Posts by Wohlstand

by Wohlstand
8 Mar 2015, 18:09
Forum: LunaLua - Extension Framework
Topic: How to Download, Install and Use LunaLua (F.A.Q.)
Replies: 13
Views: 10718

Re: How to Download, Install and Use LunaLua (F.A.Q.)

lighthouse64 wrote:
Kevsoft wrote:
Veudekato wrote:Q:Where i can download it?
A: http://wohlsoft.ru/docs/Collected/LunaDLL/
Could you update the link please. It is way outdated.
Wait, Can't mods edit posts?
I will edit it ;-)
by Wohlstand
6 Mar 2015, 8:55
Forum: WohlSoft.ru
Topic: Suggestion about groups
Replies: 3
Views: 2912

Re: Suggestion about groups

The group color applies only then it is your default group. Now your default group is "Registred Users". If someone, for example, is Moderator, it usually takes "Moderators" default group ang has group rank and color.
by Wohlstand
4 Mar 2015, 18:45
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 2

Re: Old development news thread

Experimental Audio converting GUI over SoX console converter http://www.youtube.com/watch?v=XFsU_qVaRRo This is a special feature which integrates SoX with PGE Editor: you will have ability to convert broken musics in three clicks: - [ Tools -> External Tools -> Convert Audio ] - Choice in the opene...
by Wohlstand
2 Mar 2015, 23:48
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Now I'm busy with optimization of the Editor code, but next thing will be a built-in music converter which will help easily resample any non-44100 musics into 44100 to take correct playback of them.
by Wohlstand
2 Mar 2015, 8:38
Forum: Troubleshooting
Topic: Making latiku throw snifit bullets
Replies: 3
Views: 781

Re: Making latiku throw snifit bullets

In PGE Editor you can make it: - Find in the item box the Lakitu npc and click it - in the properties box find the "Contained NPC" and click button to choice NPC which will be thrown by Lakitu. - put your lakitu to map. - use right mouse button to change settings of any item if you need. -...
by Wohlstand
1 Mar 2015, 19:15
Forum: Announcments
Topic: Forum has been updated (phpBBex 1.9.0)
Replies: 0
Views: 2579

Forum has been updated (phpBBex 1.9.0)

I just updated the forum engine from phpBBex 1.8 to 1.9! What's new: ⋅ phpBB 3.0.13-PL1 in base (with all it's bugfixes) ⋅ Lightbox for pictures in attachments ⋅ Update of style.php caching ⋅ Right numeration of posts in topics with sticked main post. ⋅&n...
by Wohlstand
28 Feb 2015, 14:54
Forum: Troubleshooting
Topic: Open file bug with .wld files
Replies: 1
Views: 527

Re: Open file bug with .wld files

This is a little mistake in the installer, I will fix it. If you have those mistakes with associations, simply open [Tools -> "Application settings"] and press "Associate file extensions" to re-associate them correctly
by Wohlstand
28 Feb 2015, 0:25
Forum: Troubleshooting
Topic: Wants sounds to be .ogg instead of .mp3?
Replies: 5
Views: 931

Re: Wants sounds to be .ogg instead of .mp3?

Oh, so it's lualuna making it use the other format? Yes, LunaLUA now including the SDL Mixer Library which adding ability to use in custom music files more music formats (like OGG, FLAC, MOD, XM, IT, S3M, etc.), MP3 musics will works with SDL mixer, but SFX-es (I.e. "chunks") can't be pla...
by Wohlstand
28 Feb 2015, 0:18
Forum: Troubleshooting
Topic: Wants sounds to be .ogg instead of .mp3?
Replies: 5
Views: 931

Re: Wants sounds to be .ogg instead of .mp3?

The problem is that the game is looking for 1up.ogg when only 1up.mp3 exists. For every single sound effect in the whole game You need the OGG sound pack or convert all your sounds into OGG yourself You can take them here: http://wohlsoft.ru/forum/viewtopic.php?f=26&t=329 or here: http://www.su...
by Wohlstand
27 Feb 2015, 23:55
Forum: Troubleshooting
Topic: Wants sounds to be .ogg instead of .mp3?
Replies: 5
Views: 931

Re: Wants sounds to be .ogg instead of .mp3?

