Posts by NESTED ERNEST

by NESTED ERNEST
4 Sep 2019, 5:26
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 4310
  • -1

Re: canfreezeplayer NPC flag and more

Does this work?
Image
by NESTED ERNEST
3 Sep 2019, 22:56
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 2545

Re: char(1).warping, char(1).blinking and char(1).curframe

The purpose of .curframe wasn't detect the action of the player but it's current frame. For example, doing a running cycle exactly as the player does is quite complex. pulling Not needed. You can already check the direction the player is facing, the direction it's going and if it's stand or not inw...
by NESTED ERNEST
3 Sep 2019, 22:12
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 2545

Re: char(1).warping, char(1).blinking and char(1).curframe

Although we indirectly obtain "char (1) .curframe" with the properties of stand, climbing, sjumping; and if 38A add properties like sliding, grabbing, pulling, inwater it would be good, which seems to confirm this link written by yourself that if you can't char (x) .curframe.
by NESTED ERNEST
3 Sep 2019, 3:31
Forum: SMBX-38A Bug reports
Topic: Seesaw rework (mostly fixed Patch 21)
Replies: 2
Views: 1387

Re: Seesaw rework (mostly fixed Patch 21)

Can you play SMM on your pc?
by NESTED ERNEST
3 Sep 2019, 3:11
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: 2 inconveniences npc(fixed path 21)
Replies: 0
Views: 1294

Smbx 1.4.5: 2 inconveniences npc(fixed path 21)

1) npc very abusive The npc-261 is very abusive / fast: when I put the Fiery walking piranha option and the don't move option, it shoots everywhere and it also jumps, and makes it unfair; when the npc has the option Fiery walking piranha should not be able to jump. https://i.postimg.cc/15CFjG2G/plan...
by NESTED ERNEST
2 Sep 2019, 20:50
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: checkpoint is not centered(fixed path 21)
Replies: 0
Views: 1231

Smbx 1.4.5: checkpoint is not centered(fixed path 21)

What happens is that in 1.4.5 when the player appears at the checkpoint it is not centered: I put a brown block to see how centered it is: (I think it is necessary to add half the size of the npc checkpint to the calculation) 1.4.4 is fine: https://i.postimg.cc/Wp5Wq8vr/144.gif in 1.4.5 it makes it ...
by NESTED ERNEST
26 Aug 2019, 7:51
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: bug or abuse?
Replies: 0
Views: 3366

Smbx 1.4.5: bug or abuse?

It is a custom npc that the first moment makes random calculations to be placed on the screen but verifying that there is no block first but recalculates. I have put the variables .addvx and .addvy to store the random variables and in the end the calculations are put in .x e .y of the custom npc, an...
by NESTED ERNEST
26 Aug 2019, 7:39
Forum: SMBX-38A Bug reports
Topic: smbx 1.4.5: Sprite bug(fixed path 20)
Replies: 0
Views: 3473

smbx 1.4.5: Sprite bug(fixed path 20)

The script(a loop that extracted) is about a variable v(isclimbing)=1 when the player has the image of "I am grabbing of the stairs" and zero if not, it works in all cases, except a 50% when you are pressing the up button and just grab from the "top" of the "stairs" it ...
by NESTED ERNEST
26 Aug 2019, 3:07
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 3(npc inaccuracy)(fixed path 20)
Replies: 0
Views: 3346

Smbx 1.4.5: Mistakes 3(npc inaccuracy)(fixed path 20)

1) When the player is held by the claw (npc-357) and holds an npc block this behavior occurs. https://i.postimg.cc/fWYXWhV7/1.gif 2) This behavior is missing when the claw holds an npc block (example npc 154,155), currently the player slips. https://i.postimg.cc/jjWwpVV7/2.gif 3) When the claw (npc-...
by NESTED ERNEST
23 Aug 2019, 23:20
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: The cmd appears 3
Replies: 0
Views: 3244

Smbx 1.4.5: The cmd appears 3

When starting the level with this script (putting the player in the air): char (1) .itemslot = v (cc) where v (cc) can be from -141 to -104, and the player steps on some block produces the cmd appears. In addition to observing that char (1) .itemslot = v (cc), where v (cc) with values from -200 to -...
by NESTED ERNEST
20 Aug 2019, 21:55
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: thwomp problem 2
Replies: 0
Views: 3319

