Posts by Victor ManuelMR

by Victor ManuelMR
8 Jun 2020, 0:34
Forum: Ideas & Suggestions
Topic: Sysval(Player1DeadCount) | Sysval(Player2DeadCount)
Replies: 0
Views: 181
  • 2

Sysval(Player1DeadCount) | Sysval(Player2DeadCount)

Could you add Sysval(Player1DeadCount) | Sysval(Player2DeadCount) to count how many times the player died ? (Read/Write)
This is because it is not possible to do this with global variables, since when the player dies, the variables reset.
by Victor ManuelMR
6 Jun 2020, 19:57
Forum: Bug reports
Topic: [1.4.5] Fairy and the Mega Mushroom Form
Replies: 0
Views: 137
  • 1

[1.4.5] Fairy and the Mega Mushroom Form

1 # - Occurs when the character X becomes npc-254 and then changes to the character Y. If the character Y returns to the character X, the graphics of the NPC-254 will be wrong (along with the hitbox). Exemple : Bug2.gif 2# - Occurs when the character is in Mega form (char(x).ItemSlot = -5) . This h...
by Victor ManuelMR
6 Jun 2020, 5:12
Forum: Bug reports
Topic: [FIX] [1.4.5] Slope and Climbable NPC
Replies: 0
Views: 140

[FIX] [1.4.5] Slope and Climbable NPC

This bug prevents the player from moving sideways and down.
It happens with any climbable npc. Exemple : npc-213

How to reproduce the bug:
Bug1.gif
by Victor ManuelMR
5 Jun 2020, 4:54
Forum: Ideas & Suggestions
Topic: [38A] Twister and Poison Mushroom
Replies: 3
Views: 285
  • 1

Re: [38A] Twister and Poison Mushroom

FyreNova wrote:You can script both of these things if you're good, so git gud.

This does not negate the fact that it will be added someday...
by Victor ManuelMR
4 Jun 2020, 5:07
Forum: Projects
Topic: [1.4.5] Dream Team at The Challenging Portals
Replies: 4
Views: 499

[1.4.5] Dream Team at The Challenging Portals

Icon.png This is an Mini-Episode in which the HARDCORE difficulty , not having a PIT difficulty, being entirely possible to go through only insistence. Update : 06/03 • Stages completed: 5/7 • Custom HUD Added (Not Complete) • Reviewing the layout of levels. • Custom sprites for Peach and Toad. Sto...
by Victor ManuelMR
3 Jun 2020, 6:12
Forum: Script submission
Topic: [NPC] Prisoner From Metal Slug - v.1
Replies: 0
Views: 170

[NPC] Prisoner From Metal Slug - v.1

Prisoner From Metal Slug v.1

My First NPC create, using TeaScript.
Hope you like it :>


V.1 :
Screenshot_1.png
Screenshot_1.png (7.79 KiB) Viewed 170 times

Screenshot_2.png
Screenshot_2.png (5.56 KiB) Viewed 170 times

Screenshot_3.png
Screenshot_3.png (10.27 KiB) Viewed 170 times


DOWNLOAD:

Prisoner - METAL SLUG V.1 [SCRIPT].zip
(3 MiB) Downloaded 70 times
by Victor ManuelMR
31 May 2020, 8:16
Forum: Ideas & Suggestions
Topic: [38A] Twister and Poison Mushroom
Replies: 3
Views: 285
  • 1

[38A] Twister and Poison Mushroom

1# - Allow the air stream of the Twister (NPC-354) to be modified, both vertically and horizontally. • Less than zero: Default • Greater than zero: Size of the air stream. If possible, it is close to modifying the air flow through the .ival :> Screenshot_1.png Screenshot_6.png 2# - Allow the Poison...
by Victor ManuelMR
29 May 2020, 6:55
Forum: Graphics submission for SMBX-38A
Topic: [SMB3] Toad Playable
Replies: 0
Views: 353

[SMB3] Toad Playable

Toad [SMB3] in SMBX 38A
All Power Ups.
Create by MushroomBros 64

Video Showcase:

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=CWIlhIUMo54



Download:
Toad (SMB3) Playable - SMBX 38A.7z
Create by MushroomBros 64 (Youtube)
(201.18 KiB) Downloaded 66 times
by Victor ManuelMR
28 May 2020, 2:02
Forum: Script submission
Topic: [1.4.5] Easy Parallax System
Replies: 0
Views: 177

[1.4.5] Easy Parallax System

"Creating parallax has never been easier than now"
Download :

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=LmWRaQVwQrQ

by Victor ManuelMR
28 May 2020, 2:00
Forum: Script submission
Topic: [1.4.5] Custom Background Tunnel (Like Super Castlevania 4)
Replies: 0
Views: 116

[1.4.5] Custom Background Tunnel (Like Super Castlevania 4)

