Posts by NESTED ERNEST

by NESTED ERNEST
17 Oct 2019, 19:11
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: little problem of subarea liquid(fixed path 24)
Replies: 0
Views: 861

Smbx 1.4.5: little problem of subarea liquid(fixed path 24)

When the player dies inside a SubArea liquid the camera does not leave.

Spoiler
Image
by NESTED ERNEST
16 Oct 2019, 1:56
Forum: Ideas & Suggestions
Topic: More file format support for sound effects?
Replies: 3
Views: 1275

Re: More file format support for sound effects?

Why not just convert your music? https://online-audio-converter.com/ Because I would prefer original quality music and sound effects for my episode. Also, most sites don't even support most of the formats available. It seems to me that whenever I talk to you it always has to be so negative to me(th...
by NESTED ERNEST
15 Oct 2019, 20:06
Forum: Ideas & Suggestions
Topic: Other properties for the player
Replies: 0
Views: 1138
  • 2

Other properties for the player

char(1).peachflytimer .- If Peach (char (1) .id = 2) is flying (as in smb2) that this property has a decreasing value (such as char(1).flytime) char(1).friendly(this must be written) .- this is the state as when the player is damaged and has his invincible time (another npc does not harm the player...
by NESTED ERNEST
4 Oct 2019, 19:47
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: ground pound mistake(fixed path 23)
Replies: 0
Views: 1724

Smbx 1.4.5: ground pound mistake(fixed path 23)

When the player enters a tube and has activated the ground pound (spevent (47)) and when he is shot (by a cannon) and just after the sound of the canon (most likely) you press down this happens: https://i.postimg.cc/MZCkW9LC/112200.gif And that when the player makes ground pound he cannot do "t...
by NESTED ERNEST
24 Sep 2019, 18:05
Forum: Ideas & Suggestions
Topic: This capacity is only few npc
Replies: 0
Views: 1736
  • 2

This capacity is only few npc

OK this is the third and last time I make this suggestion, this other way, the others did not notice the mistakes of ignoring "crossings with other features (I hope so)" This will only work if the npc has a script set in NPCScript and that does not work on npc that already has a rotation v...
by NESTED ERNEST
24 Sep 2019, 17:32
Forum: Ideas & Suggestions
Topic: npc().layer
Replies: 1
Views: 1373
  • 1

npc().layer

Add the .layer property(string / read-only at least) that reads the layer where the npc is. So that the condition could be made that certain npc are in the same layer. with npc(sysval(param1)) if .layer="New Layer" then end if end with https://i.postimg.cc/cJMyV0f5/Sin-t-tulo.png AND ALSO ...
by NESTED ERNEST
24 Sep 2019, 16:51
Forum: Ideas & Suggestions
Topic: Sysval(Clearleveltime)
Replies: 0
Views: 1665

Sysval(Clearleveltime)

Sysval(Clearleveltime) It is the time(in frames) that it takes to leave when the "clear of the level" is done, it is like when the npc-16 is played. Sysval(Clearleveltime)<=0, is by default Sysval(Clearleveltime)=x, is xframes once the "level clear" is done. Reason: is that somet...
by NESTED ERNEST
24 Sep 2019, 16:36
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 5(fixed path 23)
Replies: 0
Views: 1790
  • 1

Smbx 1.4.5: Mistakes 5(fixed path 23)

1) When the player uses a boot (npc 35, 191 and 193) and jumps on npc 154 155 156 157 157. https://i.postimg.cc/RCTYmP9Z/11221.gif 2) Death of npc 259 is missing. https://i.postimg.cc/4NxYxzpf/11220.gif you can't kill npc-259 by default in both 1.3 and 1.4 3) When the player is held by the claw (npc...
by NESTED ERNEST
22 Sep 2019, 17:01
Forum: Ideas & Suggestions
Topic: [Added in Patch 22] [TEA-SCRIPT] char(1).grabbing
Replies: 3
Views: 2080
  • 1

Re: [Added in Patch 22] [TEA-SCRIPT] char(1).grabbing

v(Grabbing)=npc(char(1).grabbing).id
by NESTED ERNEST
20 Sep 2019, 20:06
Forum: Ideas & Suggestions
Topic: block().ipsolid, .inpcsolid and .slopeangle
Replies: 2
Views: 1359

