Posts by Wohlstand

by Wohlstand
10 Jun 2015, 23:15
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

R00Tic wrote:
Kevsoft wrote:Currently working hard to get the lua part done, so we can get the actual action in those NPCs ;)
Will we be able to change the behavior of NPCs via Lua?
Yea, each NPC-AI will be coded in LUA, therefore you can completely customize NPC's.
by Wohlstand
9 Jun 2015, 23:15
Forum: LunaLua - Extension Framework
Topic: Fixed some native music (read if using LunaLua)
Replies: 2
Views: 955

Re: Fixed some native music (read if using LunaLua)

My small old gift for community: the music fixer script which will fix ALL musics included in your installed episodes https://drive.google.com/open?id=0B3QNPpAJx9HnME8wbUdpX2w2dGM&authuser=0 ⋅ Unpack contents of downloaded archive into the "%Your SMBX Path%\worlds" folder &sd...
by Wohlstand
8 Jun 2015, 16:55
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

...I think, Goombas are most dumb characters and has no algorithm! Dummy NPC's at PGE Engine 0.0.11 which I will release soon after applying of a lots fixed in the lvl_npc.ini file, because I have lot wrong settings for NPC's which we will never see in the editor but will found in the engine only. h...
by Wohlstand
5 Jun 2015, 13:49
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

h2643 wrote:Wow, I had no idea you can have two different languages in one text box, that's something I wished SMBX could have...
UTF-8 is powerful ;-)
by Wohlstand
5 Jun 2015, 2:58
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

PGE Engine 0.0.10 and PGE Engine 0.0.10.1 videos Gameplay footage of PGE Engine 0.0.10 by bossedit8 http://www.youtube.com/watch?v=0Yc2dGCzrQM Interprocessing message boxes: Old gimmick of PGE Engine which wasn't documented before this moment (Tested on the PGE Engine 0.0.10.1) http://www.youtube.c...
by Wohlstand
4 Jun 2015, 23:53
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30829

Re: Kill the Beetle!

...but trash can with trash provides medicine which successfully cured him :biggrin: . Yes, even red virus is curable :yes:

I will transform :wizard: beetle into sound wave and he will disappear after some time because he going into outer air space
by Wohlstand
3 Jun 2015, 22:11
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

World settings for lives: -change maximum lives from 99 to something else -change default (the lives you have when starting the game or after gameover) lives from 3 to something else -Giving the option to reset lives to the default value after beating a level or when entering a new level. Maybe add...
by Wohlstand
3 Jun 2015, 0:40
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

One question: How classical SMBX events will be processed in this event concept? I which order actions will be performed when triggering events in SMBX-compatible levels? Action-styled events and classical SMBX events will be in the united name space, therefore each event will can trigger any other...
by Wohlstand
1 Jun 2015, 20:13
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Some more options for text messages would be cool. Conditional branches have already mentioned, they will allow you to make text messages depending on the character you are using. But it would be nice if you could just write something like "Hi [CurrentCharacter]" which if you are using Pe...
by Wohlstand
27 May 2015, 12:08
Forum: Introductions
Topic: Hi Everyone! [Привет всем!]
Replies: 4
Views: 1093

Re: Hi Everyone! [Привет всем!]

Welcome to us! :hi:
by Wohlstand
19 May 2015, 15:40
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 2

Re: Engine/Editor Screenshots Thread

I think it would be better to move score counter under the 1UP counter - it would look more eye-appealing. Good job on fonts and world maps nonetheless!! Anyway it here temporary and I will disable it for "SMBX 1.3" config pack, but inside SMBXtended I will put point counter under 1up cou...
by Wohlstand
17 May 2015, 10:43
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Phew, works with raster fonts system was finished. Now I can print all 4 SMBX's fonts and also can print them with any color! [any unknown characters are prints as TTF characters which causes ugly result, but anyway you have able to normally read them] 1 - Font of menu items 2 - Font of message boxe...
by Wohlstand
16 May 2015, 22:18
Forum: Troubleshooting
Topic: NPCs don't appear. At All.
Replies: 3
Views: 878

Re: NPCs don't appear. At All.

Don't worry, you may not know than PGE Engine (application which executing tests in PGE Editor) have no implemented NPC's, therefore instead of NPC's you see nothing. However you can install SMBX+LunaLUA and you can run tests in SMBX by clicling in the PGE Editor [ test -> "run test in the SMBX...
by Wohlstand
16 May 2015, 4:14
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Hmmm... This looks nice! Are you going to do fonts for other languages? Yes! Also everybody can do than fonts when I will release new system and specification. I will draw myself most of europan characters to have Polish, Czech, German, Spanish, etc. languages. Other unavailable letters anyway will...
by Wohlstand
15 May 2015, 14:18
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Experiments with raster fonts: (Added ability to have multiple font maps [for example, with different languages], but if character is not exist, TTF-character will be printed even result will ugly) [Here is Russian font like SMBX internal, drawn by me] http://wohlsoft.ru/docs/_files_for_posts//Scr_2...
by Wohlstand
11 May 2015, 13:50
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

What's the problem of building PGE in Mac? The main problem is accessible to use of Mac OS computer for me to I can do builds (they are usually expressive, but I have friend who provided me his VM where I made latest build, but now he maintaining his system and I can't use it). Without Mac OS I can...
by Wohlstand
11 May 2015, 13:49
Forum: WohlSoft.ru
Topic: Any plans for RPs?
Replies: 3
Views: 2674

Re: Any plans for RPs?

What do you mean under "RP"?
by Wohlstand
3 May 2015, 14:57
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

What's the problem of building PGE in Mac? The main problem is accessible to use of Mac OS computer for me to I can do builds (they are usually expressive, but I have friend who provided me his VM where I made latest build, but now he maintaining his system and I can't use it). Without Mac OS I can...
by Wohlstand
3 May 2015, 12:43
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

New Update! (PGE 0.3.0)

-> PGE 0.3.0 Updated version of editor and working experimental engine part to test your stuff and having more fun! EDIT: Bugfix has been applied! Changelog 0.3.0.1 Editor 0.3.0 - Fixed group collision random crash - Fixed 'too large weight' crash - Added update checking - Better history manager - ...
by Wohlstand
2 May 2015, 0:47
Forum: Introductions
Topic: Yo!
Replies: 3
Views: 892

Re: Yo!

Welcome, dude! :hi:

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