Posts by Lx Xzit

by Lx Xzit
3 Aug 2016, 10:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033619

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Thanks for the download link! regarding the changelog, I think 5438A38A never make a changelog for patches (or at least I have never seen it). EDIT : Just made a quick test and I realized that all Yoshi bugs are gone and now it's more polished! Basically what I reported here has been fixed, and the ...
by Lx Xzit
3 Aug 2016, 0:04
Forum: Graphics (SMBX General)
Topic: SMBX 1.4.2 - Custom Playable Mario (SM2DU Style) - Final Update!
Replies: 11
Views: 4348

Re: SMBX 1.4.2 - Custom Playable Mario (SM2DU Style) - Final Update!

I removed the black outlines in the lastest version (now they're gray) I also fixed the eyes of Mario. I also don't see any problem with the color of the shoes, remember this is inspired in another model of Mario, so I don't think there's anything wrong with these two sprites.
by Lx Xzit
3 Aug 2016, 0:00
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033619

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

This may be stupid question but are all links already updated? because I downloaded it and there's any difference... Also... can we get a download file for the patch only?
by Lx Xzit
2 Aug 2016, 6:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to edit intro/outro level
Replies: 5
Views: 1151

Re: How to edit intro/outro level

You also can make a new level called "outro" and put it into your episode's folder to make a custom outro.
by Lx Xzit
26 Jul 2016, 0:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 127
Views: 33769

Re: Super Mario Bros. X Online [v1.4.3]

Pilzinsel64 wrote:Good News:
5438A38A told me, he accepted my requests to SMBX 1.4.3.

That's good to hear!
I also would prefer the second choice (BTW you could make a poll about it). Good luck with this!
by Lx Xzit
20 Jul 2016, 6:54
Forum: Troubleshooting
Topic: (Bug-Report) Some bugs with Yoshi and Shoes (SOLVED)
Replies: 0
Views: 2254

(Bug-Report) Some bugs with Yoshi and Shoes (SOLVED)

[youtube][/youtube]I'm glad in the lastest patch 5438A38A has fixed a lot of bugs regarding Yoshi, however, there are some errors that still needs to be fixed. ERRORS WITH YOSHI: 1.) If you're in normal form on mini form, if a enemy hits you and you don't press down key this will happen: https://s32...
by Lx Xzit
20 Jul 2016, 6:07
Forum: Graphics (SMBX General)
Topic: SMBX 1.4.2 - Custom Playable Mario (SM2DU Style) - Final Update!
Replies: 11
Views: 4348

Re: SMBX 1.4.2 - Custom Playable Mario (SM2DU Style) - Final Update!

Hope you enjoy using them! I made another update, and it will be the last one. I fixed a lot of errors (that I'm lazy to point right now), due these graphics were built basing on the original ones, it was likely find minor errors. Most of the errors I fixed are regarding wrong pallets and wrong cali...
by Lx Xzit
17 Jul 2016, 22:39
Forum: TeaScript
Topic: Is there a way to know if the player is mounting Yoshi?
Replies: 5
Views: 1232

Re: Is there a way to know if the player is mounting Yoshi?

Thank you everyone for the help!
by Lx Xzit
17 Jul 2016, 9:47
Forum: TeaScript
Topic: Is there a way to know if the player is mounting Yoshi?
Replies: 5
Views: 1232

Re: Is there a way to know if the player is mounting Yoshi?

Nope, can you please give me an example how it would work with Yoshi?
by Lx Xzit
17 Jul 2016, 9:19
Forum: Script submission
Topic: [Tea-Script] SMB3 Power-up System
Replies: 17
Views: 5653

Re: [Tea-Script] SMB3 Power-up System

Thanks for the tip! I will try it.
by Lx Xzit
17 Jul 2016, 9:16
Forum: Graphics (SMBX General)
Topic: SMBX 1.4.2 Custom SM2DU All Luigi Playable Spritesl [FINAL UPDATE]
Replies: 7
Views: 2686

Re: SMBX 1.4.2 Custom SM2DU All Luigi Playable Spritesl [FINAL UPDATE]

Thank you!
And I don't know if I will make custom graphics for Toad, there are so many graphics to edit, and most of persons don't plays with him... I really don't know, I would not like to commit myself, so far I don't have plans, anyway thanks for the suggestion, I'm still undecided. =P
by Lx Xzit
17 Jul 2016, 9:07
Forum: TeaScript
Topic: Is there a way to know if the player is mounting Yoshi?
Replies: 5
Views: 1232

Is there a way to know if the player is mounting Yoshi?

