Posts by Void

by Void
14 Jan 2020, 23:10
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 846

Re: Functions/Tools that should be removed (rarely used or obsolete)

The circle tool should be updated to work like it does in PGE, as Wohl said. As for the line tool, I actually still use this, mainly for stuff like slopes and the like. I also still use the fill tool, but the engine warns you if you want to continue with the fill action or not. As for everything els...
by Void
14 Jan 2020, 23:07
Forum: Ideas & Suggestions
Topic: Autorun scripts
Replies: 3
Views: 616

Re: Autorun scripts

Please do this, 38A. If you do, could you also allow for global scripts to be called through this method, too?
by Void
14 Jan 2020, 23:06
Forum: SMBX-38A Bug reports
Topic: Some explosions doesn't hurt the player
Replies: 1
Views: 317

Re: Some explosions doesn't hurt the player

I know that 38A marked this as not a bug, but I still think the explosions should still hurt the player. Otherwise there's no point to even having the explode mode aside from having a very small chance of killing enemies within the explosion range.
by Void
10 Jan 2020, 20:57
Forum: SMBX-38A Bug reports
Topic: Music fadeout bug (FIXED)
Replies: 0
Views: 256

Music fadeout bug (FIXED)

When using the AudioSet function to have music fade out, the music technically doesn't stop. If you unfocus the game and refocus it (i.e. minimizing, restoring, etc.) the music that faded out will start playing again. I'm not too sure if this is an issue on Wohl's side with SDL Mixer X, so I'll ask ...
by Void
10 Jan 2020, 20:54
Forum: SMBX-38A Bug reports
Topic: Shaking shells [Fixed Patch 27]
Replies: 1
Views: 331

Re: Shaking shells [Fixed Patch 27]

When you throw a shell upwards and regrab it (like this): https://i.postimg.cc/52nmG4JS/xxxx.gif It won't shake before waking up: https://i.postimg.cc/BbHrc8dg/Honeycam-2019-12-29-20-28-40.gif If possible, I'd also like to suggest make shells shake like in SMM, which is more outstanding: https://i....
by Void
9 Jan 2020, 3:28
Forum: Ideas & Suggestions
Topic: sysval(grabshellinsmb3way)
Replies: 0
Views: 388
  • 1

sysval(grabshellinsmb3way)

In version 1.4.4, there was a hidden sysval that changed how the player grabs shells from above. If memory serves me correctly, enabling it prevented the player from grabbing the shell as they're landing on it, and instead will act like a stomp/jump. in 1.4.5, this feature has either been removed en...
by Void
5 Jan 2020, 9:41
Forum: Ideas & Suggestions
Topic: Various functionality changes
Replies: 2
Views: 703

Re: Various functionality changes

This is a trio of various changes I'd like to see implemented at some point, that correct some of the not-exact enemy behavior in some SMW enemies. 1. The Yellow Koopa as of SMBX 1.4.5 Patch 26 notably just acts like a regular Red Koopa, instead of what the actual SMW behavior is. In Super Mario Wo...
by Void
5 Jan 2020, 9:36
Forum: Ideas & Suggestions
Topic: Dummy Objects
Replies: 1
Views: 444

Re: Dummy Objects

One simple addition is all I suggest, Dummy Objects. These are blocks/NPCs/BGOs that are just a copy of another basic object (SMB3 Wood Block for blocks, SMB3 Goomba for NPCs, SMB3 Single Bush for BGOs) that can be used for custom graphics/scripts/whatever instead of having to overwrite a pre-exist...
by Void
25 Dec 2019, 6:12
Forum: SMBX-38A Bug reports
Topic: Sumo Bros's fire can be damaged/killed
Replies: 0
Views: 291

Sumo Bros's fire can be damaged/killed

So I noticed that the fire produced by the Sumo Bros's lightning, amongst other projectile-type NPCs, can actually be harmed by specific NPCs. Bombs, Peach's Bombs, Shells, items being held by the player, and other similar objects the player can use offensively can actually damage and possibly even ...
by Void
25 Dec 2019, 6:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033575

