This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds. Because the title is one thing, and the message is another ? I don't understand what do you mean! How would the 38A do this? Could you give more details of what it would be like? Was the gian...
Glad to know you're alright, 38A. I was about ready to make a post saying that you probably completely moved on, but it's good to see you're still dedicated to fixing up this engine, even if it takes almost 30 patches.
Hey guys! I'm back with something that will hopefully really help those making episodes out there. I'm here to introduce... Debug.gif ...The Level Selector. This uses TeaScript to allow the user to modify the only warp in this level to take them to whatever level in their episode they want! This wil...
Hey there :hi: I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank): http://i65.tinypic.com/2ng4i1h.jpg If there's no such way, then how could I re-create the Talk event...
ForceCheck - Enabling this will force the NPC to interact with NPCs that normally can harm other NPCs (Grinders, explosions, etc.). Enabling the flag but disabling the ForceCheck setting will not reverse the effect if it's enabled by default. Thanks a lot, I really appreciate your hard work on this...
I've made a list of each NPC text code and what it does specifically. I will only be going over the ones that are either exclusive to 1.4.5 and (hopefully) later versions or is one from 1.3 that has new options for it. I know this list is cluttered as all hell, but Ctrl+F is still your friend. GfxSp...
There should be a function that prevents the engine from detecting specific key presses. For example, if I wanted to disable the alt run key from being detected at all for player 1, I would use this script: call DisableKeypress(-17, 1) (1 indicates player 1) If I wanted to enable the key press again...
char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system fo...
I've noticed there is no way to change the Z-Position for Blocks and Effects. I think it would be very helpful if the option to alter the value was available in the next patch. I have also noticed that different blocks have different Z-Position values, so I do believe it would be possible to impleme...
Here's another idea. How about some way of being able to detect if an NPC is being dropped from reserve, as in dropping down and blinking? As far as I know, there isn't any way to check if an NPC is being spawned from the reserve box or not. If this value is equal to 1, it will enable its reserve st...
Hey, I got another suggestion. You know how in Super Mario Land 2, the game doesn't freeze at all when getting a power-up or taking damage, including the player? I think this sort of thing should be implemented in SMBX as a special event. Considering the name of the topic is the name of this new spe...
Hey, here's another idea for a new function. This one can enable/disable cheats when called. Here's its layout: call CheatSet(CheatName, DisableSave) For CheatName, you would replace it with the name of the cheat you want it to enable/disable. For DisableSave, you would replace this with either 0 or...
Here's an idea. How about an advanced option that determines the rate of how many Hammers SMB1 Bowser throws? I know it currently is somewhat RNG based, and the advanced option is already used for Legacy Boss and all, but I still think this could be possible. I know some people would like SMB1 Bowse...
AddScore would be a function that when called, will add a set amount of points to the HUD, with the option to include the score effect of the set amount of points This is how the script would work: call AddScore(a, b, c, d) a represents the amount to add, the range being from 1 to 13, much like with...
Hey, I'm back with yet more NPC improvement suggestions. First, I've noticed that the Sumo Brother fire's movement works differently between 1.4.4 and 1.4.5. In the former, the movement was very smooth, and myself and a lotta people prefer this movement. In 1.4.5, it was altered to be more in line w...