Posts by Roach

by Roach
7 Jan 2017, 23:35
Forum: Graphic Submissions
Topic: Mario 64 Castle (Animated)
Replies: 7
Views: 1190

Re: Mario 64 Castle (Animated)

ShadowGoomba24 wrote:Also....do i have to give credits?
Nah I don't really care about that stuff, however someone did design that castle (I just don't know who).

I only cut around it for a transparent background cause I couldn't find it like this. Even less with animated flags :)

So as you wish
by Roach
6 Jan 2017, 0:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Roach's Media Thread
Replies: 5
Views: 531
  • 1

Re: Roach's Media Thread

Here's one more :) I just finished making this level

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=j2wZ9b0_Ess

by Roach
9 Dec 2016, 23:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Roach's Media Thread
Replies: 5
Views: 531
  • 1

Re: Roach's Media Thread

Another level I have created :) I hope you like (game coming soon)

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=iLNB9cW8dlM

by Roach
1 Dec 2016, 23:43
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Roach's Media Thread
Replies: 5
Views: 531
  • 1

Re: Roach's Media Thread

Goku wrote:Excellent levels, :)
Thanks so much :)
by Roach
10 Nov 2016, 19:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Roach's Media Thread
Replies: 5
Views: 531
  • 3

Re: Roach's Media Thread

Here's another level I made :)
Not yet available, but a new thread will be made when the episode comes out :)

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=Gsl8tcIHwvE

by Roach
7 Nov 2016, 22:47
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Roach's Media Thread
Replies: 5
Views: 531
  • 3

Roach's Media Thread

Gonna use this thread to post screenshots and/or videos of my projects. I hope you all enjoy and FEEDBACK is always appreciated :) I do not have a name for my game yet but here's a video of World 7/Level 2 of my 9 world game I am working on. https://www.youtube.com/watch?v=CtNNxoFblaA
by Roach
2 Nov 2016, 14:52
Forum: Graphic Submissions
Topic: Mario 64 Castle (Animated)
Replies: 7
Views: 1190

Re: Mario 64 Castle (Animated)

- TIP: Try and place everything else in your level before the castle, as you will frequently keep selecting the castle when trying to move somethino else. well you can just make a layer name castle and make it diseppear so you can move the npcs/backgrounds/blocks Funny you should mention, it's what...
by Roach
22 Oct 2016, 20:21
Forum: Graphic Submissions
Topic: Custom Frog Suit Icon
Replies: 1
Views: 623
  • 1

Custom Frog Suit Icon

Since the 90's this has been buggin' me. The Frog Suit Icon does not match the actual suit on Mario and Luigi.

So I made one that does and thought that maybe some of you would enjoy it like I do. And if not, it's all good :)

Spoiler
Image

DOWNLOAD

Enjoy :)
by Roach
22 Oct 2016, 4:04
Forum: Graphic Submissions
Topic: Mario 64 Castle (Animated)
Replies: 7
Views: 1190

Re: Mario 64 Castle (Animated)

I appreciate it man :) Thank you for taking the time to give your feedback :)
by Roach
19 Oct 2016, 16:14
Forum: Graphic Submissions
Topic: Mario 64 Castle (Animated)
Replies: 7
Views: 1190
  • 1

Mario 64 Castle (Animated)

Hey guys, This is the original background (Credit: Zephyr). http://puu.sh/rOfyx/bbc545af70.png This background has the Princess Peach Castle from Mario 64 but I was not a fan of the background used nor was I a fan of it having to be locked in the background so you can't really interact with the cast...
by Roach
15 Oct 2016, 2:58
Forum: Ideas & Suggestions
Topic: [Suggestion] Player Ground Pound
Replies: 8
Views: 514

Re: [Suggestion] Player Ground Pound

Lx Xzit wrote:-snip-

+1 to this :clapping:
by Roach
15 Oct 2016, 2:22
Forum: Ideas & Suggestions
Topic: [Suggestion] Player Ground Pound
Replies: 8
Views: 514

Re: [Suggestion] Player Ground Pound

I think the biggest problem is the lack of graphics. Being a new feature for the players overall, it must be compatible with all the players and all the power-ups, that means 5438A38A would need a lot of custom sprites... Well, there is a way to work around this. Instead of having a graphic that fl...
by Roach
15 Oct 2016, 0:47
Forum: Ideas & Suggestions
Topic: [Suggestion] Player Ground Pound
Replies: 8
Views: 514

Re: [Suggestion] Player Ground Pound

Alvespires wrote:Yeah But of Course,It can be turned off to not break existing levels.
Absolutely. Kind of like the wallkick. We must manually add the feature to each level. This would be the same.
by Roach
14 Oct 2016, 5:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 11307
  • 2

Re: Screenshot Thread 38A

Might as well contribute to the thread :) Screenshots of a few different levels in different worlds. Currently making a full game with 8 worlds with 4 levels per world in a Mario 64 style (Castle + Paintings) World 6 - Level 1 https://i.imgur.com/5KqaFOf.jpg World 7 - Level 1 https://i.imgur.com/f3S...
by Roach
13 Oct 2016, 16:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: After collecting Star Coins
Replies: 5
Views: 547

Re: After collecting Star Coins

For me, when you collect all 3 star coins in a level, a special BONUS door opens at the end of the level. Once you enter, it looks like a bonus room where you get a powerup + 1 up + a Star :)

It's my way to reward a player for collecting them.
by Roach
13 Oct 2016, 16:00
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: STAR COINS PROBLEM
Replies: 7
Views: 821

Re: STAR COINS PROBLEM

Why do we collect Star Coin? What should they do with it. What is it for? I mean eh? If you colleted 5 star coins, Can you use it in the world map or in the level For me, when you collect all 3 star coins in a level, a special BONUS door opens at the end of the level. Once you enter, it looks like ...
by Roach
13 Oct 2016, 6:46
Forum: Ideas & Suggestions
Topic: [Suggestion] Player Ground Pound
Replies: 8
Views: 514
  • 2

[Suggestion] Player Ground Pound

Being able to Ground Pound - This would be awesome to have. This ability would break straight through any breakable bricks and kill enemies of course. And maybe, you get a coin (money) every time you kill an enemy with a ground pound. http://www.space.ca/wp-content/uploads/2016/01/Super-Mario-64-4-1...
by Roach
10 Oct 2016, 1:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 793
Views: 308029

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

Thank you so much 5438A38A for your hard work. This patch as stated above, this has fixed xinput :)

Anyone have any idea what else has been patched and why there are never release notes with patches?
by Roach
9 Oct 2016, 6:01
Forum: Script submission
Topic: [Tea-Script] Snow Effect
Replies: 2
Views: 1628

Re: [Tea-Script] Snow Effect

This is a great script and works great. Still a newb here: I am trying to figure out how to stop it. When I start my level, the snow is there. But when I enter a pipe into an underground part of my level (warp there) where snow should not fall, there is still snowfall. How can I make this script sto...
by Roach
5 Oct 2016, 14:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 793
Views: 308029
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

Just wanted to thank you guys for continuously working on SMBX. This latest patch (1.4.3 patch 5) is great :D

So thank you for the hard work. Can't wait for the next update!

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