Posts by Super Mario Player

by Super Mario Player
2 Oct 2016, 19:55
Forum: TeaScript
Topic: [Solved] Put a certain NPC in a block
Replies: 4
Views: 449

[Solved] Put a certain NPC in a block

Is it possible to put an NPC in a block via TeaScript? Because when I type a certain number as the value of Block(id).advset, it puts the same number of coins in the block instead of putting the NPC with this type ID.
by Super Mario Player
1 Oct 2016, 19:42
Forum: Ideas & Suggestions
Topic: Special Event: Screen Freeze
Replies: 1
Views: 271

Re: Special Event: Screen Freeze

That's an excellent idea :good: I've tried to script that, but I rage-quitted before I had even finished, and I was forced to suspend my first project because of that :cry: I really hope it's gonna be added in the next version
by Super Mario Player
1 Oct 2016, 8:24
Forum: Script requests
Topic: [Request] Boomerang Mario
Replies: 6
Views: 806

Re: [Request] Boomerang Mario

TheCreator520 wrote:Which power-up would you like to replace ?
I think the best would be to replace Hammer Mario.
by Super Mario Player
30 Sep 2016, 19:47
Forum: Script requests
Topic: [Request] Boomerang Mario
Replies: 6
Views: 806
  • 1

[Request] Boomerang Mario

Is there a way to make a Boomerang Mario via TeaScript? And if it is, how should I do it?
Thanks in advance! :)
by Super Mario Player
30 Sep 2016, 8:26
Forum: Script submission
Topic: [Tea-Script] Boost Blocks
Replies: 3
Views: 1495

Re: [Tea-Script] Boost Blocks

don't work in custom size of the level, help me :SOS: What does not work, can you be a little more precise? EDIT: Do you mean it works only in the first screen of the level? Then, make sure you have created a 'Click Script' type liquid and it is not in the 'Default' layer but in the layer 'Att-Scre...
by Super Mario Player
28 Sep 2016, 21:49
Forum: Ideas & Suggestions
Topic: My list of suggestions
Replies: 2
Views: 224

Re: My list of suggestions

I've thought of a few suggestions to make SMBX 1.4 even better: 1- Let you choose the condition for a locked door Currently, you can only make doors that will unlock when you bring a key to the door, or when you have the required number of stars: that's good but it would be even better if we could ...
by Super Mario Player
28 Sep 2016, 18:54
Forum: Ideas & Suggestions
Topic: My list of suggestions
Replies: 2
Views: 224
  • 2

My list of suggestions

I've thought of a few suggestions to make SMBX 1.4 even better: 1- Let you choose the condition for a locked door Currently, you can only make doors that will unlock when you bring a key to the door, or when you have the required number of stars: that's good but it would be even better if we could c...
by Super Mario Player
26 Sep 2016, 10:25
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 280

Re: Set the form of the player after death

Lx Xzit wrote:Yes, you can use global variables
Why didn't think of that? Thanks BTW. I'll try that ASAP.
by Super Mario Player
25 Sep 2016, 23:06
Forum: Bug reports
Topic: Big problem with the hudset function
Replies: 0
Views: 185

Big problem with the hudset function

I've just reopened the Donut Blocks Challenge level, and I noticed that the custom HUD created with the function hudset didn't show up :mad: But I didn't even change anything, except renaming the lvl files and the folder with their graphics in (BTW, I also tried to put the custom font NPC in the sam...
by Super Mario Player
25 Sep 2016, 21:17
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 280

Re: Set the form of the player after death

Yoshi021 wrote:You could try level-start if it's a stand-alone level...
But there is no way to know whether the player has died before...
by Super Mario Player
25 Sep 2016, 20:56
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 280

Re: Set the form of the player after death

I don't think there is an auto-run event that runs after the player's death, so I can't tell whether it is possible.
by Super Mario Player
25 Sep 2016, 18:57
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 280

Set the form of the player after death

I think we should be able to set whether the player should be Small Mario, Super Mario or something else after they die.
by Super Mario Player
24 Sep 2016, 23:39
Forum: Ideas & Suggestions
Topic: Ice Ball ideas
Replies: 5
Views: 273

Re: Ice Ball ideas

I think that would be too vicious, as this would render the player defenseless, and if the level contains too many enemies, the player could be unfairly killed without being able to do anything, while he only got hit once in the first place :no: But that's my point of view, if you'd like it to be a...
by Super Mario Player
24 Sep 2016, 17:19
Forum: Ideas & Suggestions
Topic: Ice Ball ideas
Replies: 5
Views: 273

Re: Ice Ball ideas

I think that would be too vicious, as this would render the player defenseless, and if the level contains too many enemies, the player could be unfairly killed without being able to do anything, while he only got hit once in the first place :no: But that's my point of view, if you'd like it to be ad...
by Super Mario Player
21 Sep 2016, 16:25
Forum: Script submission
Topic: [Tea-Script] Boost Blocks
Replies: 3
Views: 1495
  • 2

[Tea-Script] Boost Blocks

This script allows you to use the Boost Blocks from NSMBU. 183651677 https://youtu.be/wrMI5KKsvlc This is quite complex and it uses five scripts slots in total, 8 variables (2 of them can be given custom values) and one 'Click Script' liquid. You need custom graphics for the Boost Blocks; you can us...
by Super Mario Player
21 Sep 2016, 12:49
Forum: TeaScript
Topic: Question about the function NCreate
Replies: 0
Views: 246

Question about the function NCreate

The arguments for NCreate are id, x, y, sx, sy, advset, cdata.
But what does cdata stand for? What does it mean and what does it allow me to do with it?
by Super Mario Player
18 Sep 2016, 14:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 8456
  • 1

Re: SMBX 38A Easter Egg Minigames

I've just found another game: Nope, actually it's the 'Letters 128m' minigame (IDN 13) 1- In the World Editor, open the 'Settings' tab 2- Go to the 'Cheat codes' options 3- There might be a text box with the text 'Regiditiscool (Dynamic)' over it, and a 'Get' button on the right. Click the said but...
by Super Mario Player
17 Sep 2016, 16:27
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 4261
  • 1

Re: TeaScript Index

Thanks :) It's gonna help me for my Boost Block Script, which I need for my episode :good:
by Super Mario Player
17 Sep 2016, 15:59
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 4261

Re: TeaScript Index

I've got a question: does the function Keypress return the coordinates of the mouse pointer relative to the screen's system of coordinates, or relative to the level's?
by Super Mario Player
17 Sep 2016, 13:16
Forum: Projects
Topic: The Fortress of Challenges
Replies: 2
Views: 553

Re: The Fortress of Challenges

GamingTv wrote:Good Luck
Thanks :)

Go to advanced search