Thanks for the download link! regarding the changelog, I think 5438A38A never make a changelog for patches (or at least I have never seen it). EDIT : Just made a quick test and I realized that all Yoshi bugs are gone and now it's more polished! Basically what I reported here has been fixed, and the ...
I removed the black outlines in the lastest version (now they're gray) I also fixed the eyes of Mario. I also don't see any problem with the color of the shoes, remember this is inspired in another model of Mario, so I don't think there's anything wrong with these two sprites.
This may be stupid question but are all links already updated? because I downloaded it and there's any difference... Also... can we get a download file for the patch only?
[youtube][/youtube]I'm glad in the lastest patch 5438A38A has fixed a lot of bugs regarding Yoshi, however, there are some errors that still needs to be fixed. ERRORS WITH YOSHI: 1.) If you're in normal form on mini form, if a enemy hits you and you don't press down key this will happen: https://s32...
Hope you enjoy using them! I made another update, and it will be the last one. I fixed a lot of errors (that I'm lazy to point right now), due these graphics were built basing on the original ones, it was likely find minor errors. Most of the errors I fixed are regarding wrong pallets and wrong cali...
Thank you! And I don't know if I will make custom graphics for Toad, there are so many graphics to edit, and most of persons don't plays with him... I really don't know, I would not like to commit myself, so far I don't have plans, anyway thanks for the suggestion, I'm still undecided. =P
I'm making a level that features Yoshi, to be exact, I'd like that a layer toggles when the game detect that the player is mounting Yoshi. I'd like to make something similar to the fan-game "Toadette Strikes": when the player is mounting Yoshi, then some blocks appears, and when the player...
Let's make it even simpler. It's getting tricky now... (executed when the player gets hurt) If char(1).Status > 2 Then Do If char(1).Status <= 2 Then char(1).Status = 2 Exit Do End If Call sleep(1) Loop End If Oh that's much better! By the way. I wonder if there's a way to remove the extra mushroom...
Okay I've made a little update (I don't know if I should make a new topic of this...) Here's the code, now it works for Luigi too and I changed the name of the variables to "Mario" and "Luigi" (due "a" and "b" variables are the most used, I thought would be be...
This is pretty interesting! I tried to do some minor modifications to the Script because here are some missing frames: http://i.imgur.com/o9E3KYw.gif I did the same for all the power-ups (except for mini-mushroom of course :P) BUT there's a weird problem at statuses >8, look at this: http://i.imgur....
I noticed there are some problems with status forms. For example, if you want Mario be giant the follow code will work: Char(1).Status=2 But if you want Mario to be a status >8 (Shell Mario, Propeller Mario, Mini Mario or Penguin Mario) it won't work. For example, if you add this code: Char(1).Statu...
I just made a quick experiment and it didn't work for me (I tried changing the "speed" and "framespeed", I tried it only with the SMB2 pink bombs), anyway it would be better that could set each bomb individually without affecting all the bombs in the level (I'm saying this becaus...