Re: block().ipsolid, .inpcsolid and .slopeangle

Thinking about those two new properties that you suggest, that instead of detecting only that if it is solid or not (because this is very particular) it would be better for each property to obtain the index value of the selected item from the game list object editor, https://i.postimg.cc/vZZfGj1k/Si...
by NESTED ERNEST
18 Sep 2019, 23:43
Forum: Ideas & Suggestions
Topic: char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)
Replies: 5
Views: 1554

Re: char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)

One day I asked to HUGOMDM how that worked. The blocks may have the option so that a walljump cannot be made,

If 38A does an internal iteration and if it goes through an important evaluation, why not put it?(That's optimization) as the example I made of char(x).inwater, which now exists. :D
by NESTED ERNEST
18 Sep 2019, 23:19
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 4(fixed path 22)
Replies: 0
Views: 1559

Smbx 1.4.5: Mistakes 4(fixed path 22)

1) I don't know why sometimes it happens that with some jump I can kill some shell (or even if I'm not mistaken until I kill npc 137 with a jump). https://i.postimg.cc/xTS8tHDk/1122.gif 2) When the player jumps on npc 137 and 166 it sounds double: the sound of kicking a shell and the sound of steppi...
by NESTED ERNEST
18 Sep 2019, 17:36
Forum: Ideas & Suggestions
Topic: 2 related suggestions
Replies: 1
Views: 1151

2 related suggestions

1) Damage hearts of different amount Add a property called "damagehearts" (maybe in miscellaneous of game object editor) for the npc.- so that when the player(toad, peach and link) is damaged by this npc, this npc will remove different amount of hearts to player, (by default it is one) 2) ...
by NESTED ERNEST
18 Sep 2019, 16:13
Forum: Ideas & Suggestions
Topic: char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)
Replies: 5
Views: 1554

Re: char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)

Eri7 wrote:Can we also get char(1).walljumpspeed so we can change the falling speed of the player while touching the wall?

I think with the condition:

if char(1).walljumptimer<>0 then
char(1).ysp=1
end if
by NESTED ERNEST
18 Sep 2019, 5:48
Forum: Ideas & Suggestions
Topic: char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)
Replies: 5
Views: 1554
  • 1

char(1).pulling ,char(1).walljumptimer and char(1).icetimer(done)

char(1).pulling if the player has this image is 1, otherwise 0. https://i.postimg.cc/43CR3BXp/Sin-t-tulo.png char(1).walljumptimer (obviously also the player has the walljump activated) and is rubbing against the wall that it is a nonzero value, otherwise 0. https://i.postimg.cc/7LbDRrVV/112.gif Som...
by NESTED ERNEST
14 Sep 2019, 0:58
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: The last item in the list
Replies: 0
Views: 1330

Smbx 1.4.5: The last item in the list

Why does this happen? In variables I cannot select the value of the last element of the list, in the debbuger I cannot select the name of the last element of the list.

Image

In events, the last item is not shown completely:
by NESTED ERNEST
5 Sep 2019, 1:11
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: it doesn't respond(fixed path 21)
Replies: 0
Views: 1274

Smbx 1.4.5: it doesn't respond(fixed path 21)

I have been testing the global characteristics, the scripts called through exescript work fine, now when I use the tcreateEX function at the level, in 1.4.5 the program does not respond although in 1.4.4 it sends the red error message.

I put the link:
Open the level and run,
by NESTED ERNEST
4 Sep 2019, 22:27
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 4310

Seriosly?

You are ensuring that "you can" through tcreateEX.

EXEcutor-The-Bat wrote:-As of right now, the only method of calling global scripts through a level is by using TCreateEX. Also, the level script itself has to be called through an event as well.
by NESTED ERNEST
4 Sep 2019, 17:25
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 4310
  • -1

Re: canfreezeplayer NPC flag and more

Does this work? https://i.postimg.cc/DyJMMvyf/fed.png I meant DIRECTLY call the global script. Not make another script that calls it. For that reason. Instead of putting the script in your global event and calling it with tcreateEX, just call it with exescript. I just tried this and it does works.

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