Posts by Victor ManuelMR

by Victor ManuelMR
3 Sep 2020, 8:14
Forum: Ideas & Suggestions
Topic: Include npc codes in scripts
Replies: 1
Views: 269
  • 1

Re: Include npc codes in scripts

How about everyone, I don't know if someone already has a suggestion similar to this one but just in case. I want to make this suggestion to see if it is possible 38A include some npc codes among the scripts, of course, not all. For example: .Noblockcollision .Nofireball .Noiceball .Nohammer In the...
by Victor ManuelMR
1 Sep 2020, 22:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 789912

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I have an idea: I really want online to 38a please! I really like battle game so im wish to be an online for battle game to because my keyboard can get very frustrating around you know people and I want a challenge! So please just please add online back to 2.0 and 38a. I wanted this for so long and...
by Victor ManuelMR
31 Aug 2020, 23:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: What is TeaScript?
Replies: 2
Views: 151
  • 2

Re: What is TeaScript?

When I talking with people from SMBX community I often heard about TeaScript. What's this and what it gives? --------------------------------------------------------------------------------------------------- TeaScript is basically the most simplified Visual Basic . With it it was possible to modif...
by Victor ManuelMR
27 Aug 2020, 9:59
Forum: Projects
Topic: [1.4.5]vk's world [V1.16|Finished]
Replies: 8
Views: 699

Re: [1.4.5]vk's world [V1.16|Finished]

https://s3.jpg.cm/2020/08/27/1ILyE.png https://s3.jpg.cm/2020/08/27/1GMoD.png Nope https://s3.jpg.cm/2020/08/27/1GODp.png https://s3.jpg.cm/2020/08/27/1IIFT.png https://s3.jpg.cm/2020/08/27/1IR7Q.png https://s3.jpg.cm/2020/08/27/1IqNh.png https://s3.jpg.cm/2020/08/27/1IW2S.png https://s3.jpg.cm/202...
by Victor ManuelMR
22 Aug 2020, 10:28
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 5493

Re: TeaScript Help Thread

How can I trigger the autoscale option for npcs through teascript? It is not yet possible. But if an NPC creates another NPC (via Ncreate), it has "Autoscale" enabled, then the NPC graph generated by NCreate will have its "Autoscale" enabled as well. (I think I already knew that...
by Victor ManuelMR
20 Aug 2020, 4:09
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 789912

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

I installed patch 29 not long before patch 30 came out and as long as the Wi-Fi is disabled the program will work just fine. But now I can’t even install patch 30 because avast antivirus won’t let me, after letting me get patch 29. I really wished that whoever the developer of the software is pleas...
by Victor ManuelMR
17 Aug 2020, 8:04
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 418

Re: [1.4.5] Bugs Involving the background2

Just what I thought. The maximum texture size the game can render depends on your hardware, yours support 2048*2048 so that's why you can't see the animated backgrounds while others can. The only reasonable fix I see 38A could apply is increasing the minimum limit to 4096*4096, but I'm not sure wha...
by Victor ManuelMR
17 Aug 2020, 7:25
Forum: Ideas & Suggestions
Topic: sysval(pcount)
Replies: 3
Views: 154

Re: sysval(pcount)

Yoshi021 wrote:sysval(pcount) would returns the total amount of active players, including those made by supermario64 cheats.

Why the suggestion?
by Victor ManuelMR
17 Aug 2020, 7:23
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 418

Re: [1.4.5] Bugs Involving the background2

Lx Xzit wrote:Victor can you open the level editor, go to Debugger and tell me the values shown in "Max Texture"?
I'm using Background2-18

Screenshot_1.png
by Victor ManuelMR
16 Aug 2020, 4:25
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 5493

Re: TeaScript Help Thread

How can I trigger the autoscale option for npcs through teascript? It is not yet possible. But if an NPC creates another NPC (via Ncreate), it has "Autoscale" enabled, then the NPC graph generated by NCreate will have its "Autoscale" enabled as well. (I think I already knew that)
by Victor ManuelMR
13 Aug 2020, 19:38
Forum: Script submission
Topic: [HUD] Super Mario All-Stars
Replies: 1
Views: 217
  • 3

