Posts by Lx Xzit

by Lx Xzit
11 Jul 2019, 22:35
Forum: Ideas & Suggestions
Topic: sysval(disableshelldash)
Replies: 0
Views: 116

sysval(disableshelldash)

Can you please make a system variable to desactivate shell dash? (By this I mean, the posibility to turn into a shell and start sliding) https://i.postimg.cc/q7YY69T6/Honeycam-2019-07-11-16-31-45.gif When I make custom power-ups, I always use the Shell Power-up as a template since it's the most simi...
by Lx Xzit
11 Jul 2019, 6:45
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

Any official changelogs? Or are people expected to double-check every feature with every daily patch to find differences between two largely identical versions, when it would take the developer 5 minutes to make a list of bullet points? 38a is fixing everything we report at "Bug Report" s...
by Lx Xzit
10 Jul 2019, 11:19
Forum: Ideas & Suggestions
Topic: Copy and paste improvements (implemented in patch 7!)
Replies: 0
Views: 94

Copy and paste improvements (implemented in patch 7!)

1. Can you please remove the "Are you sure?" warning when copying and pasting objects? it's unnecessary and forces me to do more clicks. I also don't think anyone will copy & paste something by an error. https://i.postimg.cc/0Nf09Xbq/s.png 2. Can you please add a way to copy the select...
by Lx Xzit
10 Jul 2019, 10:33
Forum: Ideas & Suggestions
Topic: "Scripts" UI suggestions (implemented in patch 7!)
Replies: 1
Views: 109
  • 1

"Scripts" UI suggestions (implemented in patch 7!)

1. Please add the posibility to resize the script window. It's sometimes way to small when working on huge scripts! Sometimes I wish I was able with work with more space without having to scrolling all the time. 2. When you test a level, the game "resets" the Script window. It's annoying h...
by Lx Xzit
10 Jul 2019, 10:03
Forum: Bug reports
Topic: A problem taking screenshots in full-screen mode (fixed patch 6)
Replies: 0
Views: 80

A problem taking screenshots in full-screen mode (fixed patch 6)

When you take a screenshot in full-screen mode, it only appears a black image-
by Lx Xzit
10 Jul 2019, 10:00
Forum: Bug reports
Topic: Missing sound effects (fixed patch 6)
Replies: 0
Views: 76

Missing sound effects (fixed patch 6)

The following sound effects are missing: NPCs -When Birdo and Mouser dies, the sound effect "birdo-beat" should be played -When Bowser (SMB1 and SMB3) dies, the sound effect "bowser-Killed" should be played Players: -When the level entry is a warp and the second player is appeari...
by Lx Xzit
10 Jul 2019, 9:25
Forum: Bug reports
Topic: These NPCs are showing a "stomp" effect when they got pressed (fixed patch 6)
Replies: 0
Views: 78

These NPCs are showing a "stomp" effect when they got pressed (fixed patch 6)

Happens with Dynamite Plunger, P-Switch and P-Switch (Stopwatch):
Image
by Lx Xzit
10 Jul 2019, 9:19
Forum: Bug reports
Topic: Projectiles are spawning in wrong positions (fixed patch 6)
Replies: 0
Views: 84

Projectiles are spawning in wrong positions (fixed patch 6)

I changed every graphic to a solid pink (without modifying any property) and then made a comparison between SMBX 1.3 and 1.4.5 NPCs (and, in case the NPC didn't exist in 1.3, I compared it with its original source). I recorded a gif at 65fps and saved the very first frame where the NPC spawned. I ma...
by Lx Xzit
10 Jul 2019, 2:57
Forum: Ideas & Suggestions
Topic: Improved Hammer Brother AI (Image Host updated)
Replies: 3
Views: 163

Re: Improved Hammer Brother AI (Image Host updated)

Images aren't showing up. Try using postimage.org (once uploaded, copy the "Direct Link" to post it here)
by Lx Xzit
9 Jul 2019, 1:51
Forum: Bug reports
Topic: [SMBX 1.4 - 1.4.5 P4] char(1).ysp don't works (same for npc's)
Replies: 1
Views: 75

Re: [SMBX 1.4 - 1.4.5 P4] char(1).ysp don't works (same for npc's)

No, this is not a bug. This is just how smbx works. It adds acceleration towards down to make the player "stick" to the npcs (platforms) that moves down, if this wouldn't happen, you would see the player doing little hops every time a platform goes down. (In smbx 1.3/2.0, this is even weir...
by Lx Xzit
9 Jul 2019, 1:46
Forum: Bug reports
Topic: The keyboard lock event does not work
Replies: 1
Views: 54

