Posts by Super Mario Player

by Super Mario Player
16 Sep 2016, 20:33
Forum: Projects
Topic: The Fortress of Challenges
Replies: 2
Views: 552

The Fortress of Challenges

The poll has ended, and most of you have given approbation to this challenge compilation :good: : http://i66.tinypic.com/28l7sxs.png So, I officially start working on this project now. STORY The story of this episode will be astoundingly original :clapping: : Bowser has kidnapped Princess Peach and ...
by Super Mario Player
15 Sep 2016, 8:36
Forum: Ideas & Suggestions
Topic: Auto-run event for player's death
Replies: 4
Views: 296
  • 1

Auto-run event for player's death

I think we should have an Auto-run Event "Player - Death" to set what happens when you die.
by Super Mario Player
14 Sep 2016, 8:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 577

Re: [Graphic Request] NSMBU Goal Ring

It looks great! Thanks again. :good:
by Super Mario Player
14 Sep 2016, 0:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 577

Re: [Graphic Request] NSMBU Goal Ring

SuperMarioTM wrote:Time to make a goal ring!
Are you gonna make it? Then thanks a lot! :good:
by Super Mario Player
11 Sep 2016, 17:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 math problem resources
Replies: 0
Views: 291
  • 3

SMBX 1.4 math problem resources

Here are a few resources for those who would like to beat the math minigame in SMBX 1.4 & further :) : 1 - Al Kashi's law http://i68.tinypic.com/24xq6xh.png This is a generalized version of Pythagoras's theorem that works with any triangle, be it right-angled or not. It can be used for problems ...
by Super Mario Player
10 Sep 2016, 22:15
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 412

Re: SMB1 Level 1-1

OK... That's weird, I put test21/Starman.Ogg as the path to the Ogg file. :mad:
But that doesn't matter
by Super Mario Player
10 Sep 2016, 20:32
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 412

Re: SMB1 Level 1-1

That's weird... It worked for me. Please check that there is a file called "Starman.ogg" in the folder "test21".

Original link: https://vimeo.com/182227241

by Super Mario Player
10 Sep 2016, 19:37
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 412

SMB1 Level 1-1

I've just recreated the first level of SMB1 in SMBX 1.4.3.
Screenshot:
Spoiler
Image

Download:
SMB1 1-1.zip
(368.4 KiB) Downloaded 129 times


Enjoy your playtime! :good:
by Super Mario Player
9 Sep 2016, 20:10
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 504

Re: Don't flood the Bully!

TepigFan101 wrote:How about a Mini Game Based on the Spin Jump?
That's a good idea, I think I'll do that. :good:
by Super Mario Player
7 Sep 2016, 19:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Adventure Island Graphic Request
Replies: 5
Views: 456

Re: Adventure Island Graphic Request

Wouldn't this be similar to your request?
Spoiler
Image
by Super Mario Player
7 Sep 2016, 14:52
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 504

Re: Don't flood the Bully!

cool mini games. Hey your challanges are cool and awesome. :good: :good: :clapping: Thanks :) BTW, I accept suggestions for my challenges. However, I will not replicate challenges that are in NSMBU, or any other game; what I can do is create a new challenge based on the same concepts as those of on...
by Super Mario Player
5 Sep 2016, 20:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 577

[Graphic Request] NSMBU Goal Ring

Is there a sprite for the NSMBU Goal Ring, used in challenges?
If not, could someone make it for me?
Thanks in advance! :good:
Spoiler
Image
by Super Mario Player
4 Sep 2016, 19:47
Forum: Ideas & Suggestions
Topic: Secondary Flagpole
Replies: 2
Views: 224

Re: Secondary Flagpole

The problem is that if you set a path to be opened up only if you reach the flagpole in the previous level, as there is currently no 2nd flagpole, all paths with the "Level Exit" parameter in the World Editor set to "SMB Exit" will open up; adding a secondary flag could let you o...
by Super Mario Player
4 Sep 2016, 19:28
Forum: Ideas & Suggestions
Topic: Secondary Flagpole
Replies: 2
Views: 224

Secondary Flagpole

A 2nd flagpole, serving for secret exits, like in the NSMB series, would be good. It might also be given another color (I think red would fit good, as most of secret-exit flags in NSMB games are red).
by Super Mario Player
4 Sep 2016, 0:54
Forum: Ideas & Suggestions
Topic: Suggestions about lives
Replies: 7
Views: 271

Re: Suggestions about lives

Yup, I think lives should be writable, as well as the coin count and the score.
EDIT: It has been done in the latest version :good:
by Super Mario Player
4 Sep 2016, 0:37
Forum: Ideas & Suggestions
Topic: Suggestions about lives
Replies: 7
Views: 271

Re: Suggestions about lives

No, since the value of lives, sysval(PlayerHealth) is a read-only variable, so you can read its value but you can't change it.
by Super Mario Player
3 Sep 2016, 20:32
Forum: Ideas & Suggestions
Topic: Suggestions about lives
Replies: 7
Views: 271

Re: Suggestions about lives

I've also thought about being able to give the player infinite lives; this could be used for very hard episodes, or games based on challenges.
by Super Mario Player
1 Sep 2016, 12:52
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 504

Don't flood the Bully!

Here's my third challenge, which I called Don't flood the Bully! Screenshot: http://i66.tinypic.com/1z3nkg7.png The goal is to avoid a Bully during 30 seconds. You must avoid touching the Bully at all, as even stomping him or spin-jumping on him would kill you: http://i64.tinypic.com/2vmugxk.png You...
by Super Mario Player
1 Sep 2016, 12:14
Forum: Levels
Topic: [Judge Needed] The Airship Gold Rush
Replies: 5
Views: 410

Re: [Judge Needed] The Airship Gold Rush

Well, I think I'll make a kind of episode based on these challenges. I'll start a poll on the next level I'll post.

Go to advanced search