Posts by Wohlstand

by Wohlstand
27 Jan 2015, 18:55
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Support for music loops with traker music formats! Hello! I just fixed little flag inside SDL2_mixer library: https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/c2d885c56aba9021e7d02bf3630dd3ed81b0fc8c With it enabling a build-in support of loop points! (like original SPC, VGM, NSF formats!)...
by Wohlstand
25 Jan 2015, 23:20
Forum: Configuration Packages
Topic: "PGE Default" config pack
Replies: 9
Views: 121417

Re: "PGE Default" config pack

This looks very great. So then when you get this done then we won't have to download an additional config pack required? This config pack will provide PGE specific stuff and yea, it will be included by default. But to use old SMBX stuff anyway will be required additional SMBX config pack which incl...
by Wohlstand
25 Jan 2015, 22:11
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

I just thought of something, SMBX does not have transition effects like after warping or entering levels.. any way to add some sort of transitions, even if it's just fade to black and fade from black? SMBX never had fading effect with entering/exeting from level and on warping. This effect was even...
by Wohlstand
25 Jan 2015, 17:09
Forum: Configuration Packages
Topic: "PGE Default" config pack
Replies: 9
Views: 121417

"PGE Default" config pack

Hello! This is a WIP configuration package which making to be a default PGE config pack which will be available for everybody by default. Configuration package available to download at GitHub: https://github.com/WohlSoft/PGE-Default How to install ⋅ Clone repo via Github into "configs...
by Wohlstand
25 Jan 2015, 11:16
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

I can't even read what's in the real meat of this screenshot (I can read the window's title bar since it's in English, but that doesn't really count, does it? :p), but I can nevertheless tell that this shot's showing something awesome, anyway. :D So, will the selected language apply to just system ...
by Wohlstand
23 Jan 2015, 14:21
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Nice stuff! ^_^ Glad to see things coming along.. Also sorry, did not realize you been busy with classes... forgive me. Thanks :) Also implemented a title screen: http://wohlsoft.ru/wiki/images/9/95/PGE_Engine_TitleScreenTest_0.0.4_prealpha.jpg For each config pack it can be unique. You have able t...
by Wohlstand
22 Jan 2015, 6:25
Forum: Troubleshooting
Topic: MP3 Quality Issue
Replies: 2
Views: 602

Re: MP3 Quality Issue

I have simple answer: It should be resampled into 44100 hz. You also can download update from laboratory where I have fixed by me SDL2_mixer where can correctly play 48000 hz but anyway if you have music less than 44100 hz, you should resample it or it will be played with speed up. (I temporary disa...
by Wohlstand
20 Jan 2015, 16:17
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Minor GUI things in the editor: (Thanks to Kevsoft for info about QtWinExtras !) There are Windows Specific design things which will work only on Windows 7 (on Windows 8 glass effect disabled by default but you have able to enable it back): On other platforms like Linux or Mac OS X will be another t...
by Wohlstand
18 Jan 2015, 20:52
Forum: Moondust Project
Topic: PGE History Manager
Replies: 3
Views: 2681

Re: PGE History Manager

i think old system enough (better) . But it saves not all changes in level(And new too?) If you do something wrong, and dont seen this, you make many changes in level. And you need to remove it. How it can be in new system? Or i didnt understood Here about internal history implementation: what we w...
by Wohlstand
18 Jan 2015, 13:20
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Mikepjr wrote:I'm sorta curious where the engine is at the moment.
Anything new that can be reported?
Maybe a rough percentage of what's left?
Sorry, because I had exams I was busy, also I took a big debug work with editor. By anyway I should focus to engine development, it is most important part for project
by Wohlstand
17 Jan 2015, 7:22
Forum: Introductions
Topic: Hello, E-mail activating: Take 2
Replies: 8
Views: 1402

Re: Hello, E-mail activating: Take 2

Koopris1992 wrote:Removing this account.
Old (Koopris) or new (Koopris1992)?
I think, I will remove your old now (EDIT: Removed). Enjoy ;-)
by Wohlstand
17 Jan 2015, 6:45
Forum: Introductions
Topic: Hello, E-mail activating: Take 2
Replies: 8
Views: 1402

Re: Hello, E-mail activating: Take 2

Hey, Mr. Double Cherry, I think need to remove one of two accounts: I will remove your old account (and I even can rename your nick on new account if you wish) http://wohlsoft.ru/forum/memberlist.php?mode=viewprofile&u=163 , or I will help to restore it: - will replace your old email on them wit...
by Wohlstand
16 Jan 2015, 5:03
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Today I congratulate Squishy Rex, today he have a birthday!

HAPPY BIRTHDAY, Squishy Rex :cool:
by Wohlstand
16 Jan 2015, 5:00
Forum: Troubleshooting
Topic: Tileset Item Box bugs
Replies: 1
Views: 494

Re: Tileset Item Box bugs

Hi, if you loocking for "lakitu throwing lakitus!", you will need use regular item box: you have a special group to find those items. I wasn't made those tilesers for them, but I thik, there are I will release as separated patch (you have able to create/edit global tilesets via groups menu...
by Wohlstand
12 Jan 2015, 7:05
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Little features which was added few times ago: ⋅ Fixed default sizes of Sub-windows in sub-window mode Default viewport size of level or world map will be ~800x600 in sub-window mode. Even when you will align windows with "cascade" mode, all windows will be resized to default siz...
by Wohlstand
10 Jan 2015, 21:27
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

John Leagsdurg wrote:It's me again, but will v1.0.0 be the final version of the editor (aka the complete version)?
It will get v.1.0 together with working engine part which now in early development state
by Wohlstand
10 Jan 2015, 12:29
Forum: Moondust Project
Topic: PGE Online Downloader v0.2 - Available for download and feedback!
Replies: 3
Views: 3876

Re: PGE Online Downloader v0.2 - Available for download and feedback!

Serious bug was fixed: Lines 138...141: ;Add PATH variables ReadRegStr $0 HKLM "SYSTEM\CurrentControlSet\Control\Session Manager\Environment" 'Path' StrCpy $1 "$0;$INSTDIR" WriteRegStr HKLM "SYSTEM\CurrentControlSet\Control\Session Manager\Environment" 'Path' $1 Becaus...
by Wohlstand
10 Jan 2015, 4:32
Forum: Project name
Topic: Names for this project's end release.
Replies: 72
Views: 17397

Re: Names for this project's end release.

ZioyTheCat wrote:"Meow!"?
:catkiss:
Funny, but too much common
(Even current working name ('PGE') is too much common)
by Wohlstand
9 Jan 2015, 22:52
Forum: Troubleshooting
Topic: Item Properties window can't be docked
Replies: 1
Views: 463

Re: Item Properties window can't be docked

I just got the newest build and the Item Properties window can't be docked to the side of the window anymore. I checked and all the other windows work normally. Now this box is non-dockable, I disabled able to dock them because this is a special box which need by special request: you switched placi...

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