Re: The keyboard lock event does not work

It works the same way as other smbx versions: you have to lock keyboard and select a key to be pressed (I generally pick "up" key). The problem with fixing this is that you'd need to go open every level in The Invasion and uncheck "lock keyboard", or the episode will be unplayabl...
by Lx Xzit
8 Jul 2019, 13:38
Forum: Bug reports
Topic: Fix bumper (fixed patch 5)
Replies: 0
Views: 75

Fix bumper (fixed patch 5)

1.) Physics. Let's take this red-zone for example: https://i.postimg.cc/3RJQtTZV/redzone-bumper.png In this gif when the player bounces in the jumper any key is being pressed, this is in order to show the "truly" bumper physics. Notice how it always pushed the player with the same speed, i...
by Lx Xzit
8 Jul 2019, 11:59
Forum: Bug reports
Topic: Flamethrowers' flame hitbox is wrong (fixed patch 4)
Replies: 0
Views: 58

Flamethrowers' flame hitbox is wrong (fixed patch 4)

(It's like if flame's hitbox was one pixel width) This happens in all directions
Image
by Lx Xzit
8 Jul 2019, 11:51
Forum: Bug reports
Topic: Can't place bgos over others! (fixed patch 4)
Replies: 0
Views: 75

Can't place bgos over others! (fixed patch 4)

It seems that you can't place any bgo over other at all. Examples: https://i.postimg.cc/qRMF3Qms/Honeycam-2019-07-08-05-44-38.gif https://i.postimg.cc/vBkpwfz5/Honeycam-2019-07-08-05-46-17.gif https://i.postimg.cc/jd5JFf1M/Honeycam-2019-07-08-05-50-06.gif This didn't happen in SMBX 1.4.4
by Lx Xzit
8 Jul 2019, 11:37
Forum: Bug reports
Topic: Please, add player gfx-offsets feature back (fixed patch 4)
Replies: 0
Views: 74

Please, add player gfx-offsets feature back (fixed patch 4)

Some of my levels are crashing due the removal of the player gfx-offsets feature: Level 1: smw-sprites.zip Crash info: https://i.postimg.cc/d0HVcZdB/smw-sprites.png Level 2: smb1 sprites.zip Crash info: https://i.postimg.cc/7LRd8SPw/smb1-sprites.png (I have more levels that crashed but since the pro...
by Lx Xzit
8 Jul 2019, 1:52
Forum: Bug reports
Topic: This is why bitmaps aren't working the same
Replies: 0
Views: 99

This is why bitmaps aren't working the same

To clarify, this is not necessarily a bug and doesn't mean it must be "fixed" (reverted back), but I do think I should report it because it's breaking many old scripts. Now let's start: Look at this code: call bmpcreate(1, 1, 1, 1, 0, 0, 32, 32, 400, 300, 1, 1, 16, 16, 0, -1) do v(time) = ...
by Lx Xzit
7 Jul 2019, 20:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508
  • 3

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

Press "shift" while creating a variable to set its type to Array.
by Lx Xzit
7 Jul 2019, 3:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 809
Views: 647508
  • 5

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

you are posting here to complain about this... Eri seriously, calm down. To start, you sounded like if you thought it was a competition, and Darkonius just kindly asked you to not doing that. He's not even complaining about anything, no one was talking about 38a, you just brought the topic by yours...
by Lx Xzit
7 Jul 2019, 0:08
Forum: Bug reports
Topic: Broken levels (fixed patch 3)
Replies: 1
Views: 116

Broken levels (fixed patch 3)

I have two broken levels. This is the first one: ground pound.zip It worked fine in SMBX 1.4.4, when I tried to open it in SMBX 1.4.5, it just dropped a runtime error with this info: Runtime Error Detected! SMBX Version:2038.07.05.20FD.DB8E Debug info: 0x765811 This is my second broken level: Ground...
by Lx Xzit
6 Jul 2019, 23:12
Forum: Bug reports
Topic: "end with" problem fixed patch 3)
Replies: 0
Views: 74

"end with" problem fixed patch 3)

People has been experiencing issues with "with" blocks, more especifically, at the end of the block since they didn't close them. In SMBX 1.4.4 you could just open a "with" block without having to close it (unless you wanted to use another "with" block). For example thi...

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