Posts by Lx Xzit

by Lx Xzit
16 Sep 2016, 21:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033641

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Thank you again 5438A38A for the fourth patch! I feel the game much comfortable and more like SMBX 1.3. Also thanks for the new auto-run events: Starman - End Megamushroom - Start Megamushroom - End They will be very useful! Now I can start making my episode. EDIT: I just realized the Mega link of t...
by Lx Xzit
16 Sep 2016, 5:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames (1.4.4)
Replies: 70
Views: 30351

Re: SMBX 38A Easter Egg Minigames (1.4.4)

There's a bug with the jigsaw game, I've already beat the minigame and unlocked the feature "permanently", however, this feature won't show everytime I open the editor, it will show randomly (like the minigames).
by Lx Xzit
16 Sep 2016, 3:53
Forum: TeaScript
Topic: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)
Replies: 12
Views: 2087

Re: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)

Please, try this and tell me if the flight is still broken. what you said shouldn't happen in the third patch.
https://mega.nz/#!Wl1hhLYI!WBBqzM3PVSljPQ1FKWQm4KyE11aUwZCKWod4H7M5Hqs
by Lx Xzit
16 Sep 2016, 1:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Cliffturn for shells?
Replies: 1
Views: 627

Re: Cliffturn for shells?

I guess the "clifturn" code won't work on this case, I'd suggest use a custom block that affects NPCs only, a type of block that acts like a bridge but horizontal, which NPCs can not stand there. Of course this block will be invisible.
by Lx Xzit
15 Sep 2016, 21:45
Forum: Troubleshooting
Topic: Copy Bug (1.4.3)
Replies: 1
Views: 2156

Re: Copy Bug (1.4.3)

This was fixed since the patch 2. Update the game!
by Lx Xzit
15 Sep 2016, 6:16
Forum: Ideas & Suggestions
Topic: Wipp-Mushrooms
Replies: 11
Views: 1305

Re: Wipp-Mushrooms

Alvespires, as Yoshi021 said he's talking about the wipp original functionality: when you stand of it then the other mushroom goes up (like the pulleys), if you stop to stand on it then it gets its normal height. I see in your tutorial you are talking about how to make a single up&down platform ...
by Lx Xzit
15 Sep 2016, 5:15
Forum: Ideas & Suggestions
Topic: Ability to Close a Minigame.
Replies: 1
Views: 385
  • 2

Re: Ability to Close a Minigame.

Would be nice if you unlock the ID to the mini game to play it later once you opened it by first time, instead have to wait until it ends... there is a mini game with 3 hours long...
by Lx Xzit
15 Sep 2016, 2:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames (1.4.4)
Replies: 70
Views: 30351

Re: SMBX 38A Easter Egg Minigames (1.4.4)

Yoshi021 wrote:I'm curious what the jigsaw unlocks...
Z-Position

BTW should we make a new topic talking about the "tip of the day"? I couldn't understand the tip of today: "Identifier l3" is "coinsforextralife"
by Lx Xzit
15 Sep 2016, 1:51
Forum: Troubleshooting
Topic: Loading level with CustomHUD causes editor crash
Replies: 2
Views: 2494

Re: Loading level with CustomHUD causes editor crash

You must put the scflash.png and the font of numbers/letters the HUD is using in the same folder of your level, not inside the graphics folder. Maybe this is the problem.
by Lx Xzit
14 Sep 2016, 23:06
Forum: Troubleshooting
Topic: Bug with save files
Replies: 1
Views: 2245
  • 1

Bug with save files

This is the last thing I have to report. :P There's a little confusion with the statuses in the game. I made a quick test and I realized the game won't reset the memory (I mean like it does in the editor when you press F8) when you get back to the intro, which causes some problems. This confusion ha...
by Lx Xzit
14 Sep 2016, 22:08
Forum: TeaScript
Topic: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)
Replies: 12
Views: 2087

Re: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)

You really should test all the things using the latest patch before to criticize. If something is wrong, you can report it and it'll be fixed.
by Lx Xzit
14 Sep 2016, 9:57
Forum: Troubleshooting
Topic: Another bug report
Replies: 1
Views: 2212

Another bug report

So... this is probably my last topic dedicated to the bug reports / suggestions from now, I think there's anything more to say regarding bugs. Thanks for having me patience 5438A38A. :P Some things to fix/polish with shoes (aside what I mentioned in my other topic): - The miniplayers when get on to ...
by Lx Xzit
14 Sep 2016, 3:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Graphic Request] NSMBU Goal Ring
Replies: 6
Views: 1403
  • 1

Re: [Graphic Request] NSMBU Goal Ring

Wow that's a pretty well made sprite! I also was trying to find one. :P
by Lx Xzit
13 Sep 2016, 18:29
Forum: SMBX-38A Bug reports
Topic: Problems with custom backgrounds(normal's too)
Replies: 4
Views: 957
  • 1

Re: Problems with custom backgrounds(normal's too)

That's only for background objects ^
iI think this happened because your graphic card don't support them (I read this in the changelog).
by Lx Xzit
13 Sep 2016, 5:07
Forum: SMBX-38A Levels
Topic: Bloodser (Custom Levels) Collection 1.4.3
Replies: 5
Views: 1802

Re: Bloodser (Custom Levels) Collection 1.4.3

Hi and welcome to this forum! For the next time please post your SMBX 1.4.3 levels on the right subforum. Hope you enjoy your time here! On-topic: I do think your levels could be better if you choose more appropiate graphics depending the environment. For example in the first level the SMB2 bushes a...
by Lx Xzit
13 Sep 2016, 5:01
Forum: Projects
Topic: [Canceled] Mario & Luigi Adventure (NSMBW Remark)
Replies: 6
Views: 1540

Re: [Canceled] Mario & Luigi Adventure (NSMBW Remark)

Tip: Instead use events and layers, use the Auto-run event Starman - Start for the next time, with that you can easily choose a music for the Starman.

Your project looks good! I love the episodes inspired on NSMBwii.
by Lx Xzit
12 Sep 2016, 22:01
Forum: Ideas & Suggestions
Topic: Triangular blocks
Replies: 2
Views: 504
  • 1

Triangular blocks

If I had to suggest a NPC that can't be easily done with Scripts, I'd like to suggest this NPC from Super Mario Advanced 4: SMA4 Style: https://s21.postimg.org/63rm8y0s7/Game_Boy_Advance_Super_Mario_Advance_4_Super_M.png SMW style: https://s14.postimg.org/efl13wsqp/smw.png
by Lx Xzit
12 Sep 2016, 21:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033641

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

radel1996 wrote:Speed of groving Power Ups
I don't think this needs to be changed to be honest
by Lx Xzit
12 Sep 2016, 2:05
Forum: Ideas & Suggestions
Topic: Little suggestions to make the pipe cannons better
Replies: 0
Views: 399

Little suggestions to make the pipe cannons better

Instead play two times the sound effect "warp", would be better if it's played only when the player enter in the warp, for the exit the sound effect "Banzai Bill" would be more proper. I also thought on adding some effects around the pipe ( I was inspired on the pipe cannons on N...
by Lx Xzit
11 Sep 2016, 22:57
Forum: Script requests
Topic: [Request?]So is there something in TeaScript that detects keys?
Replies: 7
Views: 1289

Re: [Request?]So is there something in TeaScript that detects keys?

I tried with the code "Presskey" and this happened:
Image
This is what I meant

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