Posts by Victor ManuelMR

by Victor ManuelMR
14 Dec 2020, 22:13
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 687

Re: [Block] Collision Detection (Player and NPC)

https://wohlsoft.ru/pgewiki/Block_(TeaScript) pcollision.-The player collision type of the block. ncollision.-The NPC collision type of the block. It is read-only. I can not modify the block. If I wanted to create a block, which would change its type of collision, depending on the ExtX, I couldn't.
by Victor ManuelMR
14 Dec 2020, 9:42
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 687

[Block] Collision Detection (Player and NPC)

cdplayer cdnpc collisionplayer collisionnpc typeplayer typenpc collisiontype ctp (Collision Type Player) ctn (Collision Type NPC) typep typen collisionn collisionp cdset (_p - Player | _n - NPC) cplayerset cnpcset Determines the type of collision detection: [0] Block(Solid) [3] Block(Hollow) [31] P...
by Victor ManuelMR
10 Dec 2020, 6:12
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisableTails)
Replies: 2
Views: 766

Re: [Char] Sysval(DisableTails)

Void wrote:
Victor ManuelMR wrote:sysval(disabletails) | [R&W] | Possibility to disable the Tanooki/Leaf's Tail Spin.
If I remember correctly, I think this was added in patch 31. Unfortunately patch 31 is pretty broken so...

It was not added in Patch 31.
by Victor ManuelMR
10 Dec 2020, 1:57
Forum: Ideas & Suggestions
Topic: [Char] sysval(DisableStatue)
Replies: 0
Views: 469
  • 2

[Char] sysval(DisableStatue)

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Sysval(DisableStatue) | [W&R] | Disable statue Shape the Tanooki Suit.
by Victor ManuelMR
8 Dec 2020, 19:08
Forum: Script requests
Topic: [Solved] Chasing & Hidden Rex
Replies: 5
Views: 868

Re: [Solved] Chasing & Hidden Rex

Script Solved Yellow, Invincible and Green - Chasing (by VICTOR MANUELMR) Another this one Script Request Hidden Pipe Rex (Green) Yellow and Green Rex Stomped - Fast Chasing Download Review http://www.mediafire.com/file/utajmmwni10e65g/Chasing_%2526_Hidden_Rex_%25281_Solved%2529.zip/file You can us...
by Victor ManuelMR
7 Dec 2020, 19:24
Forum: Ideas & Suggestions
Topic: [CNPC] Separate damage for Jump and Spin Jump
Replies: 0
Views: 495
  • 4

[CNPC] Separate damage for Jump and Spin Jump

Could you separate the damage from the jump and spin jump?
Adding these properties:
• NoJump
• NoSpinJump
• SpinJumpDmg

Screenshot_1.png
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by Victor ManuelMR
7 Dec 2020, 19:12
Forum: Script requests
Topic: [Solved] Chasing & Hidden Rex
Replies: 5
Views: 868
  • 1

Re: [Solved] Chasing & Hidden Rex

Hi! I need a script request to Chasing & Hidden Rex by RussianMan. Read: This is a Rex that chases you, like Disco Shell. In fact, it can be set to flash and become invulnerable to stomps. It can also be set to remain "hidden" untill player comes close. Rex Colors: https://i.postimg.c...
by Victor ManuelMR
24 Nov 2020, 20:21
Forum: Ideas & Suggestions
Topic: [SMBX] Increase the Max Texture Limit.
Replies: 1
Views: 624
  • 1

[SMBX] Increase the Max Texture Limit.

Could you increase the maximum limit of SMBX Textures?
Debugger.png
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This limit is irritating, as I am limited to having images at 2048*2048 in size (which is very little, considering I have to double the size of the sprite, depending on the case).
The limit could be twice that limit (4096*4096).
by Victor ManuelMR
24 Nov 2020, 6:27
Forum: TeaScript
Topic: [Tutorial] - How to create a HUD
Replies: 0
Views: 1091
  • 1

[Tutorial] - How to create a HUD

How to create a custom HUD . In this tutorial, you will learn how to create a custom HUD (As if the title of this post has not been spoken before) Recommended programs for this tutorial: • Paint.Net 1. Function: First of all, let's use a TeaScript function called "HUDset". With it you can...
by Victor ManuelMR
24 Nov 2020, 0:34
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 1296