"Tunnel" effect in a background (Seen in Super Castlevania 4, in stage 4-2)
Download :

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=vwjeNLp0UwI&t=12s

by Victor ManuelMR
28 May 2020, 1:52
Forum: Script submission
Topic: [1.4.5] Pseudo3D - Background (From Sonic Mania)
Replies: 0
Views: 137

[1.4.5] Pseudo3D - Background (From Sonic Mania)

The user named "HugoMDM" recreated the "Pseudo 3D" effect seen in Sonic Mania, for SMBX 1.4.5
Similar effect seen on the Super Nintendo (Chip: Mode 7)


phpBB [youtube]

Original link: https://www.youtube.com/watch?v=EJ5E_BOpz5c&t=2s

by Victor ManuelMR
28 May 2020, 1:45
Forum: Script submission
Topic: [1.4.5] SMW - Motor Ropes and Saws
Replies: 0
Views: 105

[1.4.5] SMW - Motor Ropes and Saws

Engine Ropes/Saws recreated in SMBX 1.4.5:
Download in the video description
:

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=41g1buAfO-c

by Victor ManuelMR
21 May 2020, 23:23
Forum: Ideas & Suggestions
Topic: [SMBX 1.4.6] SMM2 Icicles
Replies: 4
Views: 491
  • 1

Re: [SMBX 1.4.6] SMM2 Icicles

Toy Bonnie wrote:You know that you can remake those with Scripts in SMBX 1.4.5, right?

This argument does not negate the suggestion, since 38A added Angry Sun in 1.4.5, even though it is possible to recreate it in 1.4.4
by Victor ManuelMR
19 May 2020, 23:09
Forum: Ideas & Suggestions
Topic: char(1).wfire, char(1).tailspinning, char(1).tstatuetimer
Replies: 2
Views: 260
  • 1

Re: char(1).wfire, char(1).tailspinning, char(1).tstatuetimer

NESTED ERNEST wrote:Basically those first two properties are the same add those 2 powerups. This could be called an attacktimer or another name.

char(1).tstatuetimer : Why is there a t first?

Tstatuetimer > TanookiStatueTimer
by Victor ManuelMR
12 May 2020, 21:52
Forum: Ideas & Suggestions
Topic: [38A] - Ability to disable the floating jump Peach
Replies: 0
Views: 159

[38A] - Ability to disable the floating jump Peach

The Suggestion is quite simple. Create the possibility to disable / activate the floating jump of Peach, or, allow the floating jump to have a customized duration. Example 1: Char(X).pflytimer : Peach's floating jump time. • -1 = Default configuration. • 0 = Disable the Floating Jump. • Numbers gre...
by Victor ManuelMR
4 May 2020, 5:11
Forum: Ideas & Suggestions
Topic: 2 features for the world editor
Replies: 2
Views: 290

Re: 2 features for the world editor

1) Have an option that allows you to play on the map with the highest visibility as it appears in the editor. sugerencia a 38a.png sugerencia a 38a 2.png 2)add framerspeed to world edition objects as it appears in level editor Thankyou :) 1) - I don't think it would be possible, since you can't do ...
by Victor ManuelMR
30 Apr 2020, 20:17
Forum: Ideas & Suggestions
Topic: An npc function that the camera locks on an npc (good for chasing a player)
Replies: 2
Views: 276
  • 1

Re: An npc function that the camera locks on an npc (good for chasing a player)

I can't believe I got into this, but... My idea for you is to add an npc function that the player's camera can lock onto an npc until the npc the camera that locks on is dead. It's one of the good ideas for chase-themed levels, as you might've seen in A Super Mario Thing where Demo is chased by a c...
by Victor ManuelMR
30 Apr 2020, 3:25
Forum: Ideas & Suggestions
Topic: (SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs
Replies: 3
Views: 487

Re: (SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs

I'm sorry! I know I have been suggesting a lot of things lately! But this will be my last major SMBX 1.4.6 suggestion. Dummy objects is a suggestion that has been requested for a while now, but I wanted to expand it a bit more and see how it could be realistically implemented, without having to cha...
by Victor ManuelMR
25 Apr 2020, 4:39
Forum: Script submission
Topic: [1.4.5] Shantae Boss
Replies: 0
Views: 312

[1.4.5] Shantae Boss

Shantae boss recreated in SMBX 1.4.5

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=rM80LktDVNk





Created by NESTED ERNEST
by Victor ManuelMR
17 Apr 2020, 18:08
Forum: Ideas & Suggestions
Topic: [38A] Effects and Sound Buttons
Replies: 0
Views: 251

[38A] Effects and Sound Buttons

Similar to the suggestion to Optimize the Buttons for screens with smaller resolutions. Basically add the Effects and Sound buttons at the bottom of the editor, for quick access. Since it is not practical, the person keeps going to "View -> Database -> Objects -> Effects" (and that goes f...

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