Posts by Wohlstand

by Wohlstand
16 Oct 2015, 21:52
Forum: Troubleshooting
Topic: PGE Won't Detect Custom PNGs [Fixed]
Replies: 16
Views: 3513

Re: PGE Won't Detect Custom PNGs [Fixed]

Well, whatever is going on, it isn't working. Here's what happens when I use PNGs: ww1-Boingyboing Land_Section_1_26488.png This is how it's supposed to look: ww1-Boingyboing Land_Section_1_4882.png Please redownload PGE now because I applied some minor changes and updated it. It also contains supp...
by Wohlstand
14 Oct 2015, 18:25
Forum: Troubleshooting
Topic: PGE Won't Detect Custom PNGs [Fixed]
Replies: 16
Views: 3513

Re: PGE Won't Detect Custom PNGs [Fixed]

Digging in the commit which Wohlstand posted, the code checks first for a gif and then for the PNG. It should be the other way round, as the png overrides the gif and not the other way around. You missed up: in the code algorithm is: RequestName - a default filename (npc-4.gif or npc-4m.gif) //... ...
by Wohlstand
11 Oct 2015, 23:17
Forum: Russian - Русский
Topic: Русские PGE Видео
Replies: 4
Views: 3862

Re: Русские PGE Видео

Щас закрепим... ;-)
by Wohlstand
11 Oct 2015, 0:32
Forum: Troubleshooting
Topic: PGE Won't Detect Custom PNGs [Fixed]
Replies: 16
Views: 3513

Re: PGE Won't Detect Custom PNGs [Fixed]

Just Implemented: https://github.com/Wohlhabend-Networks/PGE-Project/commit/4072bef12fcc48834f66bf3dbc2173ba1b2b12fb But be careful: I will need also avoid looking for a mask if source CGFX image is PNG file, or that trying to find a mask which never using with PNG's and that applies a mask from a s...
by Wohlstand
9 Oct 2015, 16:15
Forum: Troubleshooting
Topic: PGE Won't Detect Custom PNGs [Fixed]
Replies: 16
Views: 3513

Re: PGE Won't Detect Custom PNGs [Fixed]

Sorry, currently PGE detects that image filenames which defined in the INI-files (lvl_blocks.ini, lvl_bgo.ini, etc.) and to make PGE detect PNG images you would need to rename that images. However PGE's npc.txt has "image=" tag to set a custom filename of image. Anyway, that is not hard to...
by Wohlstand
5 Oct 2015, 7:05
Forum: Troubleshooting
Topic: Building for mac
Replies: 2
Views: 623

Re: Building for mac

Is that ./build_deps.sh or ./build.sh stage?
Thanks to notification, I'l check out the code and I will apply fixed. When I will send update to GitHub, try to sync your local repo with recent update on GitHub and then try to build again
by Wohlstand
4 Oct 2015, 17:47
Forum: Troubleshooting
Topic: Mac Alpha testing bug reports
Replies: 2
Views: 505

Re: Mac Alpha testing bug reports

I think, if you have a Mac, you would can help me to deploy new build and you help me with that. Mac OS's build which you have is totally deprecated, because I replaced physical engine and modern config packs are incompatible with old PGE Engine. If you ready to help me, I'l explain you how to build...
by Wohlstand
26 Sep 2015, 0:30
Forum: Graphics (SMBX General)
Topic: YI Beautiful Snowfall Effect
Replies: 1
Views: 800
  • 2

Re: YI Beautiful Snowfall Effect

I think, you know than "Weather" thing is planned to be implemented in the level sections of PGE Engine. I'l use some set of parameters and I will try out that. Weather effect will do not require any items to be placed, that will be finished as section property (+properties of animation/pa...
by Wohlstand
24 Sep 2015, 23:04
Forum: Troubleshooting
Topic: Changing Default Player Character?
Replies: 2
Views: 756

Re: Changing Default Player Character?

