Posts by Wohlstand

by Wohlstand
26 Oct 2014, 21:27
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

don't copy the source code from the SMBX engine... All developed through reverse engining because SMBX's sources is lost and never given by Redigit. All my storage of researches was made by reverse engining. I'm repeating result, but I'm using better methods to escape a lots of mistakes and prevent...
by Wohlstand
26 Oct 2014, 19:56
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

PGE Engine 0.0.2 pre-alpha: little travel into "Sarasaland Adventure 2" by Otabo
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=M_JsNXCWa_o

by Wohlstand
26 Oct 2014, 17:29
Forum: Troubleshooting
Topic: Problems with PGE Engine
Replies: 1
Views: 653

Re: Problems with PGE Engine

Hi! Sorry, if this topic is in wrong subforum, or it actually was answered previously. I've got problems with PGE Engine: everything runs ok, when it asks to choose a config, but then it completely goes black for a sec and closes. Am I missing something? Guys, if you can, please give me links to al...
by Wohlstand
26 Oct 2014, 0:31
Forum: Moondust Project
Topic: PGE vs RPG Maker
Replies: 9
Views: 4062

Re: PGE vs RPG Maker

In this case then there would be global switches and variables like seen in RPG Maker. and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts... For this case Kevin have idea to apply this thing: http://www.ogdf.net...
by Wohlstand
25 Oct 2014, 20:05
Forum: Introductions
Topic: Hey, everyone
Replies: 4
Views: 796

Re: Hey, everyone

O, Hello and Welcome! :hi:
by Wohlstand
25 Oct 2014, 20:05
Forum: Moondust Project
Topic: PGE vs RPG Maker
Replies: 9
Views: 4062

Re: PGE vs RPG Maker

In future planned things which will allow RPG-like games, but main difference of RPG-maker and PGE: - RPG-Maker - for top-scrolling games. All games like Zelda. - PGE - side-scrolling acting games. All games like Mario, Metroid, Megaman, Braid etc. To allow RPG-like free world, need: - global variab...
by Wohlstand
25 Oct 2014, 12:50
Forum: Troubleshooting
Topic: Upside-down Piranha Plant (npc-51) not aligned properly [Solved]
Replies: 4
Views: 739
  • 1

Re: Upside-down Piranha Plant (npc-51) not aligned properly [Solved]

Sambo wrote:The upside-down Piranha Plant has no offset on the grid, so it isn't lined up properly when placing. I checked the config file, and "grid-offset-x" for that NPC is set to 16, but it doesn't seem to have any effect.
grid-offset values should be less than 1/2 of grid value to have effect.
by Wohlstand
25 Oct 2014, 3:53
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Hey Wohlstand, i've got a suggestion for the engine and editor, there could be a feature where there's a editor to make a custom HUD with specific elements, like some text, variables, containers, anything you want in the HUD. That would be nice for the engine. 1) you can edit LVLX-file via notepad ...
by Wohlstand
24 Oct 2014, 16:38
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Engine development screens

Before I will put the first alpha into our laboratory, I will show some screens of our developing engine: True alpha-channel , you can use true semi-transparency / opacity effect without any glitches! http://wohlsoft.ru/docs/_files_for_posts/Engine/PGE_ENGINE_and_SMBX.png Smart background render: if...
by Wohlstand
21 Oct 2014, 19:08
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 247
Views: 33784

Re: Yoshi's Egg

Out of egg appears an upgraded to CentOS-7 server.

Yoshi eats Eric Cartman and poops an egg...
by Wohlstand
20 Oct 2014, 3:05
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

New Update! (Editor 0.2.1.1)

-> PGE Editor 0.2.1.1 Release! After a number of bug fixes and tweaks, we are happy to announce the first ever stable version alternate editor for SMBX! Bugfixes include: Fixed artifacts bugs, fixed the NPC multi-line messages- it now allows you to use the "NewLine" character instead of e...
by Wohlstand
20 Oct 2014, 1:55
Forum: Moondust Project
Topic: [Deprecated] Building Sources (Linux, Windows, MacOS)
Replies: 10
Views: 6981

Re: [Deprecated] Building Sources (Linux, Windows, MacOS)

Hello. I'm publishing this in relation to release package structures, if you plan to build the editor for your distro. Remember I am open to publishing the builds in GitHub, as long as they get the package structure correct. Structures of Releases: Editor package: - configs/ (leave empty dir) - them...
by Wohlstand
19 Oct 2014, 22:49
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 2

Re: Birthday List

Happy Bithday, Veudekato! :congratulate:
by Wohlstand
18 Oct 2014, 7:01
Forum: Troubleshooting
Topic: Bug when saving level with the same name as a folder
Replies: 2
Views: 564

Re: Bug when saving level with the same name as a folder

Hello, this is a Windows's long time issue becsuse it usually hide extensions of file names. File will be saved correctly when: - you will enable "show file extensions" in the Folder Settings in the control panel - you will manually append ".lvl" or ".lvlx" info file na...
by Wohlstand
17 Oct 2014, 17:24
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Thank you all for compliments. I'm now mature in my country and I can legally buy things like beer (alcohol), cigarettes (which I don't encourage!) and it was great party yesterday :D Yea, you have all rights, but these things will poison you from time to time. You can buy/sell flat, buy/sell car, ...
by Wohlstand
17 Oct 2014, 2:01
Forum: Moondust Project
Topic: Issues with Box2D as our physics engine
Replies: 1
Views: 2883

Re: Issues with Box2D as our physics engine

I know about the platform issue: I should manually appending velocity of platforms (which an NPC's - dynamic bodies) to objects which stand over them. I found them, when I put second (non-controllable player) over first player, and when I moved first player, second is still in the same position (vel...
by Wohlstand
16 Oct 2014, 20:37
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

sky2, HAPPY BIRTHDAY :congratulate:

Added after 3 hours 27 minutes:
Oh, and now, Happy Birthday Sambo!!! :good: :good: :good:
by Wohlstand
15 Oct 2014, 3:22
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Tiny, but useful update

Tiny, but useful for LunaLUA developers update: Is a "Show zone range data" for physical environment (water) zones: http://wohlsoft.ru/docs/_files_for_posts/Beta/RectangleZone1.png you can copy this string with range values and use inside your scripts to detect entering of player into this...
by Wohlstand
12 Oct 2014, 18:09
Forum: Introductions
Topic: i dont think i introduced myself
Replies: 5
Views: 1083

Re: i dont think i introduced myself

Good Night and welcome to sleep in our "hotel" :biggrin:
by Wohlstand
11 Oct 2014, 19:13
Forum: Moondust Project
Topic: [Deprecated] Building Sources (Linux, Windows, MacOS)
Replies: 10
Views: 6981

Re: [Deprecated] Building Sources (Linux, Windows, MacOS)

So i tried to compile all the SDL libs and crap and I can't seem to get libmad compiled, might be what's messing this up. Check of buildable of: #open libmad's fodler cd libmad-0.15.1b #this removing buggy line from "./configure" which preventing to build library patch -Np1 < ../libmad-0....

Go to advanced search