Posts by Victor ManuelMR

by Victor ManuelMR
20 Feb 2021, 0:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033572
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Is there any information about smbx 1.4.6? :) There is no use asking about the next version. He still needs a Patch 32 to launch. Is there anything new for future update? Nobody knows. Especially because the only ones with privileged information are the 5438A38A ... The 5438A38A ... and also has th...
by Victor ManuelMR
19 Feb 2021, 3:43
Forum: Script submission
Topic: [Level] Script Shop System
Replies: 0
Views: 746
  • 1

[Level] Script Shop System

Logo.png I know what you're probably going to say: But doesn't there already exist a store script for SMBX? Yes there is. But this one is much easier to customize, since I optimized a lot, different from the other script (Not wanting to belittle the person who made it. Even because it was because o...
by Victor ManuelMR
18 Feb 2021, 22:51
Forum: TeaScript
Topic: [Scripts] Useful Scripts (List)
Replies: 0
Views: 781

[Scripts] Useful Scripts (List)

In this post you will see several scripts that can help you in some way: Converting the char's facing direction from a boolean. Useful code for converting the char's facing direction from a boolean to normal people numbers : dim charfacing as double charfacing = sgn(-char(1).facing+.5) 'Script by F...
by Victor ManuelMR
14 Feb 2021, 2:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 15
Views: 2450
  • 1

Iceberg Tier about version 1.4 / 38A

What is the Iceberg : "Iceberg Tiers Parodies are usually images of an iceberg, captioned humorously so as to convey that the tip of the iceberg is the summation of the knowledge of most people, while the much larger submerged part of the iceberg is the sum of all knowledge of a particular top...
by Victor ManuelMR
14 Feb 2021, 1:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Ice Physics PSA
Replies: 2
Views: 1186
  • 1

Re: Ice Physics PSA

Please Do Not Use Ice Physics in the Current State Due To How Buggy They Are 1. You feel like you're literally walking on quicksand if you want to change or build up momentum from a stationary position (leading to unfair deaths such as when a platform is rapidly descending) 2. It glitches out rando...
by Victor ManuelMR
10 Feb 2021, 21:07
Forum: Ideas & Suggestions
Topic: [Yoshi] Allow to modify Yoshi's graphics.
Replies: 3
Views: 875
  • 2

[Yoshi] Allow to modify Yoshi's graphics.

There is a graphical SMBX folder called "yoshi". This folder contains the Yoshi graphics used when the player rides on it. It is not possible to change the size of these Yoshi, being very limited to their original size. Could you add a window similar to that of NPCs/Blocks/BGO, only for Yo...
by Victor ManuelMR
1 Feb 2021, 2:08
Forum: Ideas & Suggestions
Topic: [sysval] sysval(lvlReset)
Replies: 0
Views: 840
  • 1

[sysval] sysval(lvlReset)

When the player dies, there is a timer that, when finished, the level is reset to the beginning of the same (or where the checkpoint was taken).
Knowing this, the customization of this timer would be very interesting. Depending on the type of level, this customization can be very useful.
by Victor ManuelMR
23 Jan 2021, 1:08
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 7
Views: 1386

Re: [TOOL] HUD Designed

OfficialJC02 wrote:
Victor ManuelMR wrote:
OfficialJC02 wrote:Windows detected a virus in this software.
Did you download the file from the website?
No
Strange, the other users did not report this.
and they use antivirus.
by Victor ManuelMR
23 Jan 2021, 1:01
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 7
Views: 1386

Re: [TOOL] HUD Designed

OfficialJC02 wrote:Windows detected a virus in this software.
Did you download the file from the website?
by Victor ManuelMR
20 Jan 2021, 10:03
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 7
Views: 1386
  • 1

[TOOL] HUD Designed

LOGO.png HUD Designed is a tool, which allows the creation of Custom HUD, quickly and clearly. Created by vkdfkc ScreenShots.png Screen1.png Screenshot_5.png Screenshot_6.png Screenshot_7.png Download.png Site : http://www.vkdfkc.top/SMBX-38ATool/ Version : 1.01: HUD Designed 1.01.7z
by Victor ManuelMR
14 Jan 2021, 21:31
Forum: Ideas & Suggestions
Topic: [Effect] FrameSpeed
Replies: 0
Views: 574
  • 2

[Effect] FrameSpeed

Add Framespeed to the Effects Property Grid:
Screenshot_3.png
Screenshot_3.png (8.14 KiB) Viewed 574 times

