Posts by Victor ManuelMR

by Victor ManuelMR
10 Nov 2020, 5:57
Forum: SMBX-38A Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 1791

This does not happen in 1.4.4. In 1.4.5...

Just what I thought. The maximum texture size the game can render depends on your hardware, yours support 2048*2048 so that's why you can't see the animated backgrounds while others can. The only reasonable fix I see 38A could apply is increasing the minimum limit to 4096*4096, but I'm not sure wha...
by Victor ManuelMR
9 Nov 2020, 20:57
Forum: SMBX-38A Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 16
Views: 7328

Re: 【1.4.4】Super Kaizo World X

I only made it through the first half when I played 1.4.4
I think I'm going to do a series of this episode on my channel.
Each stage I make a video.
by Victor ManuelMR
2 Nov 2020, 21:23
Forum: Script submission
Topic: [NPC] Piranha Creeper (Super Mario 3D World)
Replies: 1
Views: 1045
  • 5

[NPC] Piranha Creeper (Super Mario 3D World)

Piranha Creeper

Screenshot_1.png
Screenshot_1.png (2.15 KiB) Viewed 1044 times

Piranha Creepers are a variant of Piranha Plants that debuted in Super Mario 3D World.

Created by YvajekK

Gifs
Gif1.gif
Gif1.gif (51.08 KiB) Viewed 1045 times

Gif2.gif

Download
Piranha_Creeper_2.0.zip
(61.63 KiB) Downloaded 294 times
by Victor ManuelMR
29 Oct 2020, 20:08
Forum: SMBX-38A Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 16
Views: 7328

Re: 【1.4.4】Super Kaizo World X

wyf01234567 wrote:Anyone play?

I'm still trying to get past the first half (in my spare time)
by Victor ManuelMR
22 Oct 2020, 17:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: (Update: 11/11) All Information about NPC Ivala | Ivalb | Ivalc | Advset.
Replies: 4
Views: 1813
  • 7

(Update: 11/11) All Information about NPC Ivala | Ivalb | Ivalc | Advset.

Information about Ivala/Ivalb/Ivalc/Advset at each NPC. Update: • 22/10/20 : Added Section SMB1. • 23/10/20 : Added Section SMB2. • 11/11/20 : Added Section SMB3. AllSMB1.png • 29 (Hammer Bros.) : IVALA - RNG Timer IVALB - NPC Rng IVALC : 0 - Walking 2 - Jumping 3 - Hammer Throwing ADVSET - None • ...
by Victor ManuelMR
15 Oct 2020, 22:52
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: All Tip of the Day - 1.4.4
Replies: 3
Views: 1179

All Tip of the Day - 1.4.4

All Tip of the Day in 1.4.4 1 - Use 'exit script' to immediately stop the executing of scripts or exit functions. 2 - Special events have many special effects. Before having a hard time simulating a feature with scripts, check the special events frist to see if there are built-in versions, like SMB...
by Victor ManuelMR
12 Oct 2020, 10:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033572
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Eclipsed wrote:Is there any update on whether the ice physics will be overhauled or not? I want ice physics that feel nice to play with.

The Gameplay in this Patch 31 is identical to 1.3 (On the ice I don't know, because I never had any problems with it)
by Victor ManuelMR
9 Oct 2020, 21:03
Forum: TeaScript
Topic: How do you make power-ups have a time limit?
Replies: 3
Views: 891

Re: How do you make power-ups have a time limit?

OfficialJC02 wrote:For example, if Mario gets the Fire Flower, he would only have it for a certain amount of time before losing it.

Code: Select all

dim timer as double

do
if char(1).status = 3 then timer += 1

if timer > 400
   char(1).status = 2
   timer = 0
end

call sleep(1)
loop
by Victor ManuelMR
28 Sep 2020, 1:49
Forum: Projects
Topic: [Finish] Dream Team at The Challenging Portals
Replies: 4
Views: 1903

Update : 27/09/2020

The project is almost ready, the final level and the World Map are missing.


