Posts by Lx Xzit

by Lx Xzit
2 Feb 2017, 1:30
Forum: Troubleshooting
Topic: NPCs ignoring damage with fireballs
Replies: 0
Views: 111
  • 1

NPCs ignoring damage with fireballs

I noticed this long time ago but I always forget to report it. :P This happens with all the enemies which have multiple health points. This is a bit hard to explain so I will upload a gif: https://s29.postimg.org/4sa4qa0vr/Honeycam_2017_02_01_19_23_53.gif Look at the variable "h", this var...
by Lx Xzit
2 Feb 2017, 1:07
Forum: Troubleshooting
Topic: I found a minor problem for the leaf (Updated 1st February)
Replies: 1
Views: 113

Re: I found a minor problem for the leaf (Updated 1st February)

UPDATE: I discover the reason why the player can't duck, if you keep pressing "Jump" and "Run" key and you're in the air, the player won't be able to duck
by Lx Xzit
1 Feb 2017, 3:23
Forum: TeaScript
Topic: [Help] Make a NPC attach other through scripts
Replies: 3
Views: 360

Re: [Help] Make a NPC attach other through scripts

This is exactly what I needed, thanks!
Yes, I'm fixing the Buster Beetle I need an additional NPC that make the blocks the NPC shoots unfriendly, I will take a look to your script!
by Lx Xzit
31 Jan 2017, 16:58
Forum: Troubleshooting
Topic: I found a minor problem for the leaf (Updated 1st February)
Replies: 1
Views: 113
  • 1

I found a minor problem for the leaf (Updated 1st February)

Now I know the reason why the leaf is so sliperly, apparently when you make an spin jump and you keep pressing the "spin jump" key when the player is on the floor, seems like the game won't recognize properly the player is not hovering anymore, which makes the physics like this: https://s2...
by Lx Xzit
31 Jan 2017, 16:12
Forum: TeaScript
Topic: [Help] Make a NPC attach other through scripts
Replies: 3
Views: 360

[Help] Make a NPC attach other through scripts

I'm making a script that if the NPC has advset = 1 then the NPC will attach to NPC 45, but if isn't, it will self-eliminate, can anyone please help me? I don't understand which code I should exactly to do this. :/
by Lx Xzit
30 Jan 2017, 20:31
Forum: Troubleshooting
Topic: Errors with Auto-scrolling
Replies: 0
Views: 115
  • 2

Errors with Auto-scrolling

1.) This problem is not very related to auto-scrolling itself, but rather to the game itself. In SMBX 1.3, players can reach a maximum of 94 pixels under the screen without dying, but if it go deeper, it will die: https://s27.postimg.org/w4pjsvq7n/Honeycam_2017_01_30_13_48_40.gif https://s28.postim...
by Lx Xzit
30 Jan 2017, 19:40
Forum: Ideas & Suggestions
Topic: Minor suggestion for Thwomps
Replies: 0
Views: 138
  • 1

Minor suggestion for Thwomps

This is a very little detail but would be very cool, I would like if that when the Thwomp falls hard, they produce a little tremor:
Spoiler
Image

(This shouldn't be applicable with horizontal Thwomps I guess)
by Lx Xzit
30 Jan 2017, 17:02
Forum: Ideas & Suggestions
Topic: sysval(pwing)
Replies: 0
Views: 119

sysval(pwing)

(Not very creative with the names)
I thought would be great if there's a sysval that once is activated, lets the player fly anytime if it has Raccoon and Tanooki Suit (to simulate the power-up "pwing" from SMB3)
by Lx Xzit
30 Jan 2017, 16:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 548
Views: 118829

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

^ Yeah, like this:
Spoiler
Image
However there's a bug, if you set the flagpole as an exit, it won't generate new path in the world map, but don't worry I'm sure 5438A38A will fix it soon, just saying to avoid the confussions. :P
by Lx Xzit
30 Jan 2017, 16:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 54
Views: 4905

Re: SMBX 38A Easter Egg Minigames

Yeah, everytime you complete a minigame the "DisableHiddenFunctions" line will change the code, also a new code called "RegCode" will appear, which is like the registry of your progress with the minigames, if I'm not wrong.
by Lx Xzit
30 Jan 2017, 7:01
Forum: TeaScript
Topic: A question about Sysval
Replies: 2
Views: 211

Re: A question about Sysval

In the documentation you can find almost all system variables and their functions: NCount stands for the number of NPCs existing. BCount stands for the number of blocks existing. Player1scrX stands for the left-top x-position of the camera for player1. Player1scrY stands for the left-top y-position ...
by Lx Xzit
29 Jan 2017, 20:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 548
Views: 118829

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Ah, just-right click the block you want edit!
by Lx Xzit
29 Jan 2017, 20:18
Forum: Troubleshooting
Topic: Problems with Clown Car (Updated 30 Jan)
Replies: 0
Views: 111
  • 1

Problems with Clown Car (Updated 30 Jan)

I've notice some problems with clow car in SMBX 1.4 1.) There are some missing sounds effects: - When the player mounts in the car, the sound effect "Stomp" should plays - When the player smashes an enemy, the sound effect "smash" should plays - Every time the player shoots a bul...
by Lx Xzit
29 Jan 2017, 19:17
Forum: Troubleshooting
Topic: All of my events trigger at the same time!
Replies: 2
Views: 107

Re: All of my events trigger at the same time!

There was a little bug that if you used message events to trigger other events, the game will ignore the order and will execute other triggered events inmediately, but its fixed in the latest version, try the latest patch.
by Lx Xzit
29 Jan 2017, 19:13
Forum: Ideas & Suggestions
Topic: Keypress(Any)
Replies: 1
Views: 126

Re: Keypress(Any)

Talking about keypress I really would like a command that detects when the player is not pressing anything, this would be very helpful when you make scripts according how much time the player is pressing x key. I think I mentioned it before but I also would love that I can disable keys using a scrip...
by Lx Xzit
29 Jan 2017, 19:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 548
Views: 118829

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

P.S: Also, since this is my first time playing 1.4.3, hod do i enable Custom Blocks? "Custom blocks"? you mean custom graphics or custom properlies for blocks? or maybre you're talking about GFX expansion feature... In any case, to use custom graphics just save the level and make a folder...
by Lx Xzit
28 Jan 2017, 17:32
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 548
Views: 118829

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Minecelot wrote:When will SMBX 1.4.4 be coming?
Probably in february or march, but nothing is official, I'm just supposing
by Lx Xzit
26 Jan 2017, 16:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 113
Views: 6043

Re: Screenshot Thread 38A

Zwertll wrote:
SThwomp.gif
Wow that's pretty cool! I wonder if you're using a block for doing this or if it's a NPC which acts as it
by Lx Xzit
23 Jan 2017, 7:42
Forum: TeaScript
Topic: [Help] Is possible make a NPC detect a block?
Replies: 1
Views: 270
  • 1

[Help] Is possible make a NPC detect a block?

I'm trying to make an upside-down buzzy bettle, the current code is okay but I've got a problem, I need the NPC faces to the other side when its in the edges (I mean cliffturn). Due its gravity is inverted I can't use parallel execution, so all what I need is a way to detect if the NPC is touching a...
by Lx Xzit
13 Jan 2017, 19:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: What is the easiest thing to make with..
Replies: 4
Views: 398

Re: What is the easiest thing to make with..

Hub are easier to do for me, but I'd rather make an episode using world map because its features are really cool!

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