Posts by Victor ManuelMR

by Victor ManuelMR
9 Jul 2020, 9:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [P30] Block Hitbox [Not a Bug]
Replies: 1
Views: 221

[P30] Block Hitbox [Not a Bug]

It is not possible to modify the Hitbox of the blocks [Example: Block-535] :
Screenshot_1.png
Screenshot_1.png (10.05 KiB) Viewed 221 times

Screenshot_2.png


You can reproduce the bug with the following graphics:
Graphics.7z
(4.32 KiB) Downloaded 27 times

If you need a Test Level:
BUG - Graphic Block.7z
(4.97 KiB) Downloaded 22 times
by Victor ManuelMR
5 Jul 2020, 7:05
Forum: Ideas & Suggestions
Topic: [1.4.5] npc().deathfx
Replies: 2
Views: 208

[1.4.5] npc().deathfx

.DeathFX - Reading and Writing : Allows you to view or modify the NPC's death effect.
Exemple :

Code: Select all

with npc(sysval(param1))
if .alive = 0
.deathfx = 131
end
end with
by Victor ManuelMR
1 Jul 2020, 6:41
Forum: TeaScript
Topic: can somebody give me a list?
Replies: 2
Views: 1797

Re: can somebody give me a list?

PatrickStar wrote:A list of every teascript command because the manual is outdated.
Sorry.

Void
by Victor ManuelMR
1 Jul 2020, 6:39
Forum: Script submission
Topic: (SCRPITED NPC) SMW Dolphins
Replies: 3
Views: 318

Re: (SCRPITED NPC) SMW Dolphins

Hello again. This time, i made a script of fully-working Dolphins from SMW! Comes with all 4 variations. NOTE: Make sure to place the dolphins 3 blocks above the water, or they won't work properly. Have fun with this Custom NPC, and remember to credit me for the script, cuz it took me effort to mak...
by Victor ManuelMR
28 Jun 2020, 6:05
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 418

[1.4.5] Bugs Involving the background2

1 - Background2-8, Background2-22, does not have animation:
Exemple :
Bug1.gif

I'm using a newly created level.
2 - Background2-18, Background2-29, Background2-30, Background2-42, Background2-55, Background2-58 does not appear when the level is tested.
by Victor ManuelMR
26 Jun 2020, 23:05
Forum: Projects
Topic: [1.4.5] Dream Team at The Challenging Portals
Replies: 4
Views: 498

Re: [1.4.5] Dream Team at The Challenging Portals

NESTED ERNEST wrote:Only nine levels.
Is it a mini episode?

Yes. I can add bonus levels depending on the situation.
The thing that is giving me the most work is level design...
by Victor ManuelMR
26 Jun 2020, 23:01
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 335

Re: Some Suggestions/Ideas That Could be Useful

Undo and redo function in both editor and Marioshop. This is really useful function that can bring convient to the editor. Without it would be annoying. I agree with you on that part. I'd suggest to change the UI to be more 1.4.4 like, the new UI of 1.4.5 is unconvient. The 1.4.5 interface is based...
by Victor ManuelMR
26 Jun 2020, 22:26
Forum: Ideas & Suggestions
Topic: Some Suggestions/Ideas That Could be Useful
Replies: 5
Views: 335

Re: Some Suggestions/Ideas That Could be Useful

To use npc(x).grabedevent="script when grab that npc" But that script in turn must call another because only run 1 frame. (and count the time) Char().statue is inside of Char().statuetimer char().Flytime: exists. Char().zpos: exists. Char().skidding: You can detect it if the player is loo...
by Victor ManuelMR
22 Jun 2020, 6:28
Forum: Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 215

Re: The very old "Standing up in one block" bug

Conrad.tf wrote:I think this bug is old. Just see it
BUG.gif

This exists in 1.3
by Victor ManuelMR
19 Jun 2020, 9:21
Forum: Bug reports
Topic: [Not FIX] Bugs in "Start Game" UPDATE
Replies: 1
Views: 191

[Not FIX] Bugs in "Start Game" UPDATE

This bug can break EPISODES that use custom NPCs. These Bugs occur ONLY in "Start Game" mode. Having to die once for the bug to occur. Screenshot_1.png This bug occurs when you play an episode, which contains a phase with NPCs Custom (Modified Life amount, Graphical different size, etc). ...
by Victor ManuelMR
17 Jun 2020, 0:56
Forum: Script submission
Topic: [1.4.5] Camera that follow an NPC
Replies: 0
Views: 198

[1.4.5] Camera that follow an NPC

Allows the Camera to follow the NPC.

