Posts by Wohlstand

by Wohlstand
10 Jul 2015, 16:13
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

Actually yeah a help file would be greatly appreciated because I am not familiar with how exactly I can use the program and there is not enough in program documentation. Sorry if I suggested things that already existed. You just suggested something that already exists, and the Wohl's answer links t...
by Wohlstand
9 Jul 2015, 21:18
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

Kevsoft wrote:Given how many people ask for features which are already implemented, here is another suggestion:
Implement a "Tip of the day" :P
...which also will be translated into foreign laugnages too :biggrin:
by Wohlstand
9 Jul 2015, 16:20
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840
  • 1

Re: Ideas & Suggestions for future versions of PGE

::Quick Delete:: Concept: It would be used to make deleting small errors quicker and more affective because I often make mistakes in level design that need quick touchups. Use: ADD people like myself would not be forced to right click and click remove saving 2.1 seconds. (Those seconds add up.) Use...
by Wohlstand
6 Jul 2015, 0:22
Forum: WohlSoft.ru
Topic: Low contrast/Forum theme
Replies: 2
Views: 2692

Re: Low contrast/Forum theme

I think, I will make separated background version for forums which will have more white level and will be contrasted with forum design elements. Firstly background made for main site while contents are inside div-boxes EDIT: Try Ctrl+F5 multiple times and check out style update. Main site and forums...
by Wohlstand
4 Jul 2015, 23:39
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

tb1024 wrote:I saw a small grammar glitch...

"Are you want to remove..."

As far as I know, it should be "Do you want to remove..."
Fixed: https://github.com/Wohlhabend-Networks/PGE-Projec ... 480ab5fe3326b8f5ae86bc4996cd1d
by Wohlstand
4 Jul 2015, 19:18
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

Oh, I also forgot to share latest bossedit8's video about Engine 0.2.1-alpha! Platformer Game Engine (PGE) [Super Mario Bros. X (SMBX)] v0.2.1 dev-alpha - playthrough https://www.youtube.com/watch?v=totUuRVkU8I Original Link: https://www.youtube.com/watch?v=totUuRVkU8I Bossedit likes "Unlimited...
by Wohlstand
4 Jul 2015, 0:42
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Editor update 0.3.1! On last week was made small but important updates of the editor side http://wohlsoft.ru/docs/_files_for_posts/Editor_0-3-1/PGEEditor-0.3.1.png Updated editor is available by same download links on main post or on the homepage or from online installer! What's new Introduced a NP...
by Wohlstand
1 Jul 2015, 9:43
Forum: Announcments
Topic: Copyright violations - the big and dangerous weapon
Replies: 38
Views: 10144

Re: Copyright violations - the big and dangerous weapon

Okay so eventually the engine will allow 360 Loop physics and level System simialer to the Castlevania Franchise? The true plateform game engine right?.? INI files are doing everything, also Lua scripts too. What about sprite rotation required to have 360 loop physics OpenGL natively supports it ;-)
by Wohlstand
28 Jun 2015, 21:07
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

SMBX Experiments: Warps comarision with PGE Engine 0.2.1-alpha http://www.youtube.com/watch?v=WZofteiKl1c Original link: http://www.youtube.com/watch?v=WZofteiKl1c Small comparison between SMBX 1.3 and PGE Engine 0.2.1-alpha. PGE Engine has: - Better condition of allowing to warp - Better warp anim...
by Wohlstand
28 Jun 2015, 13:08
Forum: Introductions
Topic: Among the Shadows: Rising Darkness.
Replies: 3
Views: 853

Re: Among the Shadows: Rising Darkness.

Welcome! :hi:
Actually Kevin, my co-developer, has coded plugins for Mine Craft :biggrin:
by Wohlstand
23 Jun 2015, 23:49
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99840

Re: Ideas & Suggestions for future versions of PGE

1. You can replace all instances of an object with instances of another object (replace all npc-1 with npc-10, for example), but why not make a "delete all instances" option? Further, it would be helpful to be able to replace an object with one of a different type (replace a BGO with a bl...
by Wohlstand
22 Jun 2015, 15:07
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

It's really not that much, but I still think we should make it simpler. Although it can just be the fact we're dealing with a NPC much more complex than a Goomba or a Koopa. If a goomba gets 50 lines I'd get shocked. By the way, where can I find the reference? I'd like trying to attempt at some cod...
by Wohlstand
22 Jun 2015, 13:08
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

PGE Editor 0.3.0.3 and PGE Engine 0.2-alpha! This is a huge update of engine part and some new things in the editor! This is an engine provides the SMBX-like physics and lua-coded NPC-AI's! When you will get this update, you should completely update your config packs too, because new changes in the...
by Wohlstand
19 Jun 2015, 16:41
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418
  • 1

Re: Engine/Editor Screenshots Thread

PGE Engine: 0 1-alpha. First AI-based NPC
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=M9fYsVOIdEQ


Original Link: http://www.youtube.com/watch?v=M9fYsVOIdEQ
by Wohlstand
17 Jun 2015, 22:45
Forum: Troubleshooting
Topic: [Solved] Screen Resolution
Replies: 2
Views: 2749

Re: [Solved] Screen Resolution

Yes, than thing is planned to provide different screen resolutions per game, but temporary everything is working in 800x600.
by Wohlstand
17 Jun 2015, 13:29
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

I wonder why that airship screw BGO goes behind the NPCs, but at the same time it's in front of other blocks - thet's really interesting :shout: because it's a "foreground NPC", higher than "foreground-1" but lower than "foreground-2" BGO: http://wohlsoft.ru/wiki/image...
by Wohlstand
17 Jun 2015, 5:32
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

Hello everybody! I with Kevsoft are had a big work over engine, and now we are have completely new physics to replace Box2d which doesn't fits into platform game-play. New physics provides almost same SMBX physics (values of accelerations and speeds are gotten from SMBX through bunch of a tricks wit...
by Wohlstand
11 Jun 2015, 1:50
Forum: WohlSoft.ru
Topic: Unnecessary subforums, and need of a new one
Replies: 4
Views: 2968

Re: Unnecessary subforums, and need of a new one

Oh, than, it must be merged with "General" subform of than

Added after 1 minute 57 seconds:
EDIT: Merged
by Wohlstand
11 Jun 2015, 1:08
Forum: WohlSoft.ru
Topic: Unnecessary subforums, and need of a new one
Replies: 4
Views: 2968

Re: Unnecessary subforums, and need of a new one

Link to sandbox made because SMBX section had separated sandbox which I merged with main. SMBX Forum section made especially to discuss old SMBX engine and stuff. Don't forget than PGE is based on researched of SMBX and fully compatible with them. The true successor will be compatible engine only. T...

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