Check SMBX's and level's full paths: there are should with ASCII only: Move your SMBX into folder with ASCII only path: (C:\My games\SMBX, D:\Dev\SMBX\A2XT. etc...). (this is internal LunaDLL's "Unicode vs ANSI" long war which should be fixed in next time :wacko: ) PGE have no troubles wit...
by Wohlstand
20 Feb 2015, 19:26
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

You forgot about chitinous shell :biggrin:

I will torture to death loud heavy music :rockband: with no sleep, no food, no drink
by Wohlstand
20 Feb 2015, 19:15
Forum: Announcments
Topic: Copyright violations - the big and dangerous weapon
Replies: 38
Views: 10144

Re: Copyright violations - the big and dangerous weapon

Wait, if this is true about the mario gfx, doesn't this mean that pokemon and kirby gfx can't be made either? There are copyright stuff too and those projects should be independent to our main stuff. (For example, make your own web site or forum topic, and provide your stuff in them). All config pa...
by Wohlstand
19 Feb 2015, 15:36
Forum: Announcments
Topic: Copyright violations - the big and dangerous weapon
Replies: 38
Views: 10144

Re: Copyright violations - the big and dangerous weapon

radel1996 wrote:The project still planned to compatible with SMBX?
Yes, this is a main technical concept of project and compatibility will be saved. Technical stuff is content independent.
by Wohlstand
19 Feb 2015, 2:27
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

I still think we should take a script based perspective. We should be able to program blocks to do stuff when hit in the config pack... This will be another thing: Each item will have able to connect LUA scripts to their events I think you swapped topics...Posted the vid in Alpha testing thread and...
by Wohlstand
19 Feb 2015, 0:17
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 2

Re: Old development news thread

Experiment with switches in the PGE Engine (0.0.6 pre-alpha) http://www.youtube.com/watch?v=2QZAaMaCO88 Yea, everybody can set up any new switch blocks with lvl_blocks.ini in config pack What's need check: - united switch ID number (in the SMBX 1.3 was made the 1,2,3,4 switch groups) - 1 block which...
by Wohlstand
19 Feb 2015, 0:14
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 2

Re: Engine/Editor Screenshots Thread

Working switches:
Image
Video
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=2QZAaMaCO88



EDIT: comment with tech stuff was moved into alpha-testing thread
by Wohlstand
18 Feb 2015, 22:17
Forum: Tutorials
Topic: Tips on making masks faster
Replies: 4
Views: 3747

Re: Tips on making masks faster

It's a lazily-made mask which invalid. If youbwill use alpha-blending unmask algorithm, result will be wrong. Here I wrote about it http://wohlsoft.ru/forum/viewtopic.php?f=40&t=159 The true fastest way of mask creation is usage of png2gifs tool which includes with PGE. Now it have user-friendl...
by Wohlstand
18 Feb 2015, 22:13
Forum: Moondust Project
Topic: Blue rectangle gfx source
Replies: 12
Views: 4988

Re: Blue rectangle gfx source

Nope, currently the player is only beeing painted with code. Oh... but isn't there a source for the code? No, it generating from scratch by C++ code: glDisable(GL_TEXTURE_2D); glColor4f( 0.f, 0.f, 1.f, 1.f); glBegin( GL_QUADS ); glVertex2f( player.left(), player.top()); glVertex2f( player.right(), ...
by Wohlstand
18 Feb 2015, 20:16
Forum: Moondust Project
Topic: Blue rectangle gfx source
Replies: 12
Views: 4988

Re: Blue rectangle gfx source

Nope, currently the player is only beeing painted with code. Oh... but isn't there a source for the code? No, it generating from scratch by C++ code: glDisable(GL_TEXTURE_2D); glColor4f( 0.f, 0.f, 1.f, 1.f); glBegin( GL_QUADS ); glVertex2f( player.left(), player.top()); glVertex2f( player.right(), ...
by Wohlstand
18 Feb 2015, 19:01
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

tb1024 wrote:I use a laser ray to destroy the beetle's heart.
His shell is glossy, and ray was reflected our :biggrin:

I took beetle and thrown him into cement mixer about nearest construction.

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