Posts by Pilzinsel64

by Pilzinsel64
12 Mar 2017, 11:46
Forum: Ideas & Suggestions
Topic: Special Layer: "Fake wall"
Replies: 2
Views: 407

Re: Special Layer: "Fake wall"

Why not just Layertype or Walltype for this, like in NSMBW-Editor?

Look:
Image
by Pilzinsel64
5 Mar 2017, 11:52
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 14521

Re: Super Mario Bros. X Online [v1.4.3]

Warning, there was a fan project like this called Grail Online. It was an online LOZ game in the style of LOZ: ALTTP. Nintendo went nuts over it and had it shut down due to legal issues so be careful . It would be best if you could use non nintendo graphics and allow smbx episodes but not make it s...
by Pilzinsel64
2 Mar 2017, 13:30
Forum: Script submission
Topic: Gold Flower (Beta v.0.2)
Replies: 11
Views: 6916

Re: Gold Flower (Beta v.0.2)

For this part of code ... if char(1).status = 7 then call FXCreate(147,char(1).X+Rnd*20-Rnd*12,char(1).Y+Rnd*48-Rnd*16,Rnd*2.9-Rnd*2.9,Rnd*2.9-Rnd*2.5,17,6,0,1,0) call FXCreate(147,char(1).X+Rnd*20-Rnd*12,char(1).Y+Rnd*48-Rnd*16,Rnd*2.9-Rnd*2.9,Rnd*2.9-Rnd*2.5,17,6,0,1,0) call FXCreate(147,char(1).X...
by Pilzinsel64
27 Feb 2017, 14:48
Forum: Ideas & Suggestions
Topic: Saveable variables
Replies: 0
Views: 253
  • 1

Saveable variables

I want a option wich enables that the selected variable will be saved at saving the game-state, so we can code things like "if the player entry this level the first time". https://i.gyazo.com/cbb904dfc7387c1f0b9f1794f1091a54.png https://i.gyazo.com/4c142d50391c0647e0e8d7c223598d06.png
by Pilzinsel64
27 Feb 2017, 12:13
Forum: Ideas & Suggestions
Topic: Ideas for new IPC-Commands [Request to 5438A38A]
Replies: 1
Views: 398

Ideas for new IPC-Commands [Request to 5438A38A]

I have some new ideas for new IPC-Commands. I made a short design. I know it isn't possible to take it over completly, but i hope you know, what i mean. Get Game-state: Get Used-Object-List: GGI|GOL It returns a list of used objects. Possible return-value: GGIGOL|*Block|*Background|*NPC * = the list...
by Pilzinsel64
25 Feb 2017, 12:29
Forum: Ideas & Suggestions
Topic: Suggestion for windows
Replies: 2
Views: 262

Re: Suggestion for windows

That's a brilliant Idea!
by Pilzinsel64
24 Feb 2017, 17:59
Forum: Bug reports
Topic: Global Custom Sounds Bug
Replies: 4
Views: 270

Re: Global Custom Sounds Bug

When I set up Custom Sounds in the Wolrd Map then SMBX crashes when I start level testing in the editor. In 1.4.3 the levels worked fine, but in 1.4.4 they crash SMBX when I start level testing in the editor. I haven't used the new sound editor yet, but my custom sounds I ported from 1.4.3 still wo...
by Pilzinsel64
23 Feb 2017, 19:27
Forum: Bug reports
Topic: Global Custom Sounds Bug
Replies: 4
Views: 270

Global Custom Sounds Bug

When I set up Custom Sounds in the Wolrd Map then SMBX crashes when I start level testing in the editor.
In 1.4.3 the levels worked fine, but in 1.4.4 they crash SMBX when I start level testing in the editor.
by Pilzinsel64
23 Feb 2017, 16:54
Forum: Ideas & Suggestions
Topic: Windows should be ToMost = True
Replies: 0
Views: 202
  • 1

Windows should be ToMost = True

I think all windows (exceptthe level window) should be TopMost=True because otherwise the windows go in the background of the level window.