[HUD] Super Mario All-Stars

HUDs based on Super Mario All-Stars, Created by vkdfkc Screenshots : 13-08-2020_13h34m51s81ms.png 13-08-2020_13h34m58s488ms.png 13-08-2020_13h35m5s911ms.png 13-08-2020_13h35m13s848ms.png 13-08-2020_13h35m31s707ms.png 13-08-2020_13h35m38s362ms.png Download : SMB All-Stars HUD By vkdfkc.zip
by Victor ManuelMR
13 Aug 2020, 3:18
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 418

Re: [1.4.5] Bugs Involving the background2

But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either. Ok Really, but what about the others? At least for me, they're working as intended (even the SMW Castle oversight seems to be fixed). Weird… Do the backgrounds work for other/ older levels? Did you check if all ...
by Victor ManuelMR
12 Aug 2020, 5:16
Forum: Bug reports
Topic: [1.4.5] Bugs Involving the background2
Replies: 10
Views: 418

Re: [1.4.5] Bugs Involving the background2

Numaki wrote:But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either.

Ok Really, but what about the others?
by Victor ManuelMR
8 Aug 2020, 0:50
Forum: TeaScript
Topic: Scripts - How to show a Messagebox (not the normal ingame MsgBox)?
Replies: 1
Views: 478

Re: Scripts - How to show a Messagebox (not the normal ingame MsgBox)?

Pilzinsel64 wrote:How to show a Messagebox like this?

Image

Not that it makes a difference, but anyway :
[1.4.5] :

Code: Select all

Call SysShowMsg(Message, Type, Title)

More information !
by Victor ManuelMR
31 Jul 2020, 5:09
Forum: Ideas & Suggestions
Topic: [NPC] CNPC flag: Friendy Fire
Replies: 0
Views: 130

[NPC] CNPC flag: Friendy Fire

Add a check in the NPC Property Grid , the option to let the NPC kill another NPC. [Example: NPC-13] Image.png And that allows to be modified via TeaScript: NPC(1).friendlyf "Friendy Fire" • 0 - Not killed another NPC if checked. • 1 - Killed another NPC if checked. This would make everyt...
by Victor ManuelMR
23 Jul 2020, 1:08
Forum: Projects
Topic: Super Mario Origins Duology[Formerly SMB1 - Remastered]
Replies: 4
Views: 806

Re: Super Mario Origins Duology[Formerly SMB1 - Remastered]

Bugs :
Spoiler
Bug.gif
22-07-2020_18h43m46s160ms.png

22-07-2020_18h41m46s319ms.png

NOTE: Fire is not moving

I'm using 1.4.5 [P30]
by Victor ManuelMR
21 Jul 2020, 3:04
Forum: Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 16
Views: 609

Re: 【1.4.4】Super Kaizo World X

https://www.youtube.com/watch?v=mS3ed2JBP6U&feature=youtu.be I develop some kaizo tricks in SMBX and make a short kaizo episode, don’t know who can pass this episode. If there have kaizo trick that you don’t know, you can ask me in this post. Some text in this episode are chinese, but nevermind...
by Victor ManuelMR
19 Jul 2020, 8:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Support of Letters
Replies: 10
Views: 405
  • 1

Re: Support of Letters

Moved! ;-) Wait, I'm talking about 2 versions of our game. SMBX2 and SMBX by 38A, so why it was moved? :) For SMBX2 that is impossible without of hard lua tricks and libraries (however, I'm not sure is this really possible :comando: ). In 38A it's already possible to print Chinese (in a condition o...
by Victor ManuelMR
19 Jul 2020, 8:55
Forum: Ideas & Suggestions
Topic: [NPC] NPC Resistance Manipulation [Added another way]
Replies: 0
Views: 174

[NPC] NPC Resistance Manipulation [Added another way]

Screenshot_2.png This idea can be quite useful, and there are two versions of it: 1# - " Unique index ": .Dmg - Determines the damage that the NPC receives (added an underline after the index): _Fireball _Jump _Hammer _Shell _Sword _Iceball _Lava _Explosion _Blockhit _Tails Example: with ...
by Victor ManuelMR
16 Jul 2020, 1:06
Forum: Episodes
Topic: 【1.4.4】Super Kaizo World X
Replies: 16
Views: 609

Re: 【1.4.4】Super Kaizo World X

Trailer video(coming soon!) I develop some kaizo tricks in SMBX and make a short kaizo episode, don’t know who can pass this episode. If there have kaizo trick that you don’t know, you can ask me in this post. Some text in this episode are chinese, but nevermind you can figure out half of them in t...

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