Posts by Squishy Rex

by Squishy Rex
13 Jun 2014, 5:49
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811

Re: Ideas & Suggestions for future versions of PGE

Okay, here's a small suggestion I think would make a cool addition to the Transport NPCs. This was originally in the Cool Screenshots for SMBX on the old NSMBX Forums and users were discussing ways on how to implement it, though no-one could come up with a good NPC replacement. It was dubbed the Koo...
by Squishy Rex
18 Apr 2014, 3:07
Forum: Moondust Project
Topic: List of NPCs SMBX 1.3 does not include
Replies: 11
Views: 4867

Re: List of NPCs SMBX 1.3 does not include

Veudekato: This isn't a list of what I want, it is just a full list of what SMBX does not already have to offer and what could be considered for addition. Though don't get me wrong, if we could add everything on that list, it would be by far the most superior Mario Editor around. There is only a few...
by Squishy Rex
17 Apr 2014, 16:47
Forum: Moondust Project
Topic: List of NPCs SMBX 1.3 does not include
Replies: 11
Views: 4867
  • 2

List of NPCs SMBX 1.3 does not include

The title may be a little hard to understand, but what I have done is, is make a list of NPCs that is not in SMBX 1.3. This covers SMB1, SMB2 Japan, SMB2 USA, SMB3, SMW, SMA and SMA4. This list could be used in later development of the engine/editor as a checklist to make possibly a complete NPC ban...
by Squishy Rex
17 Apr 2014, 16:36
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

Ah thanks Wohlstand. :)
by Squishy Rex
17 Apr 2014, 13:47
Forum: Graphics (SMBX General)
Topic: Game Manual Official Artworks (Sprited) Update
Replies: 2
Views: 1065

Re: Game Manual Official Artworks (Sprited) Update

Boo: Yes, I can make a better version.
Bob-Omb USA: Yes it is from SMB2, I just named it that way because there are two different Bob-Ombs in the pack.
Pokey: Lol, it does!

Thanks Veudekato. :)
by Squishy Rex
17 Apr 2014, 13:45
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

Can someone link me to the Qt5Network.dll object please, I've downloaded Pre-Alpha 0.6, however this was missing. It comes up with the following message: "The program can't start because Qt5Network.dll is missing from your computer. Try reinstalling the program to fix this problem." It wou...
by Squishy Rex
17 Apr 2014, 7:04
Forum: Graphics (SMBX General)
Topic: Game Manual Official Artworks (Sprited) Update
Replies: 2
Views: 1065
  • 0

Game Manual Official Artworks (Sprited) Update

It's back! And now there's 102 different sprites to use in your games. Their best use being Easter Eggs of course among others, and all bar 3 or 4 replace BGOs, though not all can be used together as same replace the same file. There are sprites from Mario Bros, SMB1, SMB2, SMB3, SMW, SML, SML2, NSM...
by Squishy Rex
5 Apr 2014, 16:56
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811
  • 2

Re: Ideas & Suggestions for future versions of PGE

I would agree with what has been suggested, though I would have a few small things to add, mainly for a more pleasing visual effect though: - Toggle Weather Events (Rain, Heavy Rain, Thunder Storm or even Wind like in NSMBWii) - As for a Timer have it as more an optional thing, in case (like me) peo...
by Squishy Rex
1 Apr 2014, 16:39
Forum: Moondust Project
Topic: GitHub repository is Open!
Replies: 14
Views: 4094

Re: GitHub repository is Open!

