Posts by Lx Xzit

by Lx Xzit
24 Nov 2019, 8:21
Forum: Script requests
Topic: Make a certain npc destroys a certain block
Replies: 5
Views: 298
  • 1

Re: Make a certain npc destroys a certain block

Use it with parallel execution. Any shell with this code will be able to break blocks continuously. with npc(sysval(param1)) if .ivala = 1 then .ivalb = itrcreate(11, 0, .x+.xsp, .y, .width, .height) do .ivalc = itrnext(.ivalb) if .ivalc > 0 then with block(.ivalc) if .id = 4 or .id = 188 or .id = 6...
by Lx Xzit
24 Nov 2019, 7:43
Forum: Ideas & Suggestions
Topic: Add 2 options to SMW Piranha Plant (npc-270)
Replies: 3
Views: 64

Re: Add 2 options to SMW Piranha Plant (npc-270)

EXEcutor-The-Bat wrote:Okay, I can understand the always emerge on time setting, but why the stationary one? It wouldn't really make much sense.
I guess he wanted piranha plants to be stationary like in SMM
by Lx Xzit
24 Nov 2019, 7:30
Forum: TeaScript
Topic: SMBX 1.4.5: Script mistake?
Replies: 2
Views: 221

Re: SMBX 1.4.5: Script mistake?

For the next time, if you need help with scripts you can go to smbx38a discord server or post at TeaScript subforum. Please use this subforum exclusively for reporting game bugs. About your code, I see a lot of problems with it. First, it won't work because you're subtracting ten seconds, so unless ...
by Lx Xzit
18 Nov 2019, 9:06
Forum: Bug reports
Topic: Better block-hit (fixed patch 25)
Replies: 0
Views: 76

Better block-hit (fixed patch 25)

When you hit a block, it activates a timer that won't let the block be hit until the timer expires (let's call this noHitTimer for convenience). The problem with noHitTimer is that it lasts a bit too long, which will make the block ignore some hits, for example: https://i.postimg.cc/9Mr1w5wF/Honeyca...
by Lx Xzit
18 Nov 2019, 7:50
Forum: Ideas & Suggestions
Topic: Three lives and "loop test" enabled (when opening the game through .lvl extension)
Replies: 0
Views: 40
  • 2

Three lives and "loop test" enabled (when opening the game through .lvl extension)

When the .lvl extension is associated to the game and you open it by double-clicking it, can you please add three lives and enable loop test by default? Currently you start with zero lives and if you die the window closes.
by Lx Xzit
18 Nov 2019, 7:43
Forum: Ideas & Suggestions
Topic: "Don't lost focus" setting
Replies: 0
Views: 47

"Don't lost focus" setting

Since the level window is now maxed by default, can you please add an option at Editor Settings to avoid windows lose focus after you click at any part on the level window?
by Lx Xzit
17 Nov 2019, 20:31
Forum: Ideas & Suggestions
Topic: Make the "Enemy Combo" option at Starman automatic (Added in Patch 25)
Replies: 1
Views: 42

Re: Make the "Enemy Combo" option at Starman automatic (Added in Patch 25)

Completely agreed. It just feels wrong without starman combo
by Lx Xzit
17 Nov 2019, 20:30
Forum: Bug reports
Topic: When you add wings to Scripted NPCs or enable the "Don't Move" option it doesn't work
Replies: 1
Views: 48

Re: When you add wings to Scripted NPCs or enable the "Don't Move" option it doesn't work

It won't because most of scripted npcs aren't programmed to doing that. It's not a bug, it's just the way the NPCs were made. We can already set different behaviours when NPCs are on wings or were set to "Don't Move"
by Lx Xzit
17 Nov 2019, 19:25
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 261
  • 1

Re: Functions/Tools that should be removed (rarely used or obsolete)

How is background' pane useful for you? Most of functions are disabled. Do you use "foreground" instead "Z-position" even when it's discouraged doing so? What benefits does it give to you to know the X and Y position where the section stars? Is it useful knowing the size of the w...
by Lx Xzit
11 Nov 2019, 23:12
Forum: Ideas & Suggestions
Topic: An npc code that lets it destroy blocks
Replies: 2
Views: 58

