TheCreator520 : That looks amazing! I'm looking forward to see it finished! ;) JDM : Looks like that boss fight will be epic! Seems you're doing a hard work on it. I wanted to make a Bowser jr boss fight like this but you beat me. :P I will have to think in another thing, good luck finishing it! Lo...
I also noticed two things: - The balancing system won't work with Link unless you press "down" key (though, almost no one uses Link so this isn't a big deal :P) - If you run fast while the platform is inclined, you can go through the blocks: https://s4.postimg.org/4y9bw6isd/Honeycam_2016_0...
You're right, this bug is annoying (I didn't remember this happen in SMB3 too). :/ With luck, Redigit found a way to fix this problem in SMBX 1.3. I guess this problem is related with this: http://wohlsoft.ru/forum/viewtopic.php?f=64&t=1076 So it's very probably that if the hitboxes problem get ...
I tested this and it was awesome! I didn't know we could do things like this in Tea. This will be very helpful in castle levels. Good job and great contribution!
BTW I do have a question, could you try to make the NSMBwii balancing platforms? (The ones that appears in the first castle). :P
I've got a lot of unfair hits in SMBX 1.4 when I was smashing enemies but I never understood why, then I made a deep research and I found the problem: The NPC hitboxes in SMBX 1.4.2 are TOO exact, so if you accidentaly stomp and enemy 1 pixel below than you should, you will get damage. This doesn't ...
1.) Edit the section, choose the part of the screen that you want move. 2.) https://s3.postimg.org/f5lsmq8kz/Honeycam_2016_08_13_18_37_21.gif 3.) Make the section big (I mean the full size the level is). This is like in SMBX 1.3 but the big difference is that you need to press the buttom "Custo...
OMG I've been waiting for this for a long time and now it's released! The bosses seems pretty interesting, gotta try this. EDIT: Uh... did I something wrong? This happen in the first level. :(
I think the idea of there being a sound effect for sliding down slopes comes from one of the Super Mario Advance games, actually. Either 2 or 4, I don't remember which. Maybe both, now that I think about it...heh. :p Oh I didn't know, anyway I see these sound effect is removed in the latest patch. ...
We really needed this. BTW I'd like to make two suggestions to the guideliness: 1.) "Troubleshooting" section is for questions and bug reports, right? I'd suggest to use the tag "(Bug-report)" if the topic its talking about a bug. If it isn't the case, then, that person should sp...
1.) When Ludwig is with his "shell" form, is near a wall and returns to its normal state, this will make a little glitch: http://i.imgur.com/TGTqzEO.gif 2.) The probabilities to this happen are few, however I'd like to report this. When (*insert here the name of the boss because I forgot i...
OMG that was very fast! Btw how do you know when a new patch is available? I'm curious... EDIT: I love the way the players don't make noice when they're sliding down a slope. I also love the way the Peach's fly and the Link's sword attack are fixed now, such as the Tanooki statue animations. I also ...
I've been doing extensive research for a while and now I'm finally ready to post this. I have given some suggestions and I pointed out all kinds of problems, from the smallest to some remarkable ones (the smallest problems are most like a personal opinion which aren't really important), I tried to m...
Also the error of the missing frame when two layers toggles got fixed! This error was kinda annoying, especially when making bosses. I'm impressed how many things got fixed so fast!