a flexible toolbox, you can resize them and it can be vertical: all tileset are flowing. Also you can move tileset item box into right part of editor's window and it will be docked to them (horisontal bottom or vertical left/right) I know you can resize the box and dock it to ...

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