This is incredible, I can't believe how quickly you're machining through this. I've d-loaded 0.0.3 and it seems very professional and everything seems to work right, meaning i haven't found any bugs. Also, I've been meaning to ask, but will you have the ability to alter Block and BGO sizes like NPCs...
by Squishy Rex
26 Mar 2014, 17:29
Forum: Characters & Stories for future games
Topic: [Story] Gadget the Gearoid
Replies: 10
Views: 4528
  • 2

[Story] Gadget the Gearoid

Here's my idea for the new engine's main character. Gadget (Replaces Mario) Gadget is a small robot known as a Gearoid. He is one of the last Gearoids left in Momentropolis ( a world set inside a massive clock-like machine). Many of the Gearoids have disappeared, ever since the Uchuujin showed. Gadg...
by Squishy Rex
25 Mar 2014, 13:47
Forum: Moondust Project
Topic: GitHub repository is Open!
Replies: 14
Views: 4094

Re: GitHub repository is Open!

Sorry I've been gone for a while, but honestly, the new editor is looking really good so far. As Veudekato said, the icons look nice and fresh too.
by Squishy Rex
26 Feb 2014, 14:42
Forum: Art Board
Topic: Squishy Rex's Sprites & MFGG Submissions
Replies: 5
Views: 4910
  • 2

Re: Squishy Rex's Sprites & MFGG Submissions

Thanks guys, and yes I forgot the Yellow Shoe for Mario, but that will be added soon enough, I just need to finish the Toad Suits and I can start Luigi.
by Squishy Rex
26 Feb 2014, 10:56
Forum: Art Board
Topic: Squishy Rex's Sprites & MFGG Submissions
Replies: 5
Views: 4910

Squishy Rex's Sprites & MFGG Submissions

Here I'll post most of my MFGG sheets (accepted and declined) and other sprites I make. Please feel free to give criticism! Exclusive Sheets: (Get them now before they hit MFGG!) http://i.imgur.com/FavfeDd.png http://i.imgur.com/A7ZW0tL.png http://i.imgur.com/iNOQshA.png http://i.imgur.com/Kh15ncg.p...
by Squishy Rex
26 Feb 2014, 10:36
Forum: Introductions
Topic: A wild Dinoroar appeared....
Replies: 4
Views: 1030

Re: A wild Dinoroar appeared....

Thanks for the warm welcome guys, I hope I'll enjoy my stay! :)
by Squishy Rex
26 Feb 2014, 10:34
Forum: Graphics (SMBX General)
Topic: Squishy Rex's CGFX Pack v1.7
Replies: 10
Views: 10130

Re: Squishy Rex's CGFX Pack v1.7

Unfortunately, no, that can't be fixed unless they are heavily edited. In SMBX there is a maximum height limit to characters in pixels. I believe it is about 40 or so, after you reach that limit or go over it, SMBX compensates by moving the playable down by the number of pixels over limit. Basically...
by Squishy Rex
24 Feb 2014, 14:49
Forum: Graphics (SMBX General)
Topic: Squishy Rex's CGFX Pack v1.7
Replies: 10
Views: 10130
  • 3

Squishy Rex's CGFX Pack v1.7

http://i.imgur.com/wRjtwQm.png Here's a Christmas gift from me to you all, v1.7 is now out and ready to go. There's plenty of stuff to sink your teeth into, although with your first point of call really should be the SMB1 folder. There's a ton of 8-bit enemies in every available NES palette. You'll...
by Squishy Rex
24 Feb 2014, 14:47
Forum: Graphics (SMBX General)
Topic: The NEW SMBX CGFX Pack
Replies: 25
Views: 14724
  • 6

The NEW SMBX CGFX Pack

Here it is, the update you’ve been waiting for since 2011, The NEW SMBX CGFX Pack is now available for download. Over the course of nearly 18 months, I have been revamping the old 3.1 update and adding tons of new content. So let’s get on with the info you’ll need: Changes: This new update refines t...
by Squishy Rex
24 Feb 2014, 14:40
Forum: Introductions
Topic: A wild Dinoroar appeared....
Replies: 4
Views: 1030
  • 1

A wild Dinoroar appeared....

Hey guys, for those of you who don't know, I'm Squishy Rex and I'm a GFX Designer for SMBX. I'll post some of my stuff later on probably.

So, uh... see you guys round the forums! :)

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