Posts by Wohlstand

by Wohlstand
26 Nov 2014, 19:09
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 2

Re: Engine/Editor Screenshots Thread

Quick test of some graphics by Mikepjr http://wohlsoft.ru/forum/viewtopic.php?f=7&t=230, GLuigiX's power ups (cola, soda, pizza, burger instead of fire flower, ice flower, tanooki suite, mushroom), and Gummy by Squishi Rex: http://wohlsoft.ru/forum/viewtopic.php?f=7&t=381. With using new gra...
by Wohlstand
26 Nov 2014, 4:24
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Update again https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/c6b290bf19f678e34146441059601d528dae72ee New theme features: - "Show properties" icon - Dummies can be customized without replacing of data/ contents (this folder just removed) Modified theme with adding of new propert...
by Wohlstand
26 Nov 2014, 1:57
Forum: Art Board
Topic: SilverDeoxys563's graphics pack
Replies: 6
Views: 4912
  • 1

SilverDeoxys563's graphics pack

Hello! How I sayd here http://www.supermariobrosx.org/forums/viewtopic.php?p=100146#p100146 , we have the better graphical base for our "PGE Default" pack instead of original SMBX's pack. This graphics pack available in this configuration package: Main storage: http://wohlsoft.ru/docs/_con...
by Wohlstand
25 Nov 2014, 20:16
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Veudekato wrote:THats nice function (FEATURED!) but it is not a screenshot. Or we can post videos in this thread?
Here is a common thread for videos (any tests, demos, just for entertainment or previews, but no tutorials) and screenshots, here Videos are allowed too.
by Wohlstand
25 Nov 2014, 4:13
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 2

Re: Old development news thread

Hey there, here's a relatively small but useful update. I've noticed recently that people particularly living in the North/South American continents, Australia, Asia etc. are prone to having a hard time with the downloading speed of my main server which happens to also serve as host for most of the ...
by Wohlstand
24 Nov 2014, 20:26
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Result of new LazyFix tool 2.0 on the Gravity Falls by ztarwuff http://wohlsoft.ru/docs/_files_for_posts/ztarwuff-GravityFalls_Section_4.png Before lazy-fix tool: http://wohlsoft.ru/docs/_files_for_posts/ztarwuff-GravityFalls_Section_4_before.png Before with enabled "GFX Fix" flag in "...
by Wohlstand
24 Nov 2014, 13:16
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 3

Better method of fixing lazily-made graphics

Few time ago I was researched for Visual Basic's blending method to found better method to correctly generate alpha-channel of image to make displaying of sprites which correctly displaying in the SMBX. You can look for this implementation here: https://github.com/Wohlhabend-Networks/PlatGEnWohl/blo...
by Wohlstand
22 Nov 2014, 0:49
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 4

Re: Engine/Editor Screenshots Thread

Auto-increment of special value feature for NPC placing:
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=RAI9W6JjZ5E

by Wohlstand
20 Nov 2014, 15:07
Forum: Moondust Project
Topic: Super Mario Custom UI Theme Pack (UPDATE: 2/1/15)
Replies: 8
Views: 3976

Re: Super Mario Custom UI Theme Pack (UPDATE: 2/1/15)

Replace your current Super Mario Theme pack with this one. Made, also I made tiny fixes in the hot-spots of cursors: http://wohlsoft.ru/docs/_laboratory/Super%20Mario.zip Don't forget, you can name your images by any name and you can place them in any sub-folder, but don't forget change theme.ini f...
by Wohlstand
20 Nov 2014, 3:43
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 3

Development news

Development news After month of works, we have something updates of the editor: Change log of current laboratory build: - Added "Ask every startup" flag into config manager - Fixed window focus on switch into placing mode - Fixed 'Trigger event' and 'Set moving layer' comboboxes on switch...
by Wohlstand
20 Nov 2014, 2:32
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Just a Flood-fill implementation by Kevsoft testing: (Works for blocks and BGO's with laboratory build of editor at 11/20/2014, 01:49 UTC+3) http://wohlsoft.ru/docs/_files_for_posts/FloodFillTest.png Be careful with BGO : collisions works only between BGOs of same ID. Also implemented protection (fl...
by Wohlstand
19 Nov 2014, 22:17
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031

Re: User Interface (UI) Design Suggestions [Old topic]

Squishy Rex , I just updated theme.ini references with new laboratory update. Here is: - new cursors slots (you can redefine almost any default cursor and even hot spot values) - added flood fill icon for developing flood filling tool Take updated example: http://wohlsoft.ru/docs/_files_for_posts/p...
by Wohlstand
18 Nov 2014, 12:49
Forum: Troubleshooting
Topic: World Map Eraser Error
Replies: 1
Views: 563

Re: World Map Eraser Error

Please download update from laboratory, I was already fixed them.
by Wohlstand
17 Nov 2014, 22:54
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Don't know if those are already in the engine, or if this was already suggested, but I'd like the debugger and the fill button in the world map editor. For both: worlds and levels already implemented line tool and square fill tools: http://help.wohlsoft.ru/levelediting/level_items_tool_squarefill.h...
by Wohlstand
17 Nov 2014, 19:45
Forum: Art Board
Topic: My Custom PGE Graphics (BIG UPDATE)
Replies: 14
Views: 5508

Re: My Custom PGE Graphics (BIG UPDATE)

Veudekato wrote:I like it. But as wohlstand said PGE will have SNES SMB3 pallette
Don't forget about 256^256^256 color pallete is available, it can allow mixing everything
by Wohlstand
15 Nov 2014, 21:18
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 70
Views: 20102

Re: Translating Moondust Project into other languages

Weslie is happy wrote:I'm a Chinese People.Please add Chinese Language Template.
Added ;-)
Good luck with translating
by Wohlstand
14 Nov 2014, 17:45
Forum: Introductions
Topic: Hello
Replies: 5
Views: 1102

Re: Hello

Hi and welcone! :hi:
by Wohlstand
14 Nov 2014, 14:56
Forum: Troubleshooting
Topic: Engine.ini Config File
Replies: 3
Views: 741

Re: Engine.ini Config File

1. Yes 2. Yes 3. Thanks Veudekato, that was exactly what I needed. The engine now works. :) EDIT: Problem solved = Topic Locked. Remember: you need sometime update a config packs, while development in process, I'm adding/editing lots of wrong settings in them. (get "base" or "lite&qu...
by Wohlstand
14 Nov 2014, 1:15
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 2

Re: Engine/Editor Screenshots Thread

Nice looking box, do we get a choice between stlyes? Like I think that box is SMW (maybe) can we also have the SMB3 styled, SMB2, and GBA Version SMB1? Yes, I will make styling of message boxes. I made this for first tests only and because it simplest (black rectangle + text) also fading effect (op...

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