Image
by Pilzinsel64
14 Feb 2017, 19:23
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 14521

Re: Super Mario Bros. X Online [v1.4.3]

Typos and all that stuff aside... don't you think instead of copying Mario Maker you should improve upon what it did? Like the 10 level limit, I don't really see much of a point in having that, especially since 3 episodes is potentially 100 times as much. The moderator system also is kind of a back...
by Pilzinsel64
9 Feb 2017, 17:46
Forum: Ideas & Suggestions
Topic: sysval(enablespininair)
Replies: 0
Views: 205

sysval(enablespininair)

A sysval wich enable/disable the spin while you're jumping. It's like in NSMBW and NSMBU.
Here a video, if you don't know what I mean.
by Pilzinsel64
6 Feb 2017, 21:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 14521

New logo

Now this project has a logo:
Image
Logo made by BroDute.
by Pilzinsel64
2 Feb 2017, 18:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX Magic Patcher (v1.1)
Replies: 8
Views: 6987
  • 4

SMBX Magic Patcher (v1.1)

With the SMBX Magic Patcher you create a patch of a SMBX-38A level file which can be apply on a other SMBX-38A files. This is usefull for scirpt submissions e.g. The SMBX Magic Patcher has a userfriedly GUI. It use a own file format: .plx (= SMBX Magic Level Patch). It supports .slp files (= SMBX Le...
by Pilzinsel64
21 Jan 2017, 14:54
Forum: Ideas & Suggestions
Topic: 1.4.4 editor features we need (not level features)
Replies: 3
Views: 376

Re: 1.4.4 editor features we need (not level features)

Just left click on the picture to select the NPC and right click to open the NPC Options:
Image
by Pilzinsel64
5 Jan 2017, 14:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 14521
  • 2

Re: Super Mario Bros. X Online [v1.4.3]

It is possible for 2-player online mode ? Like the 2 players to connect in something like server maybe with hamachi and then they can play together 1 episode/world. One of the player will host the world with a server like a hamachi and the other will connect to this server and like that they can pl...
by Pilzinsel64
2 Jan 2017, 13:31
Forum: Ideas & Suggestions
Topic: Stay at position after testing & Remember position when left section
Replies: 0
Views: 179

Stay at position after testing & Remember position when left section

SMBX should stay at the position where i stop testing the level (like in Super Mario Maker). SMBX also should remeber the last position when I left a section. Example: When I switch from the end of section 1 to section 2 and then back to section 1, I always have to scrool to the end of the section a...
by Pilzinsel64
2 Jan 2017, 13:21
Forum: Ideas & Suggestions
Topic: Resizeable Level Window in the Editor
Replies: 0
Views: 171

Resizeable Level Window in the Editor

I'd like a resizeable level/world window in the editor.
So I have a better overview of the level/world (like in PGE). For level-testeing the window remeber the size and resize the window to 800x600. After level testing SMBX should resize the level window back to the remembered size.
by Pilzinsel64
22 Dec 2016, 22:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 14521

Re: Super Mario Bros. X Online [v1.4.3]

RSuper wrote:The screenshot is broken.
No.
by Pilzinsel64
17 Dec 2016, 13:35
Forum: Ideas & Suggestions
Topic: "Custom"-Tabs
Replies: 0
Views: 208

"Custom"-Tabs

Now we can edit all NPCs/Blocks/Backgrounds. Every Block can be a other Block and every Background can be a other Background. Whats about a Custom-Tab for Blocks, Backgrounds and NPCs where we can add new blocks? The texture file names would be "cblock-1" or "cbackground-1". For ...
by Pilzinsel64
21 Nov 2016, 16:42
Forum: Ideas & Suggestions
Topic: Extented music&sound option !
Replies: 2
Views: 333

Re: Extented music&sound option !

This is a nice idea.
I hope he will insert the BGS's. This would be realy nice.
But all this Music-Settings ... I think this is a good idea! :)

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