Smbx 1.4.5: thwomp problem 2

1) When the player spins on a thwomp(.ysp<>0) it only works if I press and hold the spinjump button. (or it will be a matter of speed but it don't fail release if I don't release the button) https://i.postimg.cc/zBD04n3M/gfff10.gif 2) This image says it all: thwomp is allowed to down but not up in t...
by NESTED ERNEST
20 Aug 2019, 21:16
Forum: SMBX-38A Bug reports
Topic: Smbx: RotatingFlamethrowers, its cdata and its bug
Replies: 0
Views: 3249

Smbx: RotatingFlamethrowers, its cdata and its bug

This is your script: "RotatingFlamethrowers", I had found it a long time ago but today I remember it and put this observation: ".cdata is the last parameter of the ncreate function" At the level this parameter is in the script called Inti. 1) When I change .cdata = 0 in the ncrea...
by NESTED ERNEST
20 Aug 2019, 20:45
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 2(npc inaccuracy)(fixed path 19)
Replies: 0
Views: 3261

Smbx 1.4.5: Mistakes 2(npc inaccuracy)(fixed path 19)

1) This should kill the player. https://i.postimg.cc/fyVqbRHz/1.gif evaluating: why? 2) Be able to jump on a npc held by the claw (npc 357) It should be like this: https://i.postimg.cc/mk3jk1YG/IGD.gif It is currently: https://i.postimg.cc/7P1ng72F/2.gif 3) npc 355 the turning speed must be inversel...
by NESTED ERNEST
17 Aug 2019, 3:29
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: lost features (only 3)
Replies: 2
Views: 2684

Re: Smbx 1.4.5: lost features (only 3)

Victor ManuelMR wrote:what exactly does this swap do?

Swap the blocks that are already set at the level for which it is on the right of the table.
by NESTED ERNEST
14 Aug 2019, 20:48
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: lost features (only 3)
Replies: 2
Views: 2684

Smbx 1.4.5: lost features (only 3)

1) List of sounds/music with your id, this by audioset function.
feature 1).png



2) Shift + F1 and Shift + F2 of Overlap/16x16 Alignment.
Removed according to THIS

3) Swap object.
Merged into 'Editor Script'
by NESTED ERNEST
14 Aug 2019, 20:13
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: .name restart
Replies: 1
Views: 2148

add

(I write it but without the advantages of to do it and without the "error")

An npc that has a value in .name can change, I say it can be restarted (return to the value it had) BUT ONLY IT MUST BE AT the same time as "the restart of an immortal npc created with ncreate".
by NESTED ERNEST
14 Aug 2019, 19:39
Forum: Ideas & Suggestions
Topic: Spinjump effect option?
Replies: 3
Views: 2481

Re: Spinjump effect option?

EXEcutor-The-Bat wrote:..., but not a normal jump.

You can also put more life to the npc and jumpDmg=1 and also in parallel execution you eliminate it in advance by script:

with npc(sysval(param1))
if .health=1 then
call nkill(sysval(param1),0,0,0,0,0,1,1)
end if

end with
by NESTED ERNEST
14 Aug 2019, 7:51
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Tiny Mistakes 6(fixed path 18)
Replies: 1
Views: 2643
  • 1

Smbx 1.4.5: Tiny Mistakes 6(fixed path 18)

1) Spinjump grabbing something (shell/bomb) on an npc (with spinjump=0), this npc dont should not be hit. https://i.postimg.cc/qvj3SY17/ERR1.gif 2) Spinjump on a twomp with a lot of speed (I think) The area where it detects for that behavior to be executed must be a little lower. https://i.postimg.c...
by NESTED ERNEST
12 Aug 2019, 19:56
Forum: Ideas & Suggestions
Topic: char(1).npc
Replies: 0
Views: 2442
  • 3

char(1).npc

Adding the property ".grabing or .npc" for players(read only) it is the .id of the npc they are grabbing(like bomb id=137) and 0 if they are not grabbing. It would be useful and optimal(in the code).
by NESTED ERNEST
12 Aug 2019, 18:19
Forum: Ideas & Suggestions
Topic: Spinjump effect option?
Replies: 3
Views: 2481

Re: Spinjump effect option?

Just put the spinjump=0 option, add more life and put jumpDmg=1 or just put:

SpinJumpHurt = 1

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