Posts by Sambo

by Sambo
30 Jun 2014, 21:46
Forum: Troubleshooting
Topic: Foreground BGOs don't render properly
Replies: 7
Views: 1001

Re: Foreground BGOs don't render properly

So what number should I set it to so it will be on top?
by Sambo
29 Jun 2014, 9:26
Forum: Troubleshooting
Topic: Foreground BGOs don't render properly
Replies: 7
Views: 1001

Re: Foreground BGOs don't render properly

I tried some other levels, and it looks like most of the foreground BGOs are rendering behind blocks.

Also, I don't know how the sorting priority thing works. Will you please explain it to me?
by Sambo
28 Jun 2014, 8:51
Forum: Troubleshooting
Topic: Foreground BGOs don't render properly
Replies: 7
Views: 1001

Foreground BGOs don't render properly

I opened an SMBX level in PGE and I noticed that the foreground BGOs are always rendered behind blocks, when they are rendered in front of blocks in SMBX.
by Sambo
28 Jun 2014, 3:12
Forum: Projects
Topic: Mario & the 7 Orbs (DEMO 2.0)
Replies: 0
Views: 2890
  • 1

Mario & the 7 Orbs (DEMO 2.0)

http://s18.postimg.org/ga35goe89/logo.png Demo 2.0!!! That's right, folks. It's finally ready! In order to play this demo, you must have LunaLua 0.7.0.1 or greater installed. In addition, you need the Encrypt, Bitwise and Multipoints libraries (I'm pretty sure these are all included in the download...
by Sambo
28 Jun 2014, 1:27
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99820

Re: Ideas & Suggestions for future versions of PGE

1) Made loading capacity limit for aircrafts (As clown car), I.e. if too many objects stay on them, It will be fall down while player don't drop excess items/enemies, stays on aircraft. 2) If aircraft fall with too fast speed, it will explode. 3) Also possible to break aircraft (Example, if bullet ...
by Sambo
27 Jun 2014, 4:06
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99820
  • 2

Re: Ideas & Suggestions for future versions of PGE

There should be sections in the world map. It's annoying to have to make the whole world map in 1 giant section. Block collision should work like in SMW, where you can jump through the bottom of slopes. This way you could make blocks that were like the sizeable blocks in SMBX, but with slopes in them.

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