I'm making a level that features Yoshi, to be exact, I'd like that a layer toggles when the game detect that the player is mounting Yoshi. I'd like to make something similar to the fan-game "Toadette Strikes": when the player is mounting Yoshi, then some blocks appears, and when the player...
by Lx Xzit
9 Jul 2016, 22:53
Forum: Script submission
Topic: [Tea-Script] SMB3 Power-up System
Replies: 17
Views: 5653

Re: [Tea-Script] SMB3 Power-up System

Let's make it even simpler. It's getting tricky now... (executed when the player gets hurt) If char(1).Status > 2 Then Do If char(1).Status <= 2 Then char(1).Status = 2 Exit Do End If Call sleep(1) Loop End If Oh that's much better! By the way. I wonder if there's a way to remove the extra mushroom...
by Lx Xzit
8 Jul 2016, 6:28
Forum: TeaScript
Topic: [Tea-script]Dynamic Rain.
Replies: 5
Views: 2647
  • 1

Re: [Tea-script]Dynamic Rain.

Amazing as always! I love the way you can customize the storm. Good job!
by Lx Xzit
8 Jul 2016, 6:12
Forum: Script submission
Topic: [Tea-Script] SMB3 Power-up System
Replies: 17
Views: 5653

Re: [Tea-Script] SMB3 Power-up System

Okay I've made a little update (I don't know if I should make a new topic of this...) Here's the code, now it works for Luigi too and I changed the name of the variables to "Mario" and "Luigi" (due "a" and "b" variables are the most used, I thought would be be...
by Lx Xzit
7 Jul 2016, 20:27
Forum: Script submission
Topic: [Tea-Script] SMB3 Power-up System
Replies: 17
Views: 5653

Re: [Tea-Script] SMB3 Power-up System

This is pretty interesting! I tried to do some minor modifications to the Script because here are some missing frames: http://i.imgur.com/o9E3KYw.gif I did the same for all the power-ups (except for mini-mushroom of course :P) BUT there's a weird problem at statuses >8, look at this: http://i.imgur....
by Lx Xzit
7 Jul 2016, 20:03
Forum: Troubleshooting
Topic: Scripts won't change to Mario Status >8
Replies: 1
Views: 2354

Scripts won't change to Mario Status >8

I noticed there are some problems with status forms. For example, if you want Mario be giant the follow code will work: Char(1).Status=2 But if you want Mario to be a status >8 (Shell Mario, Propeller Mario, Mini Mario or Penguin Mario) it won't work. For example, if you add this code: Char(1).Statu...
by Lx Xzit
7 Jul 2016, 19:39
Forum: Troubleshooting
Topic: With the Mini-mushroom, the player can walk above liquids that shouldn't (SOLVED)
Replies: 5
Views: 2855

Re: With the Mini-mushroom, the player can walk above liquids that shouldn't (SOLVED)

But I'm not talking about the water, I'm talking about gravitational liquids, the ones you use to activate an event or script.
by Lx Xzit
5 Jul 2016, 23:02
Forum: TeaScript
Topic: [Solved]Stopping Scripts
Replies: 6
Views: 1191

Re: [Solved]Stopping Scripts

Ah, you wanted disable the lighting. Do this:
Make a new script and add this code:

Code: Select all

sysval(enablelighting) = 0


Make a new event that triggers this script. By last, make something call the event when you want remove the lighting (Did I explain correctly?)
by Lx Xzit
5 Jul 2016, 22:00
Forum: Ideas & Suggestions
Topic: Advanced settings for bombs: Explosion time left
Replies: 3
Views: 600

Re: Advanced settings for bombs: Explosion time left

I just made a quick experiment and it didn't work for me (I tried changing the "speed" and "framespeed", I tried it only with the SMB2 pink bombs), anyway it would be better that could set each bomb individually without affecting all the bombs in the level (I'm saying this becaus...

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