Posts by Lx Xzit

by Lx Xzit
27 Apr 2020, 4:27
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 Editor Improvements
Replies: 3
Views: 903

Re: SMBX 1.4.5 Editor Improvements

Excuse me, but what exactly is the objective of the 6? When you right click an object (which is inside of the hidden windows area, like in the gif), the game focus back the window. My suggestion is to make the game require to right-click an empty space in order to focus the window again. So you can...
by Lx Xzit
26 Apr 2020, 23:27
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 Editor Improvements
Replies: 3
Views: 903

SMBX 1.4.5 Editor Improvements

⋅  Make the right pane be able to "remember" its size. Added Patch 30 I, for example, like the right pane to look like this: q.png But every time I close and open the game I have to readjust it: q2.png Please make it always remember its size, so it's not needed to adjust it on e...
by Lx Xzit
26 Apr 2020, 7:49
Forum: SMBX-38A Bug reports
Topic: Skidding & Shoes (Fixed Patch 30)
Replies: 1
Views: 669

Re: Skidding & Shoes (Fixed Patch 30)

Whoops! I forgot to update this topic. I just reuploaded the images and added more info.
by Lx Xzit
26 Apr 2020, 6:47
Forum: SMBX-38A Bug reports
Topic: Bloopers (Fixed Patch 30)
Replies: 0
Views: 416

Bloopers (Fixed Patch 30)

1 . Bloopers can easily get stuck in a block: Honeycam 2020-04-26 00-26-58.gif I recommend disabling block collision (and NPCBlockSide) for Bloopers. They don't collide with blocks either in SMM. 2 . Bloopers travels too much distance. SMBX: Honeycam 2020-04-26 00-42-48.gif SMM: Honeycam 2020-04-26...
by Lx Xzit
24 Apr 2020, 3:31
Forum: Ideas & Suggestions
Topic: (SMBX 1.4.6) Player Swimming Sprites (World Map)
Replies: 1
Views: 1550
  • 6

(SMBX 1.4.6) Player Swimming Sprites (World Map)

This looks pretty odd: c.png I suggest adding proper animations when the player is stand on water, just like in SMW. Sprites: player-1.png player-2.png player-3.png player-4.png player-5.png These animations would play when the player is touching any of these paths/level: a.png b.png
by Lx Xzit
23 Apr 2020, 18:48
Forum: SMBX-38A Bug reports
Topic: Patch 29 Feedback (Fixed Patch 30*)
Replies: 0
Views: 494

Patch 29 Feedback (Fixed Patch 30*)

1. With the Leaf/Tanooki Suit, the player should only be allowed to fly when he reached its maximum running speed . The way it currently works triggers various problems: This definitely shouldn't happen. After the player jumped and flew, he can now lose by completely his speed and still be able to ...
by Lx Xzit
17 Apr 2020, 9:27
Forum: Ideas & Suggestions
Topic: SMBX 1.4.6 New Game Standalone - V1.2 (17/04)
Replies: 6
Views: 6284
  • 6

SMBX 1.4.6 New Game Standalone - V1.2 (17/04)

Hey all! As you already know, SMBX38A standalone is a bit outdate as it uses almost the same as SMBX 1.3. So I'd like to suggest a massive update of it. At first, I just wanted to suggest adding blocks that would expand the original tilesets (because there are some tilesets with so few blocks that y...
by Lx Xzit
16 Apr 2020, 21:12
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: size mistake
Replies: 3
Views: 793

Re: Smbx 1.4.5: size mistake

I don't think it's a bug, it's rather a suggestion. In your script, how ncreate is supposed to know the size of the npc? Checking the size of the NPC within the "with npc" block doesn't seem like a good method to me. It also means you can't create bigger NPCs unless it is attached to a CNP...
by Lx Xzit
14 Apr 2020, 8:30
Forum: Script requests
Topic: Thwomp Quake!!
Replies: 2
Views: 901

Re: Thwomp Quake!!