Example:
Spoiler
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=LadwHPq9gpQ&feature=youtu.be


Download in the description of this video:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=kuXbskHwnI8


Discovered by NESTED ERNEST
by Victor ManuelMR
17 Jun 2020, 0:41
Forum: Script submission
Topic: (1.4.5) A Metroidvania Mario Setup [Proof of concept]
Replies: 1
Views: 202

Re: (1.4.5) A Metroidvania Mario Setup [Proof of concept]

This is a proof of concept This Script allows the player to "Unlock" Abilities that you could unlock in a metriodvania These include Tough Gloves Spin Jump Wall Jump Ground Pound Cosmic Dash CREDITS Omega: Blocks Lx Xzit: Ground Pound, Mario Sprites and HUD HugoMDM: Cosmic Dash These are ...
by Victor ManuelMR
17 Jun 2020, 0:30
Forum: Ideas & Suggestions
Topic: [Idea] Parameter : NCreateGenerator
Replies: 3
Views: 252

Re: [Idea] Parameter : NCreateGenerator

I think that this is what the NcreateGroup function would actually do, (if I'm not mistaken) although from your suggestion I think that the delay parameter doesn't go there, but this is the call of the script itself. Ncreategroup is not complete, I think. I think that this is what the NcreateGroup ...
by Victor ManuelMR
16 Jun 2020, 6:58
Forum: Ideas & Suggestions
Topic: [Idea] Parameter : NCreateGenerator
Replies: 3
Views: 252

[Idea] Parameter : NCreateGenerator

Idea of a function that can be very useful. Function that generates an NPC (but with more parameters) The names can be: NCreateAdv NCreateAdvance NCreateGen NCreateGenerator NCreateSet Suggested names are welcome. I hope no one sets me on fire because of this idea... Call NCreateGenerator(ID, X, Y,...
by Victor ManuelMR
16 Jun 2020, 5:26
Forum: TeaScript
Topic: Question and help: Angles, Bitmap and Player Position
Replies: 3
Views: 275
  • 1

Re: Question and help: Angles, Bitmap and Player Position

Well, I'm working with bitmap, but I don't have much idea of how it works exactly. For example: I'm making a Bullet Bill Launcher that changes angles, depending on the player's position. Bitmap Help.png Bitmap(1).rotatang is very confusing, (even if its function is already rotating) I don't know ho...
by Victor ManuelMR
15 Jun 2020, 0:34
Forum: TeaScript
Topic: Question and help: Angles, Bitmap and Player Position
Replies: 3
Views: 275
  • 1

Question and help: Angles, Bitmap and Player Position

Well, I'm working with bitmap, but I don't have much idea of how it works exactly. For example: I'm making a Bullet Bill Launcher that changes angles, depending on the player's position. Bitmap Help.png Bitmap(1).rotatang is very confusing, (even if its function is already rotating) I don't know how...
by Victor ManuelMR
9 Jun 2020, 9:34
Forum: Bug reports
Topic: [1.4.5] Slope and the Shell Suit
Replies: 0
Views: 153

[1.4.5] Slope and the Shell Suit

The Shell when turning, it does not gain height when passing through a specific type of slope. (That goes for Mario | Luigi | Peach | Toad) Sometimes he gains height and sometimes he doesn't. : Screenshot_1.png Notice the 3 attempts I made: This was supposed to happen: 100%.gif However... 50%.gif 0...
by Victor ManuelMR
9 Jun 2020, 9:00
Forum: Bug reports
Topic: [FIX] [1.4.5] Bomb, with error in the frames
Replies: 0
Views: 133

[FIX] [1.4.5] Bomb, with error in the frames

If you customize the duration of the Bomb blast (npc-134 | npc-135), it will not execute the frames that signal that it will explode.
Exemple :
Spoiler
Screenshot_1.png
Screenshot_1.png (11.07 KiB) Viewed 133 times

X.gif

Default [Explosion Time]:
True.gif
by Victor ManuelMR
8 Jun 2020, 0:34
Forum: Ideas & Suggestions
Topic: Sysval(Player1DeadCount) | Sysval(Player2DeadCount)
Replies: 0
Views: 181
  • 2

Sysval(Player1DeadCount) | Sysval(Player2DeadCount)

Could you add Sysval(Player1DeadCount) | Sysval(Player2DeadCount) to count how many times the player died ? (Read/Write)
This is because it is not possible to do this with global variables, since when the player dies, the variables reset.
by Victor ManuelMR
6 Jun 2020, 19:57
Forum: Bug reports
Topic: [1.4.5] Fairy and the Mega Mushroom Form
Replies: 0
Views: 137
  • 1

[1.4.5] Fairy and the Mega Mushroom Form

1 # - Occurs when the character X becomes npc-254 and then changes to the character Y. If the character Y returns to the character X, the graphics of the NPC-254 will be wrong (along with the hitbox). Exemple : Bug2.gif 2# - Occurs when the character is in Mega form (char(x).ItemSlot = -5) . This h...

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