Posts by Victor ManuelMR

by Victor ManuelMR
17 Aug 2019, 1:31
Forum: Ideas & Suggestions
Topic: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!
Replies: 5
Views: 3331

Re: (Idea for SMBX-38A 1.4.6) Possible to change hardcoded graphics for Worlds/Levels!

YT Omega wrote:This could be good idea, because then peoples could change SMB3 message box into SMB1 i their games/worlds.

Because the title is one thing, and the message is another ?
by Victor ManuelMR
16 Aug 2019, 3:06
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: lost features (only 3)
Replies: 2
Views: 2681

Re: Smbx 1.4.5: lost features (only 3)

NESTED ERNEST wrote:(This becomes a bit tedious if you don't have it)

1) List of sounds/music with your id, this by audioset function.
(also to being able to hear the sound in that window).
feature 1).png



2) Shift + F1 and Shift + F2 of Overlap/16x16 Alignment.


3) Swap object.

what exactly does this swap do?
by Victor ManuelMR
14 Aug 2019, 4:04
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] (NPC - noblock)
Replies: 2
Views: 2782
  • 3

[TEA-SCRIPT] (NPC - noblock)

Add property ".noblock" in npc to change NoBlockCollision option (enabled/disabled) in scripts.
by Victor ManuelMR
14 Aug 2019, 4:03
Forum: Ideas & Suggestions
Topic: [TEA-SCRIPT] Angle
Replies: 0
Views: 2502
  • 1

[TEA-SCRIPT] Angle

In the Game Object editor (of npc) in miscellaneous you could add the option "activate angle" this is to put the angle to rotate in sexagesimal degrees on the variable ".advset"
by Victor ManuelMR
14 Aug 2019, 3:59
Forum: Ideas & Suggestions
Topic: [Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping
Replies: 0
Views: 2516
  • 2

[Implemented in Patch 20] [TEA-SCRIPT] Char(1).sjumping

Add the ".sjumping" property to players [Read Only], it is 1 if the player is spinning and 0 if not.
by Victor ManuelMR
9 Aug 2019, 5:08
Forum: Graphics submission for SMBX-38A
Topic: The BIG PACK GRAPHICS SMW
Replies: 0
Views: 4819

The BIG PACK GRAPHICS SMW

Preview___Copy1540230701.png A user named "NO_Body_The_Dragon (MFGG)" has created a large chart pack based on various areas such as pirate, fantasy, Japanese, western and others. I will transfer these sprites to SMBX, so this post will be updated with new graphics themes. To see w...
by Victor ManuelMR
9 Aug 2019, 4:36
Forum: Graphics submission for SMBX-38A
Topic: Super Mario World Snow Graphics
Replies: 1
Views: 2638

Re: Super Mario World Snow Graphics

P-Switch wrote:This is a tileset that I've made in about a week. You'll need Magic Patcher to install it to other levels, due to it being a .plx file, but there is a level and folder you can use to see how it looks. If you use this in anything, make sure to mention I created it.
Images...
by Victor ManuelMR
7 Aug 2019, 3:44
Forum: Ideas & Suggestions
Topic: [Implemented in Patch 17] Solution to screen resolution problem
Replies: 0
Views: 2537
  • 2

[Implemented in Patch 17] Solution to screen resolution problem

In 1.4.5 the screen on certain computers is not 100% on the screen, leaving some things off screen but still giving to reach. However after Patch 16, the editor configuration was moved to the lower right corner, making it impossible to reach this option. Foto.png One solution to this would be to de...
by Victor ManuelMR
31 Jul 2019, 20:31
Forum: Ideas & Suggestions
Topic: Suggestion in the next updates 1.4
Replies: 2
Views: 2048
  • 1

Re: Suggestion in the next updates 1.4

I want this to appear in 1.4 update Lunalua Teascript converter SG1.png I want to convert LunaLua codes for Teascript. This image should indicate the button Copy NPC Teascript code in clipboard SG2.png When you click the button the NPC code will be copied to clipboard Change hardcorded graphics SG3...
by Victor ManuelMR
25 Jul 2019, 1:41
Forum: Ideas & Suggestions
Topic: New "config" button (stores Auto-Align, Overlap, 16x16 Alignment and Editor Settings)
Replies: 1
Views: 1723