1) I configured Peach as 1'st character instead of Mario who is a 2'nd character instead of Luigi. While I doing experiments, I keeping two characters: Mario and Peach. When I will implement necessary lua API to code a playable character things and when I will finish works with a slopes, I will impl...
by Wohlstand
18 Sep 2015, 6:44
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 4081

Re: An Alternative Design to The Main Webpage

hacheipe399 wrote:Here is the source of the main page. I thought in redesign the "About", "Our friends" and "Documents" pages also!
Thanks, I'l begin works at suterday when I'l return from job at evening. Now I'm going TO job (6:44 AM at me, UTC+3)
by Wohlstand
17 Sep 2015, 22:30
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 4081

Re: An Alternative Design to The Main Webpage

Hi, are you can upload your source code which I can use to upgrade site?
I'l apply some updates to the pages, but I though and I'l get your design as update of the web-site ;-)
by Wohlstand
15 Sep 2015, 20:06
Forum: LunaLua - Extension Framework
Topic: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.
Replies: 11
Views: 5722

Re: LunaDLL+SDL2_Mixer = FLAC,OGG,MOD,XM,IT, etc.

ditrox wrote:The 7z with SMBX ogg sounds is broken
Don't care about it. Now you can download latest LunaLUA package (New instalation, not "update only") which will already have ogg sounds.
BUT, right link is: http://wohlsoft.ru/docs/Sounds/SMBX_HQ/SMBX-sfx-hq-ogg.zip
by Wohlstand
15 Sep 2015, 8:33
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 1

Re: Birthday List

Dear R00Tic, I'm congratulating you with this great holyday such a Birthday!
Also thanks to your works in the Wiki with fixing up some history stuff ;-)
by Wohlstand
14 Sep 2015, 5:29
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180
  • 1

Re: Old development news thread

New experimental update of the engine part - 0.2.3.0! - Now it's not a child toy, real live! that means, playable character will get hurt (each level you have 3 HP, with no repair yet) when it contacts with dangerous surfaces or enemies, and no more can whip everything. However I'v made debug sub-s...
by Wohlstand
4 Sep 2015, 7:18
Forum: Introductions
Topic: Hello everyone
Replies: 2
Views: 2256

Re: Hello everyone

Hello and welcome! :-)
by Wohlstand
30 Aug 2015, 11:23
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51802
  • 2

Re: Birthday List

Happy birdthday Mikepjr! and happy brirthday GLuigiX! :)
by Wohlstand
19 Aug 2015, 22:34
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

Editor 0.3.1.5 and Engine 0.2.2.4-alpha! This is a set of updates did since from 0.3.0.2 to 0.3.1.5 versions of editor and a set of updates of engine part from 0.1.0-alpha to 0.2.2.4-alpha. https://github.com/Wohlhabend-Networks/PGE-Project/releases/tag/v0.3.2 Editor Changelog from 0.3.0.2 to 0.3.1...
by Wohlstand
18 Aug 2015, 9:49
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45330

Re: LunaLua Offical Thread

sken130, LunaLUA has disabled OS.* and other functions except clock by security reasons. So, lua scripts are limited with internal LunaLUA api and there are can't be used as malware.
by Wohlstand
17 Aug 2015, 7:06
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36418

Re: Engine/Editor Screenshots Thread

Oh awesome! That's how the RPG Maker VX Ace does looping audio. So each time you enter a map, it plays the intro once, and loops the part you tell to loop. This is very awesome. I'm glad to see that added. It's something SMBX was lacking... And hearing a song completely loop each time was unbearabl...
by Wohlstand
13 Aug 2015, 7:35
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522180

Re: Old development news thread

PGE Editor 0.3.1.4 and PGE Engine 0.2.2.3 are available! Download links are in the main post and you can use online installer to automatically update all config packs which you already have. This is a small bugfix update where fixed some small bugs in the editor and in the Engine. Also editor got u...

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