Posts by Victor ManuelMR

by Victor ManuelMR
1 May 2021, 22:13
Forum: Ideas & Suggestions
Topic: Sysval(disablesliding)
Replies: 0
Views: 506
  • 2

Sysval(disablesliding)

Disables the player's ability to sliding, if set to 1.
by Victor ManuelMR
25 Apr 2021, 3:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 15
Views: 2450
  • 1

Re: Iceberg Tier about version 1.4 / 38A

Dor_78 wrote:A video about this iceberg. What do you think?
A good idea.
by Victor ManuelMR
23 Apr 2021, 4:04
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Something wrong with "No Entry Scene" option
Replies: 2
Views: 664

Re: Something wrong with "No Entry Scene" option

I'm not sure if I understand this option correctly but it should not show this image when warping to another level if checked: Untitled.png So I checked the "No Entry Scene" option but it still showed: NoEntryScene.gif Is there something I did wrong or it should work like that? I think th...
by Victor ManuelMR
23 Apr 2021, 4:03
Forum: SMBX-38A Levels
Topic: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]
Replies: 19
Views: 2693

Re: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]

The boss looks perfect, I just tested it but in phase 2 where Bowser chases you, he flies at the right only while he should fly at left and right direction, I stayed at the right while Bowser should throw his ball nothing happened and Bowser got stuck: Stuck.png And fireballs should start from the ...
by Victor ManuelMR
22 Apr 2021, 20:05
Forum: SMBX-38A Levels
Topic: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]
Replies: 19
Views: 2693
  • 1

Re: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]

Slash_18 wrote:Slash_18
Video Showcase :
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=hWgz9D1EROs

by Victor ManuelMR
22 Apr 2021, 18:56
Forum: SMBX-38A Levels
Topic: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]
Replies: 19
Views: 2693

Re: [SMBX 1.4.5] SMW Bowser Fight [V1.0.1]

Since SMBX-38A came out, I always have dream about making some video games's come true in SMBX. And as I gain skills from Teascripts, I can make my dream come true gradually. Here comes SMW Bowser, I've saw many people remade it but not too "realistic". So I plan to take my own hand to co...
by Victor ManuelMR
21 Apr 2021, 5:38
Forum: Ideas & Suggestions
Topic: [NPC] P-Switch Transform
Replies: 0
Views: 563
  • 2

[NPC] P-Switch Transform

If the P-Switch is activated, it will turn into...

Two likely options:
• Check style.
• Choosing options as it is in the transformation options.
Exemple1.png
Exemple1.png (6.85 KiB) Viewed 563 times
by Victor ManuelMR
29 Mar 2021, 22:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 15
Views: 2450
  • 1

Re: Iceberg Tier about version 1.4 / 38A

Dor_78 wrote:
Victor ManuelMR wrote:
Dor_78 wrote:Illuminati????
There is an Easter Egg illuminati within the game.

Ok but, What is the dark side?
Ask Yoshi021/SetaYoshi.
by Victor ManuelMR
28 Mar 2021, 19:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 15
Views: 2450

Re: Iceberg Tier about version 1.4 / 38A

Dor_78 wrote:Illuminati????
There is an Easter Egg illuminati within the game.
by Victor ManuelMR
20 Mar 2021, 8:21
Forum: Script submission
Topic: [NPC] Icicle (Super Mario Maker 2)
Replies: 4
Views: 896
  • 2

Re: [NPC] Icicle (Super Mario Maker 2)

OfficialJC02 wrote:What about the big icicles from NSMBW?

