## Posts by Super Mario Player

16 Sep 2016, 20:33
Forum: Projects
Topic: The Fortress of Challenges
Replies: 2
Views: 563

### The Fortress of Challenges

The poll has ended, and most of you have given approbation to this challenge compilation :good: : http://i66.tinypic.com/28l7sxs.png So, I officially start working on this project now. STORY The story of this episode will be astoundingly original :clapping: : Bowser has kidnapped Princess Peach and ...
15 Sep 2016, 8:36
Forum: Ideas & Suggestions
Topic: Auto-run event for player's death
Replies: 4
Views: 313

### Auto-run event for player's death

I think we should have an Auto-run Event "Player - Death" to set what happens when you die.
14 Sep 2016, 8:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 620

### Re: [Graphic Request] NSMBU Goal Ring

It looks great! Thanks again.
14 Sep 2016, 0:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 620

### Re: [Graphic Request] NSMBU Goal Ring

SuperMarioTM wrote:Time to make a goal ring!
Are you gonna make it? Then thanks a lot!
11 Sep 2016, 17:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 math problem resources
Replies: 0
Views: 310

### SMBX 1.4 math problem resources

Here are a few resources for those who would like to beat the math minigame in SMBX 1.4 & further :) : 1 - Al Kashi's law http://i68.tinypic.com/24xq6xh.png This is a generalized version of Pythagoras's theorem that works with any triangle, be it right-angled or not. It can be used for problems ...
11 Sep 2016, 13:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: (NSMB DS WON) My Next Project....Which Mario Game should I remake?
Replies: 15
Views: 1478

### Re: (NSMB DS WON) My Next Project....Which Mario Game should I remake?

When will the poll end?
10 Sep 2016, 22:15
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 427

### Re: SMB1 Level 1-1

OK... That's weird, I put test21/Starman.Ogg as the path to the Ogg file.
But that doesn't matter
10 Sep 2016, 20:32
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 427

### Re: SMB1 Level 1-1

That's weird... It worked for me. Please check that there is a file called "Starman.ogg" in the folder "test21".

10 Sep 2016, 19:37
Forum: Levels
Topic: SMB1 Level 1-1
Replies: 4
Views: 427

### SMB1 Level 1-1

I've just recreated the first level of SMB1 in SMBX 1.4.3.
Screenshot:
Spoiler

SMB1 1-1.zip

9 Sep 2016, 20:10
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 517

### Re: Don't flood the Bully!

TepigFan101 wrote:How about a Mini Game Based on the Spin Jump?
That's a good idea, I think I'll do that.
7 Sep 2016, 19:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Replies: 5
Views: 469

### Re: Adventure Island Graphic Request

Wouldn't this be similar to your request?
Spoiler
7 Sep 2016, 14:52
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 517

### Re: Don't flood the Bully!

cool mini games. Hey your challanges are cool and awesome. :good: :good: :clapping: Thanks :) BTW, I accept suggestions for my challenges. However, I will not replicate challenges that are in NSMBU, or any other game; what I can do is create a new challenge based on the same concepts as those of on...
5 Sep 2016, 20:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 620

### [Graphic Request] NSMBU Goal Ring

Is there a sprite for the NSMBU Goal Ring, used in challenges?
If not, could someone make it for me?
Spoiler
4 Sep 2016, 19:47
Forum: Ideas & Suggestions
Topic: Secondary Flagpole
Replies: 2
Views: 232

### Re: Secondary Flagpole

The problem is that if you set a path to be opened up only if you reach the flagpole in the previous level, as there is currently no 2nd flagpole, all paths with the "Level Exit" parameter in the World Editor set to "SMB Exit" will open up; adding a secondary flag could let you o...
4 Sep 2016, 19:28
Forum: Ideas & Suggestions
Topic: Secondary Flagpole
Replies: 2
Views: 232

### Secondary Flagpole

A 2nd flagpole, serving for secret exits, like in the NSMB series, would be good. It might also be given another color (I think red would fit good, as most of secret-exit flags in NSMB games are red).
4 Sep 2016, 0:54
Forum: Ideas & Suggestions
Replies: 7
Views: 282

Yup, I think lives should be writable, as well as the coin count and the score.
4 Sep 2016, 0:37
Forum: Ideas & Suggestions
Replies: 7
Views: 282

No, since the value of lives, sysval(PlayerHealth) is a read-only variable, so you can read its value but you can't change it.
3 Sep 2016, 20:32
Forum: Ideas & Suggestions
Replies: 7
Views: 282

I've also thought about being able to give the player infinite lives; this could be used for very hard episodes, or games based on challenges.
1 Sep 2016, 12:52
Forum: Levels
Topic: Don't flood the Bully!
Replies: 5
Views: 517

### Don't flood the Bully!

Here's my third challenge, which I called Don't flood the Bully! Screenshot: http://i66.tinypic.com/1z3nkg7.png The goal is to avoid a Bully during 30 seconds. You must avoid touching the Bully at all, as even stomping him or spin-jumping on him would kill you: http://i64.tinypic.com/2vmugxk.png You...
1 Sep 2016, 12:14
Forum: Levels
Topic: [Judge Needed] The Airship Gold Rush
Replies: 5
Views: 421

### Re: [Judge Needed] The Airship Gold Rush

Well, I think I'll make a kind of episode based on these challenges. I'll start a poll on the next level I'll post.