Posts by Lx Xzit

by Lx Xzit
27 Aug 2016, 7:06
Forum: Graphics (SMBX General)
Topic: Edited feranpro/Lx xzit's mario sprite W.I.P (FIRE MARIO UPDATE!)
Replies: 4
Views: 1306

Re: Edited feranpro/Lx xzit's mario sprite W.I.P (FIRE MARIO UPDATE!)

I like how the sprites has brown hair now, and thanks for pointing these problems I will apply to my current sprites. I have a question, will you finish to draw brown hair for all the sprites? if is so, please tell me so I can update the Mario sprites (of course I will give credit to you)
by Lx Xzit
27 Aug 2016, 5:57
Forum: SMBX-38A Bug reports
Topic: Run-time error '62'
Replies: 4
Views: 590

Re: Run-time error '62'

Do your level use custom hud or TXTCreate functions? if is so, make sure the files that the scripts use are in the same folder than the .lvl file. This may cause Run-time errors.
by Lx Xzit
27 Aug 2016, 3:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is there a way to limit the player's speed?
Replies: 7
Views: 1139

Re: Is there a way to limit the player's speed?

But if I do, it will cause deadly lags and will clash the game :/
I also tried putting "START" at the start of the code but it didn't work
by Lx Xzit
27 Aug 2016, 3:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is there a way to limit the player's speed?
Replies: 7
Views: 1139

Re: Is there a way to limit the player's speed?

Thank you guys for the replies! unfortunately none of them worked for me. :(
by Lx Xzit
27 Aug 2016, 3:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Grapic Request
Replies: 3
Views: 752

Re: Grapic Request

That's an easy request, you can find it at Valtteri's SMB1 style pack: http://www.supermariobrosx.org/forums/viewtopic.php?t=10300
by Lx Xzit
25 Aug 2016, 8:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is there a way to limit the player's speed?
Replies: 7
Views: 1139
  • 1

Is there a way to limit the player's speed?

I need to limit player's horizontal maximum speed to a value like 4.5/5 (the max speed is 6). Is there a way to do this? I saw a level on KFCMario's episode where the snow push you to the right, I'd like to do something like this but pushing player to the left to limit his maximum speed. If anyone c...
by Lx Xzit
25 Aug 2016, 7:09
Forum: Ideas & Suggestions
Topic: My two suggestions for SMBX 1.4.3
Replies: 2
Views: 636

My two suggestions for SMBX 1.4.3

I won't suggest anything regarding custom NPCs or other stuff because I think there are a bunch of topics of that already. :P These are the two main things I'd love to see in the following version: 1.) The posibility to detect a key. For example when player press "right" key, jump, etc. Al...
by Lx Xzit
23 Aug 2016, 15:55
Forum: SMBX-38A Bug reports
Topic: How to put how many 'Shop Coins' the player has on-screen?
Replies: 5
Views: 714

Re: How to put how many 'Shop Coins' the player has on-screen?

I didn't think on doing that, sounds creative. If you use the tricks well, if you place the click liquids and the custom graphics correctly, and if you make correct events (such as auto-scrolling and don't let the player move unless it chose a reply), it should work.
by Lx Xzit
23 Aug 2016, 5:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 1

Re: Screenshot Thread 38A

Yes I used Char(id).Ysp, but I didn't use any autorun event. :P
by Lx Xzit
23 Aug 2016, 5:26
Forum: SMBX-38A Bug reports
Topic: How to put how many 'Shop Coins' the player has on-screen?
Replies: 5
Views: 714

Re: How to put how many 'Shop Coins' the player has on-screen?

That's kinda complex to explain and I don't have enough time right now. I'd suggest you tolook at example HUD 5438A38A uploaded on this Script pack. Or you can take a look to the HUD I used on my level Deluxe Hills™ (I didn't make the custom HUD)
by Lx Xzit
23 Aug 2016, 0:23
Forum: SMBX-38A Bug reports
Topic: How to put how many 'Shop Coins' the player has on-screen?
Replies: 5
Views: 714

Re: How to put how many 'Shop Coins' the player has on-screen?

