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Ouch :facepalm: , that a bug inside editor's core (all BGO configs are fine and there are was compared with SMBX very long time ago), I will fix that and will post hot-fix. About definition of foreground/background in the configs: everything is documented here: http://wohlsoft.ru/pgewiki/Game_Config...
I think that it's SMBX's bug found by bossedit8 and shown in a video: there is a block and understroy event. You know that every event doing "layer.stop ()" even you not used layer motion engine. So, when he hited that block, it was undestroyed every hit with 0.0001 offset.
No matter which device model, here just required to have all drives or kernel modules to support that and SDL automatically handles all supported joystick devices. Anyway I will check out some things and if bug, I will fix it EDIT: Maybe some different events are sent from gamepad to SDL and interpr...