Posts by Lx Xzit

by Lx Xzit
15 Jan 2020, 0:26
Forum: SMBX-38A Bug reports
Topic: Skidding & Shoes (Fixed Patch 30)
Replies: 1
Views: 669

Skidding & Shoes (Fixed Patch 30)

1- The player won't be able to skid he ducked and then stood. This makes physics looks really slippery sometimes. (click) a.gif 2- When the player is on a narrow space and ducks, he can't gain any speed: SMBX 1.4: b.gif SMBX 1.3: c.gif My guess is that ducking in SMBX 1.4 decelerates the player. But...
by Lx Xzit
15 Jan 2020, 0:05
Forum: Ideas & Suggestions
Topic: More NPC improvements
Replies: 2
Views: 539

Re: More NPC improvements

First, I've noticed that the Sumo Brother fire's movement works differently between 1.4.4 and 1.4.5. In the former, the movement was very smooth, and myself and a lotta people prefer this movement. In 1.4.5, it was altered to be more in line with how it worked in SMW (position offset every 16 pixel...
by Lx Xzit
11 Jan 2020, 21:56
Forum: SMBX-38A Bug reports
Topic: char(1).nomove doesn't let keypress work
Replies: 0
Views: 295

char(1).nomove doesn't let keypress work

When char(1).nomove is set to 1, it won't detect any inputs. For example: char(1).nomove = 1 do if keypress(-14) then call showmsg("up key pressed") end if call sleep(1) loop Won't work. Can you please make let "keypress" work (with player's keys) when "nomove" is set? ...
by Lx Xzit
11 Jan 2020, 11:11
Forum: Script submission
Topic: Superball Flower (v1.1)
Replies: 6
Views: 2500
  • 1

Superball Flower (v1.1)

Version 1.1 is out: -Added support for Luigi! -Added player sprites in SMB3 style (to match default graphics) and in modern style. -The ball can now hurt bosses! Notes above. -The ball can now hurt Big Piranha Plants (npcs 256 and 257). -Fixed a bug in which the ball would kill two enemies at the sa...
by Lx Xzit
11 Jan 2020, 7:42
Forum: Ideas & Suggestions
Topic: Autorun scripts
Replies: 3
Views: 616
  • 1

Autorun scripts

Having to start scripts through events is awkward. It is slow and become problematic when you have various events that will be executed when the level starts (since it requires a new event per script). Can you please implement buttons to let us run scripts when the level starts directly from the scr...
by Lx Xzit
11 Jan 2020, 6:05
Forum: SMBX-38A Bug reports
Topic: BGP Editor [Fixed Patch 27]
Replies: 0
Views: 281

BGP Editor [Fixed Patch 27]

Every time I open the BGP editor, the list scrolled to the very end. It should start from the beginning:

Image
by Lx Xzit
11 Jan 2020, 6:00
Forum: SMBX-38A Bug reports
Topic: Variable list [Fixed Patch 27]
Replies: 0
Views: 265

Variable list [Fixed Patch 27]

When you create a variable when an array already exists, it selects he last item on the list (in this case, the array). The problem with this is that I often end up renaming the array instead of the newly created variable: https://i.postimg.cc/6pFCm3Zw/Honeycam-2020-01-10-23-59-13.gif Can please you...
by Lx Xzit
10 Jan 2020, 22:05
Forum: SMBX-38A Bug reports
Topic: Smbx -1.4.5: When a block is destroyed.
Replies: 3
Views: 510

Re: Smbx -1.4.5: When a block is destroyed.

Instead of using "hide" for destroyed blocks, I'd prefer if 38a added the property ".destroyed" for blocks.
by Lx Xzit
10 Jan 2020, 10:35
Forum: Script submission
Topic: Superball Flower (v1.1)
Replies: 6
Views: 2500
  • 4

Superball Flower (v1.1)

Video: https://www.youtube.com/watch?v=_XwUl21g7W4 What can the projectiles do? -Kill a lot of different enemies -Get coins (All kind of coins, including Dragon and Star Coins!) -Detonate SMB2 bombs -Hit POW blocks -Can press switches (Time-stop and P-switch) -Can splash bubbles -It changes its dire...
by Lx Xzit
10 Jan 2020, 8:21
Forum: TeaScript
Topic: Extra TeaScript Functions
Replies: 4
Views: 4569
  • 1

Re: Extra TeaScript Functions

put "end script" (or just "end") at the end
by Lx Xzit
4 Jan 2020, 21:14
Forum: SMBX-38A Bug reports
Topic: Misc. Players bugs [Fixed all except 2 and 3 in P27]
Replies: 0
Views: 308

Misc. Players bugs [Fixed all except 2 and 3 in P27]

