Posts by Void

by Void
11 Dec 2019, 3:06
Forum: Ideas & Suggestions
Topic: Red Baby Yoshi Ability
Replies: 0
Views: 252

Red Baby Yoshi Ability

I've noticed that the Red Baby Yoshi doesn't have a special ability. Perhaps it could be made so that it spits a Yoshi Fireball ala SMM2? Some new graphics would have to be made for spitting, but it doesn't seem like a big deal considering Blue Baby Yoshis have a spitting frame already. As a matter ...
by Void
11 Dec 2019, 2:53
Forum: Ideas & Suggestions
Topic: A way to exit from npc-327 Hats
Replies: 1
Views: 323

Re: A way to exit from npc-327 Hats

I recommend a way that allows us to take off npc-327 helmets with getting the player hurt, for example when the is wearing a helmet and wants to ride a Yoshi or a Shoe, he has to get hurt to take the helmet off, I suggest it to be when you change F.L.U.D.D. you press (Shift+"Alt Run") key...
by Void
11 Dec 2019, 2:48
Forum: Ideas & Suggestions
Topic: Play a sound effect when we click on it (events tab)
Replies: 1
Views: 349

Re: Play a sound effect when we click on it (events tab)

In SMBX 1.4.4 and 1.3, when we selected a sound effect in the Events tab it would play the sound effect. Now in SMBX 1.4.5 it doesn't and you have to click the word "Sound", which is a bit weird. I suggest leaving it as it was before, or implementing a "play" button if possible....
by Void
6 Dec 2019, 0:19
Forum: SMBX-38A Bug reports
Topic: 2 Larry Koopa Bugs (Number 1 Fixed Patch 26)
Replies: 3
Views: 413

Re: 2 Larry Koopa Bugs (Number 1 Fixed Patch 26)

Again, the first issue can be easily resolved with TeaScript. First of all not all people know how to use scripts and second if you fix it with scripts you'll lose features like: "Don't move" and Attaching Wings to it, also this could be fixed just like the "Sledge Bro acting" a...
by Void
5 Dec 2019, 3:16
Forum: SMBX-38A Bug reports
Topic: Forced Levels bug
Replies: 0
Views: 246

Forced Levels bug

I just recently started using the Map Editor extensively, and one of the issues I noticed right away is that if you die in a forced level and the game is set to return to the map, the player is immediately thrown back into the level. Now, for the most part, this isn't an issue, but when it comes to ...
by Void
5 Dec 2019, 3:10
Forum: SMBX-38A Bug reports
Topic: 2 Larry Koopa Bugs (Number 1 Fixed Patch 26)
Replies: 3
Views: 413

Re: 2 Larry Koopa Bugs (Number 1 Fixed Patch 26)

1-Larry Koopa rarely shot magic which makes him easy to defeat. 2-When making him "Don't Move" and spells magic the frame turns the other side, this only happens if the player is standing on the left side. Again, the first issue can be easily resolved with TeaScript. As for the other issu...
by Void
5 Dec 2019, 3:05
Forum: SMBX-38A Bug reports
Topic: Goomba Mask fooling Chase NPCs
Replies: 1
Views: 325

Re: Goomba Mask fooling Chase NPCs

Since when the player is wearing a Goomba Mask, he can fool Chase Para-Goombas\Para-Troopas, but it can't fool any other NPCs with in their Specials: Wing(Chase). I also think certain enemies that try to direct an attack towards you like Magikoopa, Venus Fire Trap, and other similar enemies should ...
by Void
3 Dec 2019, 22:37
Forum: Ideas & Suggestions
Topic: Enable Screen Effects for Instant, Loop, and Entrance/Exit Warps
Replies: 0
Views: 296

Enable Screen Effects for Instant, Loop, and Entrance/Exit Warps

I've noticed the screen effects only work with pipe and door warps if they aren't a level entrance/exit warp. I think the remaining warp types should also be able to use screen effects. For Instant and Loop exit warps, I've noticed the player completely disappears when touching the warp before the l...
by Void
3 Dec 2019, 22:28
Forum: Ideas & Suggestions
Topic: Ideas for Ice Block and Flamethrower
Replies: 3
Views: 515

Re: Ideas for Ice Block and Flamethrower

I suggest adding an option to NPC-45(Ice Block) that allows us to control the time it takes to disappear, And for Rocket Engine Block(NPC-58) and Flamethrower(NPC-340) I suggest adding option that allows us to control the time they take when they are off(not flaming). Scripting can easily fix both ...
by Void
3 Dec 2019, 22:28
Forum: SMBX-38A Bug reports
Topic: Effects appearing in front of NSMB Fake Walls
Replies: 3
Views: 499