Re: An npc code that lets it destroy blocks

That's already doable with scripts, I don't think we really need a property for it.
by Lx Xzit
10 Nov 2019, 8:26
Forum: Bug reports
Topic: Annoying sound effects (fixed patch 25)
Replies: 1
Views: 102

Annoying sound effects (fixed patch 25)

When a shell gets stuck between two blocks, or when you bounce on a trampoline in a reduced space, the sound effects become really annoying:
smbx 2019-11-10 02-17-10-657.avi
(571.67 KiB) Downloaded 100 times


I suggest adding a limit of how fast these sounds can be played, like in SMBX 1.3:
bandicam 2019-11-10 02-23-58-328.avi
(505.96 KiB) Downloaded 52 times
by Lx Xzit
10 Nov 2019, 8:05
Forum: Bug reports
Topic: The speed of my NPC is always influenced by platforms (fixed patch 25)
Replies: 0
Views: 72

The speed of my NPC is always influenced by platforms (fixed patch 25)

I'm recreating the Super Ball and I got a problem: I can't make the speed of the NPC constant. Whenever it collides with the of a platform its speed changes, but the .xsp and .ysp values won't change in the editor (which doesn't let me create conditions for controlling the speed). For example: https...
by Lx Xzit
9 Nov 2019, 23:32
Forum: Ideas & Suggestions
Topic: String highlight (Scripts)
Replies: 0
Views: 64

String highlight (Scripts)

All IDEs have this function. When you highlight a word, it also highlights the other matching words, making it very useful for finding variables/functions in the code: https://i.postimg.cc/3xXkxJjK/highlight.png (I also suggest changing the blue color for this green, just a small touch)
by Lx Xzit
9 Nov 2019, 11:09
Forum: Ideas & Suggestions
Topic: New quick-access buttons (Level Settings and Start Points)
Replies: 0
Views: 47

New quick-access buttons (Level Settings and Start Points)

Concept: https://i.postimg.cc/Y0Qdx2Nh/new-tools.png https://i.postimg.cc/VkwHNtqp/L-icon.png Icon: It contains a fast way to travel through sections and also a reliable way to access to "Level Settings". I only added 7 sections since most of levels don't use more than it (in the future, i...
by Lx Xzit
9 Nov 2019, 9:34
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 261

Functions/Tools that should be removed (rarely used or obsolete)

1.) Backgrounds right pane https://i.postimg.cc/VNLxbJTk/bgo.png It doesn't serve to any purpose, and overwrites other important right panes for nothing. The only utility of this pane is to switch the layer of the BGO, but you can already do this by selecting the layer first, then placing the object...
by Lx Xzit
7 Nov 2019, 19:53
Forum: Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)
Replies: 2
Views: 83
  • 1

Re: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)

You're right. But still, it's pretty annoying. They should be different keys instead the same you use to navigating between sections
by Lx Xzit
6 Nov 2019, 5:23
Forum: Bug reports
Topic: Peach flight minor inconsistency (fixed patch 25)
Replies: 0
Views: 63

Peach flight minor inconsistency (fixed patch 25)

Here, I jumped with "alt-jump" key and never released it:
Spoiler
Image

The problem is that after Peach stomped an enemy, her hover lasts less than it usually does.
by Lx Xzit
6 Nov 2019, 3:42
Forum: Bug reports
Topic: The game crashes when reducing the width of a tileset (fixed patch 25)
Replies: 0
Views: 43

The game crashes when reducing the width of a tileset (fixed patch 25)

When you reduce the width of a tileset, and the part that will be removed has a caption in it, the game crashes: https://i.postimg.cc/N0qrwDYV/Honeycam-2019-11-05-21-34-51.gif Error: https://i.postimg.cc/6pRyzZRh/Captura.png But it works fine if there isn't a caption: https://i.postimg.cc/rm9h4zQV/H...
by Lx Xzit
6 Nov 2019, 3:13
Forum: Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)
Replies: 2
Views: 83
  • 1

Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)

All this happens when using keys and not switching sections through the menu. In this case, I can navigate normally if the cursor is not pointing out at anything: https://i.postimg.cc/mbFzjvRS/Honeycam-2019-11-05-21-06-35.gif But if the cursor is pointing at something, it won't let me navigate until...

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