This would help a lot, since only the FXCreate function allows you to modify Framespeed.
by Victor ManuelMR
6 Jan 2021, 7:25
Forum: TeaScript
Topic: [Update:05/10/21] [Tips] Things used in creating a Customizable NPC
Replies: 0
Views: 864
  • 4

[Update:05/10/21] [Tips] Things used in creating a Customizable NPC

Everything that is said here, can be amateur, and may undergo changes and improvements over time. You can change the values, as you wish, depending on what you are doing. Configuring Facing: There is a way to configure Facing, in a simple way, using the following script: • X = Value .xsp = X *(1-2*...
by Victor ManuelMR
5 Jan 2021, 1:17
Forum: SMBX-38A Bug reports
Topic: Starman can't hurt smb3 cannonballs
Replies: 2
Views: 585

Re: Starman can't hurt smb3 cannonballs

fnafan8888888888 wrote:Is it intended that starman can't hurt smb3 cannonballs? Idk if this happens with other npcs.

Quoting other NPCs also helps, you know?
by Victor ManuelMR
3 Jan 2021, 20:45
Forum: Script submission
Topic: [HUD] Super Mario World - Custom HUD Type 1
Replies: 0
Views: 662

[HUD] Super Mario World - Custom HUD Type 1

imagem_2021-01-03_144503.png

Download :
[HUD] SMW - Custom HUD 1.7z
(8.39 KiB) Downloaded 203 times

By VictorManuelMR
by Victor ManuelMR
29 Dec 2020, 17:43
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 15
Views: 4128

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

Here Graphics: https://i.postimg.cc/9zJsWFHG/mario-ap-cape.png https://i.postimg.cc/6T9DJ4gW/luigi-ap-cape.png https://i.postimg.cc/BXbkt9JR/peach-ap-cape.png https://i.postimg.cc/2VtJZc6y/toad-ap-cape.png https://i.postimg.cc/K1gWrPkN/link-ap-cape.png https://i.postimg.cc/LYVwgmYF/npc-851.png http...
by Victor ManuelMR
24 Dec 2020, 22:17
Forum: Ideas & Suggestions
Topic: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)
Replies: 2
Views: 1158
  • 5

[Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)

Peach and Toad can ride on Yoshi Tumb.png One thing that Redigit was planning to add on SMBX, was the possibility of Toad and Peach riding Yoshi : unknown.png Tanooki Toad Sprites in 1.3 And I thought, why doesn't it finish what it started? So, I added riding sprites for Peach and Toad for all ...
by Victor ManuelMR
23 Dec 2020, 21:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Old] SMBX 1.4.0 Changelog
Replies: 2
Views: 1159

Re: [Old] SMBX 1.4.0 Changelog

Lx Xzit wrote:ah, the good old times when we used to have changelogs

This Changelog could have made a difference, as it has a lot that was only discovered after a few years.
by Victor ManuelMR
23 Dec 2020, 1:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Old] SMBX 1.4.0 Changelog
Replies: 2
Views: 1159
  • 2

[Old] SMBX 1.4.0 Changelog

Super Mario Bros. X - Version 1.4.0 - Changelog Engine Updates • Most game mechanics are inherited from 1.3.0.0 • Addition:Some differences between 1.4 and 1.3.0.0: ○ 1. Due to the incompatibilities and other reasons,netplay function is temporary disabled.We may re-add it later. ○ 2. Number of auto...
by Victor ManuelMR
18 Dec 2020, 2:30
Forum: SMBX-38A Levels
Topic: Super Rohrleitung Gate - Level 1
Replies: 1
Views: 757
  • 4

Super Rohrleitung Gate - Level 1

npc-65.png Super Rohrleitung Gate is a remake of a Super Mario Bros. Hack Rom. 1 of the same name (except for the super), created by W7N. If you don't know what I'm talking about, visit the link for more information about this Hack: https://www.romhacking.net/hacks/3073/ ScreenShots...
by Victor ManuelMR
15 Dec 2020, 0:16
Forum: Script requests
Topic: [Solved] Big Coins (SMM2)
Replies: 1
Views: 687
  • 2

Re: [Solved] Big Coins (SMM2)

Hi! I need a script to Big Coins 10,30 and 50 from Super Mario Maker 2. https://i.postimg.cc/1nXw8GPB/request-01.png 'BIG COINS - SMM2 'CREATE BY VICTOR MANUELMR with npc(sysval(param1)) if ((char(1).x + char(1).pwidth >= .x and char(1).x <= .x + .width and char(1).y + char(1).pheight >= .y and cha...

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