⋅  Releasing a npc (unpress run/alt-run + down key) should not produce any sound effect. This doesn't happen in any Mario game, neither in SMBX 1.3. ⋅ Additionally, releasing the Ice Block will produce a effect like if it was kicked: https://i.postimg.cc/Y0nM9gnz/Honeycam-2020-0...
by Lx Xzit
2 Jan 2020, 22:12
Forum: SMBX-38A Bug reports
Topic: Platforms in lineguides (outdated)
Replies: 0
Views: 266

Platforms in lineguides (outdated)

This image is pretty self-explanatory: https://i.postimg.cc/D0byWwb4/Honeycam-2020-01-02-15-43-48.gif (I used the leaf because is more noticeable when the player change frames, but the power-up or player is completely irrelevant) The hops happens when the player speed shifts between 0.4 and 3.4. To ...
by Lx Xzit
2 Jan 2020, 6:49
Forum: SMBX-38A Bug reports
Topic: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]
Replies: 2
Views: 500

Re: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]

NESTED ERNEST wrote:The number 2 is fine: it is normal to bounce when the player jumps on the bomb.

It isn't. It doesn't happen in any game, neither SMBX 1.3, Super Mario Maker (both SMB3 and SMW styles) nor the original SMB3.
The only similar interaction is with the SMW Bob-Omb and this can only be spin-jumped.
by Lx Xzit
2 Jan 2020, 0:01
Forum: SMBX-38A Bug reports
Topic: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]
Replies: 2
Views: 500

Misc. Bugs/Incoherences NPCs [Fixed Patch 27]

⋅ The player shouldn't bounce when jump (normally) in a SMW Goomba, but it still dies to other jumps (spinjump/yoshis/shoes). 1.4.5: https://i.postimg.cc/prsY6XGS/Honeycam-2020-01-01-15-48-37.gif 1.3: https://i.postimg.cc/VL3bLCCR/Honeycam-2020-01-01-15-50-44.gif ⋅ Similar to th...
by Lx Xzit
1 Jan 2020, 20:12
Forum: SMBX-38A Bug reports
Topic: Billy's Gun [Fixed patch 27]
Replies: 0
Views: 283

Billy's Gun [Fixed patch 27]

⋅  The player is able to jump/spin jump on bullets: https://i.postimg.cc/52HHWhVH/Honeycam-2020-01-01-13-45-40.gif ⋅  Birdo should resist three hits by a bullet, not only two. The following NPCs has the same problem in common: they can't be hit by bullets in a row. I don't think...
by Lx Xzit
30 Dec 2019, 23:22
Forum: SMBX-38A Bug reports
Topic: Shells bugs [Fixed all except N.4 in patch 27]
Replies: 0
Views: 270

Shells bugs [Fixed all except N.4 in patch 27]

1- Throwing any shell upwards/downwards and kicking it, will prevent the shell from producing its spinning animations: https://i.postimg.cc/w3KwMQrh/Honeycam-2019-12-30-17-20-01.gif https://i.postimg.cc/g00QfNbJ/Honeycam-2019-12-30-17-21-11.gif (It will do this until the shell completely lands) 2- [...
by Lx Xzit
30 Dec 2019, 2:33
Forum: SMBX-38A Bug reports
Topic: Shaking shells [Fixed Patch 27]
Replies: 1
Views: 332

Shaking shells [Fixed Patch 27]

When you throw a shell upwards and regrab it (like this): https://i.postimg.cc/52nmG4JS/xxxx.gif It won't shake before waking up: https://i.postimg.cc/BbHrc8dg/Honeycam-2019-12-29-20-28-40.gif If possible, I'd also like to suggest make shells shake like in SMM, which is more outstanding: https://i.p...
by Lx Xzit
30 Dec 2019, 2:01
Forum: SMBX-38A Bug reports
Topic: Veggies bugs [Fixed Patch 27]
Replies: 0
Views: 306

Veggies bugs [Fixed Patch 27]

⋅ Please fix the trajectory of the thrown Veggies to match with 1.3's physics. 1.4.5: https://i.postimg.cc/3wRvD32W/Honeycam-2019-12-29-19-58-15.gif 1.3: https://i.postimg.cc/RVBJL7wk/Honeycam-2019-12-29-19-57-23.gif The Veggies are thrown with this speed: .ysp = -6.4 .xsp = 5 (or -5 depe...
by Lx Xzit
30 Dec 2019, 0:07
Forum: SMBX-38A Bug reports
Topic: Dry Bones hitbox [Fixed Patch 27]
Replies: 0
Views: 244

Dry Bones hitbox [Fixed Patch 27]

Dry bones hitbox is huge! Just look at this:
Image

Please leave it as in SMBX 1.3 (Height keeps the same but its width is 32).
Image

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