Re: Effects appearing in front of NSMB Fake Walls

normal blocks and blocks labeled as NSMB fake wall should have a fixed z-position (like 0.2 and 0.1 respectively) the effects should have a z-position editor like the ones in npc and background editors (with each effect with their own z-position) There isn't a z-position editor for effects at all u...
by Void
3 Dec 2019, 10:01
Forum: Ideas & Suggestions
Topic: Ideas for Ice Block and Flamethrower
Replies: 3
Views: 515

Re: Ideas for Ice Block and Flamethrower

I suggest adding an option to NPC-45(Ice Block) that allows us to control the time it takes to disappear, And for Rocket Engine Block(NPC-58) and Flamethrower(NPC-340) I suggest adding option that allows us to control the time they take when they are off(not flaming). Scripting can easily fix both ...
by Void
3 Dec 2019, 6:07
Forum: SMBX-38A Bug reports
Topic: Effects appearing in front of NSMB Fake Walls
Replies: 3
Views: 499

Effects appearing in front of NSMB Fake Walls

I've noticed that effects always are in front of blocks labeled as NSMB Fake Walls. For example, shooting fireballs through the fake walls doesn't render its trail behind the fake wall, but instead in front. This can be really frustrating especially when trying to hide secrets like Star Exits or oth...
by Void
3 Dec 2019, 2:32
Forum: Ideas & Suggestions
Topic: A few wing types + enemy improvements
Replies: 0
Views: 290

A few wing types + enemy improvements

There's a few wing types I'd like to suggest, along with a few improvements to already existing NPCs. One of these would be the SMW Yellow Paratroopa Wing AI, where it doesn't bounce or fly, but instead just walk like normal and moves towards the player's position. Another one that I know at least o...
by Void
2 Dec 2019, 8:36
Forum: Ideas & Suggestions
Topic: An actual changelog
Replies: 3
Views: 623
  • 5

An actual changelog

This is not a suggestion for the engine itself, but for future patches and versions. There is one key thing missing from the engine right now, and that's a proper changelog. A lotta people have been clamoring for this on the Discord server, and I think it's time I make the suggestion where the devel...
by Void
27 Nov 2019, 0:27
Forum: SMBX-38A Bug reports
Topic: Cheat Codes not working at all
Replies: 0
Views: 293

Cheat Codes not working at all

Pretty self explanatory. I even tested non-episode levels and cheat codes do not work at all.
by Void
25 Nov 2019, 22:51
Forum: Ideas & Suggestions
Topic: Add "Star Delay" option to the Podoboo(npc-12)
Replies: 1
Views: 303

Re: Add "Star Delay" option to the Podoboo(npc-12)

Not to be rude or anything, but you've been asking for a lotta stuff recently. I'm not gonna be speaking for him, but this is probably really annoying to 38A. What I know of him, he won't cater to each and every single little request you (or anybody for that matter) make. Take a look at the forum an...
by Void
24 Nov 2019, 10:20
Forum: Ideas & Suggestions
Topic: Add 2 options to SMW Piranha Plant (npc-270)
Replies: 3
Views: 515

Re: Add 2 options to SMW Piranha Plant (npc-270)

Lx Xzit wrote:
EXEcutor-The-Bat wrote:Okay, I can understand the always emerge on time setting, but why the stationary one? It wouldn't really make much sense.
I guess he wanted piranha plants to be stationary like in SMM
Oh, that makes more sense.
by Void
24 Nov 2019, 5:35
Forum: SMBX-38A Bug reports
Topic: Nipper's with offset framestyles not working
Replies: 0
Views: 261

Nipper's with offset framestyles not working

So this has been a bug since 1.4.4* and it's been somewhat bothering me for a while, not as much as others that have been fixed, but still. Anyways, giving the Nipper NPC the SMB3 style (with offset) framestyle makes the advanced offset work in editor mode, but when testing the level, the advanced o...
by Void
24 Nov 2019, 5:23
Forum: Ideas & Suggestions
Topic: Add 2 options to SMW Piranha Plant (npc-270)
Replies: 3
Views: 515

Re: Add 2 options to SMW Piranha Plant (npc-270)

fnafan8888888888 wrote:I recommend adding "Always emerge on time" and "Stationary" options to SMW Piranha Plant (npc-270)
Okay, I can understand the always emerge on time setting, but why the stationary one? It wouldn't really make much sense.
by Void
24 Nov 2019, 5:21
Forum: Ideas & Suggestions
Topic: Make Mini Player grab NPCs
Replies: 2
Views: 376

Re: Make Mini Player grab NPCs

Reason why the Mini player doesn't grab NPCs that don't have the MiniEnemy is because the enemy is too big for the mini player to pick up. I think 38A made this intentional, to be honest.

Go to advanced search