Posts by Mushroom King

by Mushroom King
12 Mar 2017, 13:03
Forum: SMBX-38A Bug reports
Topic: Minor way to polish the koopas
Replies: 3
Views: 710
  • 1

Re: Minor way to polish the koopas

Also need to change the graphic when they get back on their feet because they normally don't look like that, well, except the blue koopa. The "smashing" way to defeat them remind me of the smw cheep-cheep jumping on the floor when he's not in the water. Would be nice to include it as a new...
by Mushroom King
10 Mar 2017, 22:31
Forum: SMBX-38A Bug reports
Topic: NPC sliding very fast out of the screen when on blocks moving up and down
Replies: 2
Views: 552

NPC sliding very fast out of the screen when on blocks moving up and down

I wanted to do a boat and I used a layer for having it moving slowly up and down. The problem is when placing npc on it, they're always projected right or left very quickly, even being able to go throught a one block barrier. It's just impossible for them to stand and walk on the moving blocks in a ...
by Mushroom King
10 Mar 2017, 17:23
Forum: SMBX-38A Bug reports
Topic: Runtime 62 Input past of end file
Replies: 15
Views: 2127

Re: Runtime 62 Input past of end file

Like that smb1 exit bug

Wasn't fixed with the last update?
by Mushroom King
10 Mar 2017, 17:19
Forum: SMBX-38A Bug reports
Topic: NPC graphic bug (2 pixels too low)
Replies: 0
Views: 377

NPC graphic bug (2 pixels too low)

Looking at SMBX 1.4, I see every npc or even pc (Mario/Luigi and the others) have their graphics conflicting with the blocks, like having their feet 2 pixels inside the block where they stand or walk. Just look at these pics showing a SMB3 bob-bom on a block. The left is from SMBX 1.4, the right one...
by Mushroom King
9 Mar 2017, 21:41
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 1287

Re: Make npc occasionally stop walking forward and look left and right

Umm, yes, the shyguy just don't walk when attaching the script and the editor freeze. I guess the problem is the fact he's not even walking to begin but I really don't know enough about scripting to know what is making the npc act like this.
by Mushroom King
9 Mar 2017, 21:10
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 1287

Re: Make npc occasionally stop walking forward and look left and right

Can you share your test level, just for looking at the script and testing it myself if freeze or not?
by Mushroom King
9 Mar 2017, 0:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34682
  • 3

Re: Screenshot Thread 38A

Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.

Image
by Mushroom King
9 Mar 2017, 0:25
Forum: SMBX-38A Bug reports
Topic: How I make a switch palace, please? smbx 1.4.4
Replies: 3
Views: 827
  • 1

Re: How I make a switch palace, please? smbx 1.4.4

You posted on the wrong forum. This one is not even for 1.4.4 but for the original one, that's why it's called "Original Super Mario Bros X".
Any request for SMBX 1.4. script must be done here:
viewforum.php?f=81
by Mushroom King
8 Mar 2017, 18:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 11
Views: 2198

Re: Secrets and highlights in 1.4.4 & Later

I'm also curious to know what "Parallax BGP" do.
by Mushroom King
6 Mar 2017, 14:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Cheatcodes in SMBX-38A
Replies: 16
Views: 5354

Re: Cheatcodes in SMBX-38A

I don't know what the deal with cheats, but I was blocked in a map world. It was impossible for me to move to the next level and even after trying to edit the world map it just make it worst because I was now unable to go back to the previous levels/worlds I finished now. I was blocked in the middle...
by Mushroom King
6 Mar 2017, 12:09
Forum: SMBX-38A Bug reports
Topic: (BUG) Yoshi Starman Koopa Glitch
Replies: 2
Views: 534

Re: (BUG) Yoshi Starman Koopa Glitch

Only SMB3 green koopa?
by Mushroom King
1 Mar 2017, 21:46
Forum: SMBX-38A Bug reports
Topic: Problem with NPC made "friendly" (fixed)
Replies: 6
Views: 850

Re: Problem with NPC made "friendly" (fixed)

Alright, the "not so friendly" npc bug seems to be fixed in the last update. No more attack or freeze.
by Mushroom King
1 Mar 2017, 16:16
Forum: SMBX-38A Bug reports
Topic: Luigi is poor!
Replies: 10
Views: 1436
  • 1

Re: Luigi is poor!

every playable has it's own way to hit the blocks Yes and no. I mean, if I put 30 coins in a block, Mario need to hit 30 times the block for collecting all of the gold. Same for the Princess. For Toad the block releases more than one piece (random) but need to be hit many times before being empty. ...
by Mushroom King
1 Mar 2017, 13:47
Forum: SMBX-38A Bug reports
Topic: Luigi is poor!
Replies: 10
Views: 1436

Luigi is poor!

So I was playing with Luigi and I realized that the blocks containing several gold coins gave only a small and random number of them. A 9 coins block can give me 5 coins, 3 or even just one but NEVER the 9 coins. Testing with 6 blocks containing 99 coins (6 x 99 so a total of 594 coins) and I only r...
by Mushroom King
28 Feb 2017, 21:58
Forum: SMBX-38A Bug reports
Topic: Player falling through block platforms and sizeables
Replies: 4
Views: 873

Re: Player falling through block platforms and sizeables

I see that bug on a level where I jumped on a platform turning around a block, so I guess it's a problem with every moving block you can pass through like sizeable.
by Mushroom King
26 Feb 2017, 19:26
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 1287

Make npc occasionally stop walking forward and look left and right

I would need a script to make a npc occasionally stop walking, look left and right and walking again every x frames, like the shyguys in Yoshi Island. Maybe even make the npc change direction after the stop. Is that possible?

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