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

Sine/Cosine are trigonometric functions, you will have to learn to use them. Start with something like this, and then change and discover: do val(a) += 1 char(1).ysp = sin(val(a) * 0.01) call sleep(1) loop This code crashes the game. SMBX will just not respond. [/code] The Code didn't crash when I ...
by Victor ManuelMR
23 Nov 2020, 4:01
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 1296

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

sine/cosine. I don’t know what this means or how to use this. Sine/Cosine are trigonometric functions, you will have to learn to use them. Start with something like this, and then change and discover: do val(a) += 1 char(1).ysp = sin(val(a) * 0.01) call sleep(1) loop So the script I have for chasin...
by Victor ManuelMR
22 Nov 2020, 18:38
Forum: Ideas & Suggestions
Topic: [Background2] - Background2 Game Object
Replies: 0
Views: 540
  • 4

[Background2] - Background2 Game Object

Allow customization of background2. Just like with Background1.
Window Concept (It may well be like the others):
Example.png
by Victor ManuelMR
20 Nov 2020, 5:56
Forum: Script submission
Topic: [NPC] DKC Rocckler and Stop & Go
Replies: 0
Views: 521
  • 1

[NPC] DKC Rocckler and Stop & Go

Rocckler.png
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Rocckler and Stop & Go In SMBX 38A

GIF:
Rocckler.gif


Download :

[NPC] Rockkroc.zip
(198.44 KiB) Downloaded 148 times
by Victor ManuelMR
20 Nov 2020, 5:22
Forum: Ideas & Suggestions
Topic: [NPC] NPC(Index).Message
Replies: 0
Views: 496
  • 1

[NPC] NPC(Index).Message

Alternative names:
Text
Message
Msg
Tmsg
Talk


NPC(1).Message = "Hello World" | String | [W&R]
Determines the Text that the NPC will store.
by Victor ManuelMR
16 Nov 2020, 4:58
Forum: TeaScript
Topic: Acorn Mario Power-Up Script
Replies: 2
Views: 1140

Re: Acorn Mario Power-Up Script

Finally, Acorn Mario Script! (Made by me) https://youtu.be/DcoW39iDtJ0 https://i.imgur.com/pMc8CLn.gif https://i.imgur.com/8DzJlj2.gif https://i.imgur.com/nmzLnUF.gif https://i.imgur.com/9wP1O25.gif Download: Script: http://www.mediafire.com/file/k5pe9ohnqgi5s1n/Acorn_Script.zip/file (Includes test...
by Victor ManuelMR
15 Nov 2020, 6:30
Forum: Script submission
Topic: [HUD] Zelda - A Link to the past
Replies: 0
Views: 513
  • 1

[HUD] Zelda - A Link to the past

HUD Based on A Link to The Past


ScreenShots.png
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Spoiler
15-11-2020_0h26m54s895ms.png

15-11-2020_0h27m0s753ms.png

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[HUD] Zelda 3 - Sytle.zip
(17.92 KiB) Downloaded 161 times
by Victor ManuelMR
11 Nov 2020, 18:38
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422

Re: Teascript analysis

NESTED ERNEST wrote:Thanks, I already put it, but testing it is not as they say.

So he changed in Patch 31?
I will test it later.
by Victor ManuelMR
11 Nov 2020, 1:09
Forum: SMBX-38A Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 16
Views: 7328

Re: 【1.4.4】Super Kaizo World X

https://www.youtube.com/watch?v=mS3ed2JBP6U&feature=youtu.be I develop some kaizo tricks in SMBX and make a short kaizo episode, don’t know who can pass this episode. If there have kaizo trick that you don’t know, you can ask me in this post. Some text in this episode are chinese, but nevermind...
by Victor ManuelMR
10 Nov 2020, 7:18
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422
  • 1

Re: Teascript analysis

I don't know if it's a good title but this is about: * triggers/executions * What Teascript has similar with Visual Basic or some language. TEASCRIPT It is the smbx38a scripting system with syntax similar to that of VB6. Declaration of variables: Like the one in VB6, you can declare them by typing:...

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