Posts by Prado

by Prado
21 Oct 2016, 18:48
Forum: Bug reports
Topic: Ncreate parameters
Replies: 7
Views: 488

Re: Ncreate parameters

.advset is the advanced setting number of an npc , for example , if you place a flying koopa and don't change it's variantion , it'll jump and the .advset of the flying koopa is 1 . But if you open the advanced setting window of the flying koopa and turn "Jump" to "Chase" , the ...
by Prado
20 Oct 2016, 22:58
Forum: Bug reports
Topic: Ncreate parameters
Replies: 7
Views: 488

Re: Ncreate parameters

Still didn't help... I already read the help file
by Prado
20 Oct 2016, 0:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 25
Replies: 822
Views: 653462

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 25

What are the last 2 parameters of Ncreate supposed to do:

Ncreate(... advset, cdata)

I'm reading the rotating flamethrower example, but without this info it's hard to understand.
by Prado
19 Oct 2016, 2:01
Forum: Bug reports
Topic: Ncreate parameters
Replies: 7
Views: 488

Ncreate parameters

What are the last 2 parameters of Ncreate supposed to do:

Ncreate(... advset, cdata)

I'm reading the rotating flamethrower example, but without this info it's hard to understand.
by Prado
17 Oct 2016, 23:56
Forum: Projects
Topic: Mario Forever in SMBX - New Update! 06/04/2019
Replies: 38
Views: 9493

Re: Mario Forever in SMBX - New Update! 06/04/2019

ShadowGoomba24 wrote:No i mean my pc became a little bit worse and i cant download anymore :(

If you can download SMBX, then you can download MF :/
by Prado
16 Oct 2016, 3:00
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 4109

LSpin angular speed measurement unit?

What is the measurement unit for the angular speed in LSpin(layerName, cx, cy, angularSpeed)?

Example, radians/sec
by Prado
16 Oct 2016, 2:19
Forum: Projects
Topic: Mario Forever in SMBX - New Update! 06/04/2019
Replies: 38
Views: 9493

Re: Mario Forever in SMBX - New Update! 06/04/2019

ShadowGoomba24 wrote:marii forever that's a cool game. I watched it gamplay it's was awesome
sadly I couldn't download it..but I can't look forward to see a remake

Didn't you find the download link? I can try to find for you even if I know that Softendo became an adware lair
by Prado
15 Oct 2016, 13:23
Forum: Bug reports
Topic: GFX expansion help
Replies: 0
Views: 208

GFX expansion help

I'm trying to have two colors for the npc-3(paragoomba), but I can't get the gfx expansion to work. What am I doing wrong? I should see the GFX expansion GUI in the editor, but this doesn't happen Here's the image I'm using: npc-3.png Nevermind, I discovered my problem. I forgot a checkbox in the ed...
by Prado
15 Oct 2016, 2:39
Forum: Script requests
Topic: [Request] Disable spinjump and slope sliding
Replies: 2
Views: 478

[Request] Disable spinjump and slope sliding

How to make a script to disable spinjump and slope sliding(preferably global script)?

I still didn't have time to learn Tea :/
by Prado
14 Oct 2016, 19:58
Forum: Bug reports
Topic: Runtime error 9: subscript out of range :SOS:
Replies: 4
Views: 658

Re: Runtime error 9: subscript out of range :SOS:

5438A38A wrote:You entered invalid data into event window.
I will filter these invalid input in next patch.
CrazyCrossway.lvl


Thanks for the future fix! You are the best :hi:
by Prado
14 Oct 2016, 3:53
Forum: Bug reports
Topic: Runtime error 9: subscript out of range :SOS:
Replies: 4
Views: 658

Re: Runtime error 9: subscript out of range :SOS:

I make no idea of the cause, so I'm just going to upload the level:

Crazy Crossway.rar
(508.88 KiB) Downloaded 73 times
by Prado
14 Oct 2016, 3:08
Forum: Bug reports
Topic: Runtime error 9: subscript out of range :SOS:
Replies: 4
Views: 658

Runtime error 9: subscript out of range :SOS:

I was editing my level, then I saved. When I returned to edit my level, I got this error:

error 9.png


The editor is opening other levels just fine. What happened to my level ???

:SOS: :SOS: :SOS: :SOS: :SOS: :SOS:
by Prado
13 Oct 2016, 13:21
Forum: Ideas & Suggestions
Topic: Please make a manual/tutorial/documentation for 1.4
Replies: 11
Views: 439

Re: Please make a manual/tutorial/documentation for 1.4

I read the document "scripting help" in the SMBX directory and I think that there's everything needed, considering that arrays can be unlocked in a minigame.
by Prado
13 Oct 2016, 1:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 194
Views: 62084

Re: SMBX-38A - Discussion Thread and Downloads

38a is working alone. He can't make everything that everyone wants so fast, but we know that every update will have something awesome!
by Prado
13 Oct 2016, 0:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 194
Views: 62084
  • 1

Re: SMBX-38A - Discussion Thread and Downloads

The first one, I don't know. I think it's broken in the latest patch because I remember that tool did something but I can't remember its function. Second one, is to place tilesets but the difference between the gray-quare tool and the yellow-square tool is that this, will self-conect the blocks bui...
by Prado
12 Oct 2016, 19:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 194
Views: 62084

Re: SMBX-38A - Discussion Thread and Downloads

What are those toolbar buttons marked in red meant to do?

Image
by Prado
12 Oct 2016, 16:51
Forum: Projects
Topic: Mario Forever in SMBX - New Update! 06/04/2019
Replies: 38
Views: 9493

Re: Mario Forever in SMBX - New Update! 06/04/2019

Does the checkpoint sign flash when activated?
by Prado
12 Oct 2016, 4:08
Forum: Ideas & Suggestions
Topic: Please make a manual/tutorial/documentation for 1.4
Replies: 11
Views: 439

Re: Please make a manual/tutorial/documentation for 1.4

But stuff like functions, structs, arrays, they are all here, right?

Bonus question: is it possible to implement a pseudo object orientation in Teascript, like we can implement in Lua?
by Prado
11 Oct 2016, 20:31
Forum: Ideas & Suggestions
Topic: Please make a manual/tutorial/documentation for 1.4
Replies: 11
Views: 439

Re: Please make a manual/tutorial/documentation for 1.4

Are there more complex stuff, like while, switch, or array?
by Prado
11 Oct 2016, 0:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Where could I find a SMBX 1.4.3 tutorial?
Replies: 6
Views: 516

Re: Where could I find a SMBX 1.4.3 tutorial?

Thanks for this! It is going to help a lot of people!

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