Posts by Squishy Rex

by Squishy Rex
26 Nov 2015, 14:32
Forum: Announcments
Topic: An announcement regarding SMBX 1.4.1
Replies: 4
Views: 3449
  • 1

Re: An announcement regarding SMBX 1.4.1

It is what it is, I don't think we should dwell on that point considering we can talk about 1.4.1 here till the cows come home. Besides, it's early days anyway. Once Wohlstand and Kevsoft work their magic to iron out the few major issues that need to be addressed 1.4.1 will be great. People have wai...
by Squishy Rex
25 Nov 2015, 9:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87468
  • 1

Re: SMBX-38A - Discussion Thread and Downloads

I know I disappeared for a while, but if this thing is legit, I'd love it if someone could post some images of the NPC or World Map tabs to see what they've added so far. I'd take a look myself, but I don't have much time to play with PGE or SMBX at the moment because of work. The video in my first...
by Squishy Rex
24 Nov 2015, 15:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87468

Re: SMBX-38A - Discussion Thread and Downloads

I know I disappeared for a while, but if this thing is legit, I'd love it if someone could post some images of the NPC or World Map tabs to see what they've added so far. I'd take a look myself, but I don't have much time to play with PGE or SMBX at the moment because of work.
by Squishy Rex
20 Oct 2015, 14:15
Forum: Troubleshooting
Topic: Major Problem with the PGE Editor
Replies: 10
Views: 1556

Re: Major Problem with the PGE Editor

K-leb wrote:What kind of properties can be edited?

Correct me if I'm wrong Wohlstand, but if I remember correctly it had to do with parallax scrolling and a few other things.
by Squishy Rex
20 Oct 2015, 14:13
Forum: Introductions
Topic: K-leb Here
Replies: 8
Views: 2761

Re: K-leb Here

Hey, welcome back K-leb! I haven't seen you around since before Cloud's forum shut down. Nice to see your back again. ;-)

Also, you're telling me that "Dollarydoos" thing was legit? I heard about it, but I didn't think it was serious. First there was iSnack 2.0 and now there's this....
by Squishy Rex
8 Sep 2015, 10:23
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811

Re: Ideas & Suggestions for future versions of PGE

I agree, it would be nice to be able to place a Block Train into the level and have it just work like a default NPC instead of writing up a ton of events. Most of those I remember well from NSMBX's development, and to be able to implement them would be great, especially the ones regarding cheats and...
by Squishy Rex
12 Jul 2015, 2:00
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811
  • 1

Re: Ideas & Suggestions for future versions of PGE

Here's a concept in regards to Yoshi: http://i.imgur.com/MQ6nSUx.png Basically it is thought that in SMA4, when Yoshi ate a Giant Shell he would spit one Giant Fireball instead of the three smaller diverging ones. This was never implemented in SMA4 of course as we know, however, it is quite a cool c...
by Squishy Rex
1 Jun 2015, 11:55
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36414

Re: Engine/Editor Screenshots Thread

I always wanted PGE Editor to have an NPC group for dummy NPCs I discovered year ago. Today I saw Wohlstand's post about how to do it and since Wohlstand haven't included them in original PGE Editor, I finally could revive my dream: http://bin.smwcentral.net/u/24573/pge_toolbox_hack.png Yes, I mana...
by Squishy Rex
21 May 2015, 9:23
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30821

Re: Kill the Beetle!

But the beetle is full from the Super Sticky Cheese Pizza it ate.

I use the beetle as an ice puck.
by Squishy Rex
21 May 2015, 9:18
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

Hello everyone, woshland I have to ask you something, but in a future structure openworld 2d (Terraria example), you may have for the project? Because I would have ideas, but with smbx I feel limited in building what. :SOS: Nothing like that has been planned as of yet, but in future builds, namely ...
by Squishy Rex
12 May 2015, 7:29
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30821

Re: Kill the Beetle!

I give the Beetle an oxygen tank.

I use the beetle as a bowling ball.
by Squishy Rex
4 May 2015, 11:20
Forum: Introductions
Topic: Hi
Replies: 4
Views: 1089

Re: Hi

Hi 8bitmario, welcome to our forums.
by Squishy Rex
30 Apr 2015, 12:54
Forum: Characters & Stories for future games
Topic: [Story] Dream Gardens
Replies: 10
Views: 7968

Re: [Story] Dream Gardens

Thanks Veudekato, the sprites currently use a combination of the SMW and YI palettes to help give the game a more vibrant appearance. Hopefully soon though, I will settle for a final palette. I've got plenty more sprites and things on the way so stay tuned.
by Squishy Rex
30 Apr 2015, 12:51
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 70
Views: 20097

Re: Translating Moondust Project into other languages

I've just been fixing a few of the spelling errors in the English configs. Hopefully I should have them ready to go pretty soon.
by Squishy Rex
30 Apr 2015, 12:50
Forum: Project name
Topic: What's a suitable name for my cat mascot?
Replies: 25
Views: 7215

Re: What's a suitable name for my cat mascot?

Sounds good, I quite like the name Gyro actually, it sort of fits well with a technological theme.
by Squishy Rex
27 Apr 2015, 7:43
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30821

Re: Kill the Beetle!

But the dump is closed.

I insert the Beetle into the Evolvo-Ray when it rejects Crash.
by Squishy Rex
24 Apr 2015, 13:29
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 30821

Re: Kill the Beetle!

The beetle misses the centre of the earth and ends up in China.

I use the beetle as a Frisbee.
by Squishy Rex
24 Apr 2015, 13:25
Forum: Introductions
Topic: Hi! :D
Replies: 5
Views: 1188

Re: Hi! :D

Welcome LifeMushroom! It's good to see another new member join our board. I've been past your forum a few times and I've been meaning to register. Anyway, I hope you have a great stay and enjoy yourself. Also thanks for becoming an affiliate, it means a lot to us and the dev team. ;-)
by Squishy Rex
24 Apr 2015, 13:14
Forum: Characters & Stories for future games
Topic: [Story] Dream Gardens
Replies: 10
Views: 7968

Re: [Story] Dream Gardens

Thanks guys, I appreciate the comments. Also here's an update, it includes a few new enemies, a few updated enemies and some other miscellaneous stuff. http://i.imgur.com/J6SeCJQ.png There's Manticraw (Manticore + Crawdad/Lobster) Scuba (Red Fish) Snorkel (Green Fish) Huff n' Puffer(Blue Fish) Kaibo...
by Squishy Rex
19 Apr 2015, 3:27
Forum: Characters & Stories for future games
Topic: [Story] Dream Gardens
Replies: 10
Views: 7968
  • 3

[Story] Dream Gardens

http://i.imgur.com/iCknSvP.png "Imagination will often carry us to worlds that never were. But without it, we go nowhere." - Carl Sagan Dreams Gardens is a game created by me (Squishy Rex), as a tribute to all of my favourite childhood games. Games that help gave me the power to imagine a...

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