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Honestly I think this topic should be locked, so 38a could post updates as a comments instead of flooding the main post we will miss this topic, it would have been a big part of our life :p Although 38a can still upload updates in a new topic q: IF he is willing to make updates within the topic (i....
by Void
24 Dec 2019, 6:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033575

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much. Do you think it's need to reload it? I mean, put this into archive and begkn new from scratch? Yes, there seriously needs to be a new topic. I think the choice should be up to 38A though considering h...
by Void
23 Dec 2019, 5:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033575
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much.
by Void
20 Dec 2019, 4:01
Forum: Ideas & Suggestions
Topic: char(x).groundpound
Replies: 2
Views: 493

char(x).groundpound

char(x).groundpound would determine when the specified player ID is doing a ground pound.

The values to specify the ability's state would be as follows.
0 = Not ground pounding
1 = Starting ground pound
2 = Falling in Ground Pound state

This identifier would also be able to be read and written.
by Void
19 Dec 2019, 4:07
Forum: SMBX-38A Bug reports
Topic: DirectiveGFX visual bug
Replies: 0
Views: 276

DirectiveGFX visual bug

If an NPC uses the DirectiveGFX flag, is rotating according to the direction its moving, and the player takes damage/powers up when the power-up freeze special event is enabled, the rotation angle of the NPC will reset until the freeze frames are finished. Not a huge issue, but it feels kinda odd se...
by Void
19 Dec 2019, 4:03
Forum: Ideas & Suggestions
Topic: Changes to buried coins
Replies: 1
Views: 431
  • 1

Changes to buried coins

In SMB2 and Super Mario Advance 4, pulling a coin out of the ground gives the coin spinning effect and immediately gives the player the specified number of coins, along with displaying the coin spin effect. In SMBX, you are required to let go of the run button after pulling a coin out in order to be...
by Void
19 Dec 2019, 4:00
Forum: Ideas & Suggestions
Topic: Make Beach Koopa Slides
Replies: 2
Views: 542

Re: Make Beach Koopa Slides

I suggest making the Blue Beach Koopa (NPC-55/NPC-119) slides whenever they get to a slope, just like in SMW: Blue Koopa Slides.png But the slope's size(height and width) have to be 32 Pixels or less than that in order for it to slide. I actually agree with him. Kinda surprised this never appeared ...
by Void
14 Dec 2019, 3:49
Forum: SMBX-38A Bug reports
Topic: Audio lag with SPC sound effects
Replies: 0
Views: 550

Audio lag with SPC sound effects

Recently WohlStand updated SDL Mixer X to allow support for SPCs to be used as sound effects. Although this works well, upon testing a level in the editor with these custom sfx, the game takes a few seconds to load and the audio begins sounding choppy. Wohl stated that this is the program loading th...
by Void
14 Dec 2019, 3:40
Forum: SMBX-38A Bug reports
Topic: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)
Replies: 3
Views: 453

Re: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)

In SMBX 1.3 you can freeze it by default But in SMBX 1.3.0.1 you can't. Okay... there's a very simple solution to this, and it doesn't even relate to scripting this time, ironically. These aren't really bugs, in my opinion. They're oversights for sure, but I feel 38A doesn't have to do anything on ...
by Void
14 Dec 2019, 3:39
Forum: SMBX-38A Bug reports
Topic: sys(coincount) bugs [solved]
Replies: 3
Views: 468

Re: sys(coincount) bugs [solved]

1. When the coin counter reach the value of 99 (through scripts) it gets stuck there: https://i.postimg.cc/dtg9qQ7S/Honeycam-2019-12-08-11-47-59.gif do sys(coincount) = sys(coincount) + 1 call sleep(1) loop If the value is equal or greater than coinsforextralife (default: 100) it should subtract th...
by Void
14 Dec 2019, 3:33
Forum: SMBX-38A Bug reports
Topic: Propeller Suit Bugs
Replies: 2
Views: 354

Re: Propeller Suit Bugs

If you crouch jump and press and hold the alt jump key, the player's hitboxes will be the same as the crouching hitboxes while in spinjumping* state.

*The fall slower spinjump special event must be enabled for it to work except for propeller.

Go to advanced search