You have three options. The first, make a custom HUD from scratch. The second, use the ShowMSG function to tell the player how many Dragon Coins needs/has. Example: Call ShowMSG("You need &val(a) to buy something") ("val a" is the variable of the number of the Dragon Coins of...
by Lx Xzit
21 Aug 2016, 5:23
Forum: Script requests
Topic: [Request] Midair Jumping script
Replies: 3
Views: 807

Re: [Request] Midair Jumping script

Yoshi021 wrote:I tried making it, but I don't know how to check if the player is pressing the jump button, or if they are touching the floor.
Well, you could use liquids to check if the player is touching a wall/floor, thought, with 2p mode it may cause bugs.
by Lx Xzit
21 Aug 2016, 5:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 1

Re: Screenshot Thread 38A

That level reminds me to an old level of my forgotten project. That effect seems interesting, I wonder if you're working on a new project... Simple stuff https://s15.postimg.org/pn4fjegq3/Honeycam_2016_08_22_23_17_43.gif https://s15.postimg.org/jngofqvxn/Honeycam_2016_08_22_23_18_55.gif
by Lx Xzit
21 Aug 2016, 5:06
Forum: Graphics (SMBX General)
Topic: SMBX 1.4.2 Custom SM2DU All Luigi Playable Spritesl [FINAL UPDATE]
Replies: 7
Views: 2686

Re: SMBX 1.4.2 Custom SM2DU All Luigi Playable Spritesl [FINAL UPDATE]

Yes you can use these for your episode but wait a secon! I found a lot of errors. I will update the main post soon.
by Lx Xzit
19 Aug 2016, 19:54
Forum: Projects
Topic: (Updated)[Demo Released / Scrapped] Super Mario - Super Star Legend
Replies: 22
Views: 7095

Re: (Updated)[Demo Released / Scrapped] Super Mario - Super Star Legend

This episode looks pretty good! The fact you will make a scripted boss caught my attention, I'm looking forward to se what do you have in mind.
Looking forward to see more progress!
by Lx Xzit
19 Aug 2016, 1:48
Forum: Troubleshooting
Topic: Mini mario dies while touching SMB2 Boss's bombs
Replies: 1
Views: 2198

Re: Mini mario dies while touching SMB2 Boss's bombs

Hm... Are you sure you have installed the latest patch? I couldn't replicate this bug, the bombs exactly as they should with the mini form. Or if it isn't the case, can you elaborate more how error happened?
by Lx Xzit
18 Aug 2016, 7:06
Forum: Script submission
Topic: Balance system
Replies: 6
Views: 3747

Re: Balance system

Unfortunately the bug it's still here. :/
Anyway thank your for listening my suggestions and for try to fix it. :P
by Lx Xzit
18 Aug 2016, 7:01
Forum: Troubleshooting
Topic: (Bug-Report) Problems with players that needs to be fixed (Part 2) [SOLVED]
Replies: 2
Views: 2280

Re: (Bug-Report) Problems with players that needs to be fixed (Part 2) [SOLVED]

Thank you! This took me all the whole day to make this post and a lot of days of research. :/
by Lx Xzit
18 Aug 2016, 4:08
Forum: Troubleshooting
Topic: (Bug-Report) Problems with players that needs to be fixed (Part 2) [SOLVED]
Replies: 2
Views: 2280
  • 1

(Bug-Report) Problems with players that needs to be fixed (Part 2) [SOLVED]

I've got some other errors to report and some suggestions (I will separe the suggestions from the bugs). :) 1.) With Mario and Luigi: When the player slldes down a slope, it becomes inmune to damage caused by certain enemies (like a goomba). What's the wrong with this? Don't matter how slow you're s...
by Lx Xzit
17 Aug 2016, 0:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 1

Re: Screenshot Thread 38A

I'm searching a background for the boss battle, I have no really expectations but it should seems to be "far" from the player, as in Mystic Cave Z. Uh, sorry I don't have a suggestions for you. But if you don't have in mind a specific style you could check Sednaiur's SMB3 GFX pack (Probab...

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