Posts by Lx Xzit

by Lx Xzit
27 Sep 2016, 10:42
Forum: Ideas & Suggestions
Topic: Triangular blocks
Replies: 2
Views: 504

Re: Triangular blocks

I tried to recolor it with SMB3 pallets and (even you don't believe) looks 95% the same thing, interesting uh. The ton of pink of both games is basically the same. Regarding the running animations, I thought the game could get the running animation of each player and flip in between 90 grades, but n...
by Lx Xzit
26 Sep 2016, 0:36
Forum: Ideas & Suggestions
Topic: Podoboo configuration
Replies: 4
Views: 638

Re: Podoboo configuration

in the third NPC pack made by TheCreator520 you can find an upside down podoboo (this don't replace the other podoobo) so you can have a normal and an upside down podoobo in your level!
by Lx Xzit
26 Sep 2016, 0:17
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 908

Re: Set the form of the player after death

Yes, you can use global variables
by Lx Xzit
26 Sep 2016, 0:16
Forum: Ideas & Suggestions
Topic: Podoboo configuration
Replies: 4
Views: 638

Podoboo configuration

Would be amazing if the game let us make a custom podoobo. With this I mean extend its AI by letting the choose if we want the podoobo be upside down or normal. Also would be nice if we can configure its distance (the "jump" of the podoobo). http://s11.postimg.org/nmyalgekz/Sin_t_tulo.png
by Lx Xzit
26 Sep 2016, 0:08
Forum: Ideas & Suggestions
Topic: Special events: Tremor and/or POW
Replies: 1
Views: 556
  • 2

Special events: Tremor and/or POW

I thought where's a special event that makes this kind movement to the screen, it would let us make more polished effects. The "tremor" would make a movement like when the Sumo Bro does his stomp. http://s15.postimg.org/3xw4kblbf/Honeycam_2016_09_25_18_03_37.gif The POW event, as the tittl...
by Lx Xzit
24 Sep 2016, 23:05
Forum: SMBX-38A Bug reports
Topic: Is there a way disable jumping in SMBX 1.4.3?
Replies: 2
Views: 992

Re: Is there a way disable jumping in SMBX 1.4.3?

To disable spin jump, make a new script and insert this code:

Code: Select all

sysval(disablespinjump) = 1


To disable normal jumps:

Code: Select all

sysval(disablejump) = 1


Of course these Scripts must be activated while the level starts.
Thanks to the daily tips.
by Lx Xzit
23 Sep 2016, 5:12
Forum: SMBX-38A Bug reports
Topic: Again,questions.
Replies: 7
Views: 919

Re: Again,questions.

Can you show me the script you made? it shouldn't produce errors.
by Lx Xzit
23 Sep 2016, 1:13
Forum: SMBX-38A Bug reports
Topic: GFX Expansion for effects
Replies: 3
Views: 890

Re: GFX Expansion for effects

You need configure the GfxPLitWidth correctly. Unlike the other graphics, the effects self-calculate their width and height, so if you'll use the expansion feature make sure the "GfxSplitHeight" and "GfxSplitWitdh" has the size to a normal graphic (in this case both codes must be...
by Lx Xzit
23 Sep 2016, 1:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033644

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Also whenever I tried to download the latest patch my antivirus says that the exe file is a virus. It didn't happen in the previous patch versions though: http://cdn.discordapp.com/attachments/218189997122125827/228171991432167424/unknown.png I guess you'll need to configure your antivirus, disable...
by Lx Xzit
22 Sep 2016, 0:25
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Help on flamethrowers! :SOS:
Replies: 1
Views: 666

Re: Help on flamethrowers! :SOS:

I saw someone said the same earlier, it's apparently a bug. I'd suggest to to "Troubleshooting" section and report it (try to explain as best as possible)
by Lx Xzit
21 Sep 2016, 12:23
Forum: Graphics (SMBX General)
Topic: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16
Replies: 14
Views: 9091

Re: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16

RetroKrasher wrote:Wow! Thanks for the good comments :D

I will try to fix those bugs in the sprites soon.

You are 7 months later >:T
by Lx Xzit
21 Sep 2016, 12:21
Forum: Troubleshooting
Topic: Bug report - patch 4 (Updated 21th September)
Replies: 2
Views: 2547

Re: Bug report - patch 4 (Updated 21th September)

Thanks for pointing these things PROX! I also saw them before but for some reason I didn't point anything.
Updated the main post with some other problems I saw but I couldn't point before due lack of time.
by Lx Xzit
21 Sep 2016, 10:36
Forum: SMBX-38A Bug reports
Topic: How do you make a SMB3 Paragoomba?
Replies: 1
Views: 479

Re: How do you make a SMB3 Paragoomba?

There's any option by default to make this, so you'll need to use layers/events or behaviours.
by Lx Xzit
21 Sep 2016, 10:31
Forum: Script requests
Topic: (Script Request) Certain Powerups Appearing Out of Blocks Whether the Player has A Powerup Or Not
Replies: 2
Views: 711

Re: (Script Request) Certain Powerups Appearing Out of Blocks Whether the Player has A Powerup Or Not

You can do it using layers and events (when you hit the block then X item will generate), I think making it in the old way would be better. Not sure if this is possible through scripts.
by Lx Xzit
19 Sep 2016, 2:22
Forum: Troubleshooting
Topic: Bug report - patch 4 (Updated 21th September)
Replies: 2
Views: 2547

Bug report - patch 4 (Updated 21th September)

Most of the bugs has been fixed succesfuly, so this topic will be relatively short. :-) I will point things that are broken in the latest patch and some things I wanted to point before but I forget to do. Let's start. ⋅ When the player it's entering in a door, the shoe graphics will disapp...
by Lx Xzit
19 Sep 2016, 0:17
Forum: Ideas & Suggestions
Topic: "One Time Use" in Liquids
Replies: 3
Views: 792

Re: "One Time Use" in Liquids

Something I would really like is a liquid for NPCs only. The liquids "NPC Once/Always" affects the player and the NPCs; the liquids "Event Once/Always" affects only the player, but what about a liquid that affects only the NPCs? with that you can trigger events when a NPC it's on...
by Lx Xzit
19 Sep 2016, 0:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 1

Re: Screenshot Thread 38A

ASDawdfgb.png This level looks pretty good! However I don't like the way you put lava in the wall, looks kinda weird imo. http://i.imgur.com/WGKQkIb.jpg As I said before I love the levels inspired on NSMB series, this level looks pretty good, however, I'd prefer if the graphic style was more like S...
by Lx Xzit
18 Sep 2016, 6:26
Forum: SMBX-38A Bug reports
Topic: I need help with Custom GFX on World map
Replies: 2
Views: 554

Re: I need help with Custom GFX on World map

Are you sure the graphics are png format instead gif?
by Lx Xzit
16 Sep 2016, 21:43
Forum: TeaScript
Topic: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)
Replies: 12
Views: 2087

Re: SMBX 1.4.2 flight in SMBX 1.4.3 (Using scripts)

Even better, try the fourth patch

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