Code: Select all

with npc(sysval(param1))
   if .stand = 1 and .ivalb = 0 then
      .ivalb = 1
      call spevent(40)
   elseif .stand = 0 then
      .ivalb = 0
   end if
by Lx Xzit
13 Apr 2020, 22:16
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 12
Replies: 1
Views: 534
  • 1

Re: Smbx 1.4.5: Mistakes 12

This list (of liquids) is missing indexes, that is when the itrcreate script is used It would be a welcome addition. However, if you find it useful I already documented them here . I don't know if you defined this, but in this script(spoiler); there is a commented line of code, and when I remove th...
by Lx Xzit
31 Mar 2020, 4:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I hope 1.4.6 bring back 1.4.4 events/npc editor UIs. (other interfaces are fine). They were just great and I don't think they should've been modified. Up to this date, I still find them uncomfortable and hard to navigate.
by Lx Xzit
9 Feb 2020, 2:23
Forum: Script submission
Topic: Superball Flower (v1.1)
Replies: 6
Views: 2500

Re: Superball Flower (v1.1)

Sure!
by Lx Xzit
26 Jan 2020, 3:26
Forum: Ideas & Suggestions
Topic: Basic NPC properties in Teascript
Replies: 5
Views: 1027
  • 1

Re: Basic NPC properties in Teascript

I really like this idea, and even though it would be great to edit all of those properties, not all of them are really needed.

There are three that I consider are completely esencial:
.noblockcollision
.jumphurt
.spinjumphurt
by Lx Xzit
24 Jan 2020, 8:06
Forum: SMBX-38A Bug reports
Topic: Feedback patch 27
Replies: 1
Views: 526

Feedback patch 27

This post is to give feedback of the fixed/unfixed things in patch 27. While most of things were fixed properly there are some things that didn't. Note that I'm not going to mention things that were reported a day before or the same day the new patch came out (like Skidding and GFX Expansion not wor...
by Lx Xzit
19 Jan 2020, 18:10
Forum: Ideas & Suggestions
Topic: Tea-Script functions suggestions
Replies: 1
Views: 605
  • 3

Tea-Script functions suggestions

Since postimage.cc is no longer available, I'm making this post to update my previous script suggestions. I also like to take the opportunity of slightly change them for better versions. I have been worked a lot in tea-script, and these suggestions cover most of my limitations: Autorun scripts Origi...
by Lx Xzit
17 Jan 2020, 7:54
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: The unmodifiable framestyle of effects
Replies: 1
Views: 444

Re: Smbx 1.4.5: The unmodifiable framestyle of effects

Remember that postimage is now banned in 38a's region, so you may like to attach the images directly to the post (I also have to update my topics...)
by Lx Xzit
16 Jan 2020, 5:29
Forum: Ideas & Suggestions
Topic: autorun_e(ID)
Replies: 5
Views: 1364

Re: autorun_e(ID)

NESTED ERNEST wrote:I am sorry to disappoint you, but the truth is that this suggestion was not added (ie it doesn't work), you can put autorun_e(3) or autorun(3) or autorublablablamm(3) or asujkdhsiuak and this will continue to run.

I just noticed that
by Lx Xzit
16 Jan 2020, 1:15
Forum: SMBX-38A Bug reports
Topic: Generator problems
Replies: 0
Views: 384

Generator problems

The generator ignores the gfx width and height of the NPCs (for example look at the SMW Koopa and Yoshi). Plus, NPCs sometimes appears in wrong positions, look at the cut-offs: 1.4.5: https://i.postimg.cc/SR8Q3N7r/Honeycam-2019-12-30-16-29-34.gif 1.3: https://i.postimg.cc/W3d1m7dx/Honeycam-2019-12-3...
by Lx Xzit
15 Jan 2020, 3:33
Forum: SMBX-38A Bug reports
Topic: GFX expansion feature doesn't work in Shoes
Replies: 2
Views: 494

GFX expansion feature doesn't work in Shoes

I'm using GFX with a shoe and when the player gets in, it switches back to its default form:

Spoiler
Image
Image
by Lx Xzit
15 Jan 2020, 0:59
Forum: SMBX-38A Bug reports
Topic: A.I Rect Cursor (Auto-align) [Fixed Patch 27]
Replies: 0
Views: 348

A.I Rect Cursor (Auto-align) [Fixed Patch 27]

This will a bit hard to explain but I'll do my best. When you pick a sizeable with the Default Cursor tool, it moves to the block the cursor is pointing: https://i.postimg.cc/1zjjHhGR/Honeycam-2020-01-14-18-50-23.gif However, with A.I Rect Cursor it's a bit different. When the cursor reaches the hal...

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