Posts by Mushroom King

by Mushroom King
28 Aug 2017, 22:36
Forum: SMBX-38A Bug reports
Topic: Bug with the tail attack and Galoomba
Replies: 0
Views: 309

Bug with the tail attack and Galoomba

It's pretty simple. A tail attack kill the galoomba, when it normally must only make him to be flipped over.
by Mushroom King
19 Aug 2017, 21:09
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 834

Re: Day and night cycle based on real time

Thanks again. I was able to download it this time.
by Mushroom King
19 Aug 2017, 20:32
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 834

Re: Day and night cycle based on real time

Thanks you.
I will try it!

Edit: Okay, it seems to be impossible to download from Dropbox. Can you please put the archive in Mega or Mediafire? Or maybe it's the link being wrong.
by Mushroom King
19 Aug 2017, 11:38
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 834

Day and night cycle based on real time

My request if a script which takes account of the actual time from the computer clock to change a level like different background to simulate dawn, day, dusk and night or even activate some specific event like the appearance or disappearance of a type of enemy between one hour at another hour.
by Mushroom King
13 Aug 2017, 18:08
Forum: Ideas & Suggestions
Topic: Super Paper Mario enemies
Replies: 3
Views: 688

Re: Super Paper Mario enemies

Beside, the enemies from the main Mario serie (like New Super Mario Bros) have priorities. Disponible custom sprites, easier to insert in SMBX mechanics gameplay, related to SMB/SMB2/SMB3 & SMW...
by Mushroom King
6 Aug 2017, 22:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Cheatcodes in SMBX-38A
Replies: 16
Views: 5354

Re: Cheatcodes in SMBX-38A

Can you show where the password is with a screenshot? Because the world editor show nothing about it, even in the Cheat Code Setting.
by Mushroom King
18 Apr 2017, 14:44
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Can someone tell what are the changes with this last update, please?
by Mushroom King
17 Apr 2017, 19:47
Forum: SMBX-38A Bug reports
Topic: Unremoveable BGOS (Patch 2)
Replies: 8
Views: 1688

Re: Unremoveable BGOS (Patch 2)

Even if 5438A38A rarely post doesn't mean he ignore people reporting bugs. And the fact he fixed most of the ones reported before with the last update is proof of it. So all of you treat a feature as a bug... Well, I actually had this bug happening as well with NPC or Block. I can move and erase whe...
by Mushroom King
17 Apr 2017, 13:39
Forum: SMBX-38A Bug reports
Topic: Unremoveable BGOS (Patch 2)
Replies: 8
Views: 1688

Re: Unremoveable BGOS (Patch 2)

A way to deal with the bug without quitting the editor is to load another level before reloading again the level you're working on. But yeah, this bug is annoying.
by Mushroom King
14 Apr 2017, 22:02
Forum: Introductions
Topic: Hello!
Replies: 11
Views: 3438

Re: Hello!

Welcome. :)
by Mushroom King
9 Apr 2017, 21:20
Forum: Script requests
Topic: Pushable block?
Replies: 4
Views: 865

Re: Pushable block?

Actually I was asking for a script, that's why I posted here.
by Mushroom King
1 Apr 2017, 18:06
Forum: Script requests
Topic: Pushable block?
Replies: 4
Views: 865
  • 4

Pushable block?

Could it be possible to make a block or maybe a npc able to be pushed by the player from the side?
by Mushroom King
27 Mar 2017, 15:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34682
  • 3

Re: Screenshot Thread 38A

Image

Just testing/creating some bgo and invisible blocks to make the roofs walkable by PC and NPC.
by Mushroom King
24 Mar 2017, 1:55
Forum: SMBX-38A Bug reports
Topic: Problems with SMW Ludwig
Replies: 0
Views: 358

Problems with SMW Ludwig

Some sound problems, like Ludwig jumping sound playing after the jump or even not playing at all. Also when the player hurt Ludwig by jumping on him, it doesn't make the "birdo-hit".
And it would be really great if he acted really like in SMW.
https://www.youtube.com/watch?v=Yx2OryyaTEg
by Mushroom King
19 Mar 2017, 17:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34682

Re: Screenshot Thread 38A

practicalshorty014 wrote:Almost too smooth for me.

What do you mean by "too smooth"? The colors for the sand or something else?
by Mushroom King
16 Mar 2017, 14:47
Forum: SMBX-38A Levels
Topic: Construction Site (SMW styled level)
Replies: 2
Views: 906
  • 1

Re: Construction Site (SMW styled level)

It's a shame you didn't exploited the detonator concept through the level, using it only at the start in a useless way to begin the level. I was expecting some kind of labyrinth where the player would need to find detonators in order to advance but I was wrong. Blocks and coins are often far too hig...
by Mushroom King
16 Mar 2017, 13:54
Forum: SMBX-38A Bug reports
Topic: Luigi is poor!
Replies: 10
Views: 1436

Re: Luigi is poor!

I'm sure it's not a feature but just a bug Redigit never fixed, and it still here in SMBX38A with some slight difference, but it's always about Luigi being unable to harvest as much than the other characters from multi-coined blocks.

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