Re: New "config" button (stores Auto-Align, Overlap, 16x16 Alignment and Editor Settings)

It could add a horizontal scroll bar for windows 7 users, because the buttons don't get 100% on the screen.
by Victor ManuelMR
14 Jul 2019, 21:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033572

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

YO! 38A is engaged in this project boi! Hype! This is called a 38a Community!!! So, while I decided that this technically ISN'T a bug, but it's a huge hold out for me. The Hammer Bros AI in SMBX still does not resemble the actual Hammer Bros AI in SMB1, SMB3, or Mario Maker 1/2. Here is the AI beha...
by Victor ManuelMR
13 Jul 2019, 22:24
Forum: Ideas & Suggestions
Topic: [Suggestion] The ability to deactivate HUD from the world map
Replies: 0
Views: 1077

[Suggestion] The ability to deactivate HUD from the world map

Quite simply, an option where "HUD of the World Map" is disabled.


- But what do you want this option for?
So you can see the map better. in addition, it could be a special map event, and you can turn HUD on and off through the keys.

Exemple.gif
by Victor ManuelMR
8 Jul 2019, 7:39
Forum: SMBX-38A Bug reports
Topic: [1.4.5 - BUGS] Bugs in NPCs 1 [FIXED]
Replies: 0
Views: 285

[1.4.5 - BUGS] Bugs in NPCs 1 [FIXED]

1 - The projectiles of NPC-201 are not working as it should, occurring when placed with the size of 400%. BugFIx.gif 2 - If the NPC-355 is 400% size, the wrong hitbox, causing this: BugFix2.gif 3 - If the player uses the spin jump on top of any carnivorous plant with 400% size when it is hiding, th...
by Victor ManuelMR
7 Jul 2019, 2:24
Forum: SMBX-38A Bug reports
Topic: [1.4.5 - FIXED] Bugs in two player mode.
Replies: 0
Views: 296
  • 1

[1.4.5 - FIXED] Bugs in two player mode.

Starting with the first. 1 - If players enter one after another, in a warp (whether it's a door or pipe) with the Fade effect on, then it happens: BugFix-2players.gif 2 - If by chance, one of the players dies, and the other player activates an event where the screen change occurs (f...
by Victor ManuelMR
2 Oct 2018, 17:15
Forum: Projects
Topic: Castle of Bloniques [1.4.4] [Beta Release]
Replies: 0
Views: 2171

Castle of Bloniques [1.4.4] [Beta Release]

https://i.imgur.com/8Xe5WDc.png Trailer : https://www.youtube.com/watch?v=9eRce80F2WU Download : http://www.mediafire.com/file/mi1t8xcfk2jdc55/Castle_of_Bloniques_%5BBETAV.1%5D.rar/file Castle of Bloniques and a spin-off of an episode [still in production] called ''Luigi, are you?''...
by Victor ManuelMR
28 Sep 2018, 5:59
Forum: SMBX-38A Episodes
Topic: Castle of Bloniques [1.4.4] [Beta Release]
Replies: 0
Views: 2533

Castle of Bloniques [1.4.4] [Beta Release]

https://i.imgur.com/8Xe5WDc.png Trailer : https://www.youtube.com/watch?v=9eRce80F2WU Download : https://www.mediafire.com/file/cyv4qw6d2bzedm2/Castle_of_B._Beta_1.rar/file Castle of Bloniques and a spin-off of an episode [still in production] called ''Luigi, are you?'' History : To...
by Victor ManuelMR
7 Feb 2018, 18:03
Forum: Graphics submission for SMBX-38A
Topic: [1.4.4 GFX] Power-Ups [Super Mario Bros. 2 - SMAS Style]
Replies: 1
Views: 3121

[1.4.4 GFX] Power-Ups [Super Mario Bros. 2 - SMAS Style]

Give me Credits for use
SMBX Community :https://discord.gg/GxXFwvF
Image

Download :http://www.mediafire.com/file/40cz1soag3u9sb2/Power%20Ups%20-%20SMB2.rar

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