Edit: Okay, it seems to be impossible to download from Dropbox. Can you please put the archive in Mega or Mediafire? Or maybe it's the link being wrong.
My request if a script which takes account of the actual time from the computer clock to change a level like different background to simulate dawn, day, dusk and night or even activate some specific event like the appearance or disappearance of a type of enemy between one hour at another hour.
Beside, the enemies from the main Mario serie (like New Super Mario Bros) have priorities. Disponible custom sprites, easier to insert in SMBX mechanics gameplay, related to SMB/SMB2/SMB3 & SMW...
Even if 5438A38A rarely post doesn't mean he ignore people reporting bugs. And the fact he fixed most of the ones reported before with the last update is proof of it. So all of you treat a feature as a bug... Well, I actually had this bug happening as well with NPC or Block. I can move and erase whe...
A way to deal with the bug without quitting the editor is to load another level before reloading again the level you're working on. But yeah, this bug is annoying.
Some sound problems, like Ludwig jumping sound playing after the jump or even not playing at all. Also when the player hurt Ludwig by jumping on him, it doesn't make the "birdo-hit". And it would be really great if he acted really like in SMW. https://www.youtube.com/watch?v=Yx2OryyaTEg
It's a shame you didn't exploited the detonator concept through the level, using it only at the start in a useless way to begin the level. I was expecting some kind of labyrinth where the player would need to find detonators in order to advance but I was wrong. Blocks and coins are often far too hig...
I'm sure it's not a feature but just a bug Redigit never fixed, and it still here in SMBX38A with some slight difference, but it's always about Luigi being unable to harvest as much than the other characters from multi-coined blocks.