When I use LunaTester, the first test works just fine, but then the thread stays busy forever, and I have to terminate it before it can be used again. I have LunaLua v0.7.3.1 and SMBX 1.3.0.1.
I just downloaded the newest version from your GitHub repo, and it works now. It seems that the message box override is enabled by default in this version. Also, it isn't displaying message boxes quite right: 2016-12-26_11_13_12.png The text is overlapping the borders. It looks kinda funky. Edit: Ho...
Textblox is giving me the following error when I talk to an NPC: textblox.PNG What I really don't understand is that I never loaded Textblox, so why is it even running? I checked all the APIs I have loaded, and none of them load Textblox. I have LunaLua v. 0.7.3.1, which is the same as the LunaLua f...
Apparently, functions that run in onStart are skipped in APIs if you launch using LunaTester. Here is my test: function onStart() i = 0 assert(false, "Function not skipped") end function onDraw() Text.print("Value: " .. i) end It should give me the error, "Function not skipp...
I figured it out like 5 minutes after my post. The problem was singling out the ones that had a "-". Searching for that character didn't work. It must be a search syntax character or something (like the "-" on the Google search engine). Anyway, I don't know what is causing this r...
I just updated, and the problem didn't go away. Does it have something to do with these weird extra mask images that appeared for some reason, maybe?: weird mask files.PNG This is really irritating, actually. Their names are so similar that I can't single them out for deletion with a search. The onl...
After I updated the PGE editor and the SMBX-Int config pack, there started to be black and white pixels filling the part of a BGO that was not replaced by an image. This is probably really confusing to read, so here is a picture: BGO issue.PNG This image is a PNG, and it is smaller than the original...
I just got the SMBX Integration config, and PGE still won't launch a test correctly. I press "Test in SMBX" and SMBX launches to its splash screen. When the editor starts up, the level doesn't open, and the LunaTester thread stays busy. Then, I terminate the thread, and SMBX closes. Is the...
This looks like it should work. You don't need to change the collision fields, though. Those fields are collision flags, meaning they would only be true if the NPC was colliding with a block. Setting them to false for one frame is really pointless. In fact, messing with the collision flags at all is...
There should be configurable hotkeys in the editor, using a system similar to this feature in GIMP: hotkey config.PNG This is a list of various functions of the program, and a hotkey can be set for any of them. To set a hotkey, all you do is click under "shortcut" for the function you want...
You said that PGE will eventually have plugin support, and I was wondering what could be done with this system. Would it be possible to create a "virtual" object type in the editor? More specifically, would I be able to add the ability to construct custom collider objects within the editor...
That looks like it should turn Birdo's eggs into Rinkas. It may be a bit buggy though, since it doesn't change the size of the NPC or the number of frames it has. Have you tested this?
There is an obscure feature in Windows that allows users to give a folder a custom icon. I was literally the only person I've "met" on the SMBX Forums who used it for my episode folder. It was just supposed to be an extra little touch for my episode. Until it broke an API. For some reason,...
I have no idea what you're talking about, but I guess you know what you're doing. So, if PGE is supposed to be compatible with SMBX, are we going to keep the really screwy layer-movement system where you have to use speed values like 1.96923 to get the layer to be in the right place at the right tim...
There should be a function Layer:move(speedX, speedY). I know it is possible to change the layer's movement by changing its fields, but for me, it would be easier to tell what's going on if I could set the speed in this way. Also, I just have a question about the Lua language in general: If "mo...
If I create 2 tilestsets, then give them the same name, they can both still be used, but when I try to edit them, they will all open the first tileset made that had that name. Perhaps you could change the system so it grabs the tileset based on the file, not the name. Or, maybe you just prevent user...
There's another issue, but with PNG2GiFs. It creates mask files for worldmap tiles. This isn't really necessary, because there aren't any tiles that have masks.