Changes:
• HUD ready.
• Special Stages canceled (lack of inspiration)
• Reduction in the number of stages, are now seven.
• Change in Level Design at some stages.

by Victor ManuelMR
23 Sep 2020, 17:36
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisablePropeller)
Replies: 3
Views: 907

Re: [Char] Sysval(DisablePropeller)

this could be added as sysval(disablepropeller)
I agree.

did u tried sysval(disablespinjump)=0 ?
Propeller Flight cannot be disabled with this.
by Victor ManuelMR
23 Sep 2020, 17:32
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisableTails)
Replies: 2
Views: 766

[Char] Sysval(DisableTails)

sysval(disabletails) | [R&W] | Possibility to disable the Tanooki/Leaf's Tail Spin.
by Victor ManuelMR
23 Sep 2020, 16:34
Forum: Script submission
Topic: [Char] Physics Frog Suit fixed.
Replies: 2
Views: 983

Re: [Char] Physics Frog Suit fixed.

3color BombDX wrote:Does it also apply to the Penguin Suit's?

Yes.
by Victor ManuelMR
23 Sep 2020, 5:36
Forum: Ideas & Suggestions
Topic: [Char] Char(1).Weapontime
Replies: 0
Views: 583
  • 2

[Char] Char(1).Weapontime

Char(1).Weapontime - [R&W] - The Delay between the player's projectiles.
Exemple :
"When the player shoots a fireball, there is a delay between one projectile and another."
by Victor ManuelMR
22 Sep 2020, 1:59
Forum: Script submission
Topic: [Char] Physics Frog Suit fixed.
Replies: 2
Views: 983

[Char] Physics Frog Suit fixed.

Tumb.png Script that leaves the gameplay of the Frog Suit, as seen in Super Mario Bros. 3 Created by FyreNova [ Discord : _FyreNova™#2283 ] dim speed as integer = 1 do if char(1).inwater = 1 if keypress(-17) speed = 2 else speed = 1 end if if char(1).status = 8 or char(1).status = 12 and char(1).in...
by Victor ManuelMR
21 Sep 2020, 22:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033572

I do not know for sure.

fnafan8888888888 wrote:Is there any new stuff or only bug fixes? Can someone tell me because I'm too lazy to look at topics.

I can't say for sure, but bugs there were fixed in the gameplay, but new bugs appeared.
by Victor ManuelMR
20 Sep 2020, 20:55
Forum: SMBX-38A Bug reports
Topic: [Not FIX] Bug in "Start Game" UPDATE
Replies: 2
Views: 1012
  • 1

09-20-20 - NPC Config in "Start Game"

Added more information and a new test episode.
by Victor ManuelMR
20 Sep 2020, 8:41
Forum: Script submission
Topic: [HUD] Default-HUD Custom
Replies: 0
Views: 612

[HUD] Default-HUD Custom

DF.png
DF.png (3.02 KiB) Viewed 612 times

v.1.0

Exactly. This is the HUD Base, however, it can be customizable.


ScreenShots:
20-09-2020_2h39m33s264ms.png

20-09-2020_2h39m45s396ms.png


Download
[V.1.0]:
[HUD] Default-HUD.7z
(6.45 KiB) Downloaded 240 times
by Victor ManuelMR
20 Sep 2020, 8:05
Forum: Ideas & Suggestions
Topic: [Char] Char(1).Fluddpress
Replies: 0
Views: 631
  • 1

[Char] Char(1).Fluddpress

char(1).fluddpress: [R&W] - The pressure value used in F.L.U.D.D.
If you don't know what I'm talking about, it's that red bar that appears when the player has an F.L.U.D.D.
Example.png
Example.png (1.35 KiB) Viewed 631 times
by Victor ManuelMR
20 Sep 2020, 1:53
Forum: SMBX-38A Bug reports
Topic: [1.4.5] Peach & Toad and the Clown Car
Replies: 0
Views: 612

[1.4.5] Peach & Toad and the Clown Car

Bugs related to the Clown Car ft.Peach and Toad. When the character ( Toad/Peach/Link ) takes damage, being inside the Clown Car, he will not lose his heart point, making him immortal inside the Car. (Except in Mini Form) ImortalBug.gif In 1.3 the Clown Car can destroy Block-526, unlike 1.4.5 : Bug...
by Victor ManuelMR
17 Sep 2020, 1:02
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisablePropeller)
Replies: 3
Views: 907

[Char] Sysval(DisablePropeller)

sysval(disablepropeller) | [W&R] | Possibility to disable Propeller Mario's spinning flight.

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