You can change the size of the icicle. Just like the NPCs.
by Victor ManuelMR
12 Mar 2021, 22:01
Forum: Script submission
Topic: [NPC] Tanooki Koopa
Replies: 0
Views: 542
  • 4

[NPC] Tanooki Koopa

Koopa with Tanooki Skills.
Image

Changelog
• 03/12/21 - Initial Release
Image

[NPC] Koopa Tanooki.7z
(5.37 KiB) Downloaded 149 times
by Victor ManuelMR
12 Mar 2021, 9:44
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422

Re: Teascript analysis

I don't know if it's a good title but this is about: * triggers/executions * What Teascript has similar with Visual Basic or some language. TEASCRIPT It is the smbx38a scripting system with syntax similar to that of VB6. Declaration of variables: Like the one in VB6, you can declare them by typing:...
by Victor ManuelMR
11 Mar 2021, 4:55
Forum: Script submission
Topic: [NPC] Icicle (Super Mario Maker 2)
Replies: 4
Views: 896

Re: [NPC] Icicle (Super Mario Maker 2)

Greendan wrote:Looks great! Does it support version 1.4.4?

It is possible to convert to 1.4.4
you just have to create variables, equivalent to the Dim variables.
by Victor ManuelMR
11 Mar 2021, 0:47
Forum: Script submission
Topic: [NPC] Icicle (Super Mario Maker 2)
Replies: 4
Views: 896
  • 5

[NPC] Icicle (Super Mario Maker 2)

Recreation: Icicle from Super Mario Maker 2.

Finish.gif

Screenshot_1.png

Download.png
Download.png (2.07 KiB) Viewed 896 times

[Script] Icicle.7z
(13.35 KiB) Downloaded 252 times
by Victor ManuelMR
10 Mar 2021, 23:46
Forum: SMBX-38A Bug reports
Topic: [error] Failure to encrypt level
Replies: 1
Views: 537
  • 1

Re: [error] Failure to encrypt level

I want to encrypt level but doing it throws me this message. Please help me as I want to submit my level to a contest. sdfsfsf.png You can wait seated. It will be a long time before he answers you. Another thing, EVERY time you are encrypting a level. create a BACKUP it, because this process is irr...
by Victor ManuelMR
10 Mar 2021, 1:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to disable Yoshi in world map?
Replies: 2
Views: 801

Re: How to disable Yoshi in world map?

Is it possible to disable Yoshi in the world map after the player finishes the level with Yoshi (like in NSMBW)? This is very important for my episode because most levels are specifically not designed for Yoshi. Use "Char(1).ItemSlot = 0" when the player touches an exit item. If you think...
by Victor ManuelMR
8 Mar 2021, 21:20
Forum: SMBX-38A Bug reports
Topic: [Event] Character Controlling not work
Replies: 0
Views: 474

[Event] Character Controlling not work

At events, in the "Miscellaneous" section.
Character Controlling is unable to activate the "Alt Jump" and "Jump" key...
Screenshot_1.png

Checked the options. He can't jump or spin with the event.
by Victor ManuelMR
2 Mar 2021, 19:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033572

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

fnafan8888888888 wrote:May I ask what's the "No Entry Scene" option mean? I think it means that you'll enter the other level direct, but it doesn't work since v1.4.4.
It deactivates a screen, showing the player and the amount of life.
by Victor ManuelMR
25 Feb 2021, 23:36
Forum: Script submission
Topic: [Level/Script] DuckHunt Minigame
Replies: 0
Views: 622
  • 1

[Level/Script] DuckHunt Minigame

DuckHuntLogo.png Minigame based on the DuckHunt game. In it you can earn 3 lives or a power-up. Use the Mouse to shoot. https://wohlsoft.ru/forum/download/file.php?id=4010&filename=ScreenShots.png 25-02-2021_17h30m2s860ms.png 25-02-2021_17h30m16s455ms.png https://wohlsoft.ru/forum/download/file...
by Victor ManuelMR
21 Feb 2021, 23:41
Forum: SMBX-38A Bug reports
Topic: [Char] Fludd and Floor
Replies: 1
Views: 584

[Char] Fludd and Floor

When the player is in the air using Normal Fludd.
If the red meter runs out, continue hold the jump button (keypress(-16)) (still in the air). This happens:

BugGIF.gif
BugGIF.gif (199.41 KiB) Viewed 584 times

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