Posts by Wohlstand

by Wohlstand
12 Nov 2014, 19:38
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

I think they won't do that, unless PGE is going to have its own graphics format. It will be just an additional charge to Wohlstand. He's probably having a hard time developing its own physics system to perfection, and the engine. He means additional editing tool which helps you draw sprites for gam...
by Wohlstand
12 Nov 2014, 13:26
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Added text printing feature into engine http://wohlsoft.ru/docs/_files_for_posts/Engine/PrintTexts.png Later will appear message boxes and menus You know I never really expressed my thanks about the text in this engine. I REALLY LIKE the ability to finally type special character, special characters...
by Wohlstand
12 Nov 2014, 1:32
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Added text printing feature into engine
Image
Later will appear message boxes and menus
by Wohlstand
11 Nov 2014, 2:03
Forum: Troubleshooting
Topic: "Add to New Layer" Bug [fixed]
Replies: 1
Views: 493

Re: "Add to New Layer" Bug [fixed]

I think, I forgot to call layer list refresh after adding of new layer by "Add to New Layer", will check Fixed: https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/4bb3758fafde11bcbe676745b625e9783e318ed2 Get update from laboratory ;-) http://wohlsoft.ru/docs/_laboratory/
by Wohlstand
11 Nov 2014, 2:00
Forum: Troubleshooting
Topic: Simple question
Replies: 4
Views: 858

Re: Simple question

PGE allows using BGO of any GFX size, it capturing target size automatically, but SMBX still use predefined size (BGO of larger size can be cropped). SMBX need for size values, this possible for blocks (LVL-file have fields for W and H for blocks, but not for BGO's) How you see: SMBX doesn't support...
by Wohlstand
10 Nov 2014, 19:55
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

I forgot upload this earlier, but will publish now: How I captured magic paralax coefficients from SMBX's BGs: 0) Before capture, copy source magic BG's to custom directory, expand width to >800 px, draw vertical line at X=800 1) create new level 2) put any blocks at right border of section 3) resiz...
by Wohlstand
10 Nov 2014, 2:12
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Well, that's definitely out of my hands at the moment, if it were something like that. I can't program, so this would be up to Wohlstand, Kevsoft etc. Also, I see that the program you are using has to do with Yu-Gi-Oh, is it a card maker or something else. I am trying to keep a detailed list of the...
by Wohlstand
8 Nov 2014, 11:57
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Happy Birthday, tb1024! :congratulate:
by Wohlstand
5 Nov 2014, 12:53
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

A small update to the editor Hello, recently I proceeded to organize mouse events, the result being an increase in performance in the editing process: - you can now select a large area instantly without waiting (fixed a bug which applied the grid to selected data which wasn't moved) - removed lots ...
by Wohlstand
5 Nov 2014, 10:58
Forum: Troubleshooting
Topic: Custom Tilesets.
Replies: 1
Views: 784

Re: Custom Tilesets.

Hello & Welcome :hi: Using custom tilesets are easy. If you have some tilesets (each custom tileset is a bunch of custom graphics + *.tileset.ini file which a settings of custom tilesets) put them together with your level file (or into its custom folder), and when you open the editor, you should...
by Wohlstand
2 Nov 2014, 10:03
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Sambo wrote:Will you be able to have more than 2 layers that scroll like this?
Yes, I plan to implement multi-layering system which will allow more interesting background compositions
by Wohlstand
1 Nov 2014, 20:17
Forum: Moondust Project
Topic: Looking to help with engine development
Replies: 5
Views: 3276

Re: Looking to help with engine development

Hello and Welcome :hi: Like Kevsoft said, we using our xmpp.wohlnet.ru XMPP server. If you never used XMPP, you can get XMPP account on any server to communicate with us. Or you can take XMPP account on our server too (use the "register" feature in your XMPP client). Our source repo is her...
by Wohlstand
1 Nov 2014, 17:54
Forum: Troubleshooting
Topic: "Trigger Event" Bug
Replies: 1
Views: 490

Re: "Trigger Event" Bug

Hm, I tested:
- renaming of any event
- removing, clonning
- editing of trigger field, etc.
but items steel have it's events set. I will check them and when I found this bug, I will fix them
by Wohlstand
31 Oct 2014, 8:16
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Wait, how does this even work, like getting partially obscured background layers from the image? Will this be possible with all of the backgrounds, even custom ones? Yes, this is a two images which making composite background. Here is same images and piece of lvl_bkgrd.ini of config pack which I se...
by Wohlstand
31 Oct 2014, 2:22
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

phpBB [youtube]

Original link: http://www.youtube.com/watch?v=KwLKwL5Gyfo

by Wohlstand
29 Oct 2014, 10:29
Forum: Troubleshooting
Topic: Upside-down Piranha Plant (npc-51) not aligned properly [Solved]
Replies: 4
Views: 739

Re: Upside-down Piranha Plant (npc-51) not aligned properly [Solved]

The grid offset is half of the grid size. The plant isn't lined up correctly, though, and I didn't change anything in the config file. (on that NPC) Oh, may by you have old configs? I just remember, was a discussion about them where we fix them. http://www.supermariobrosx.org/forums/viewtopic.php?p...
by Wohlstand
27 Oct 2014, 12:05
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

h2643, tiny bug with texture pointers: one piece of mushroom trunk was swap texture between neighbor bush :biggrin: But object's sizes are correct
by Wohlstand
27 Oct 2014, 0:47
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

(17:52:08) Elsa: Wohlstand i have suggestions regarding the tileset editor (17:52:31) Elsa: make the arrow things stay still when you edit the size of the tileset (17:52:45) Elsa: and also, i tried to type in 20 as the new height of my tileset (17:53:02) Elsa: and it was 2 for a moment and i lost e...
by Wohlstand
26 Oct 2014, 22:43
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

John Leagsdurg wrote:And, there will be ways to make a different physics other than a SMB-style physics?
It'll be configurable. In the special INI-file of config pack, you'll be able to define the physics settings like velocities, speeds, gravities, sliding features and conditions, etc.

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