Posts by Lx Xzit

by Lx Xzit
26 Jan 2017, 16:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 1

Re: Screenshot Thread 38A

Zwertll wrote:
SThwomp.gif
Wow that's pretty cool! I wonder if you're using a block for doing this or if it's a NPC which acts as it
by Lx Xzit
23 Jan 2017, 7:42
Forum: TeaScript
Topic: [Help] Is possible make a NPC detect a block?
Replies: 1
Views: 671
  • 1

[Help] Is possible make a NPC detect a block?

I'm trying to make an upside-down buzzy bettle, the current code is okay but I've got a problem, I need the NPC faces to the other side when its in the edges (I mean cliffturn). Due its gravity is inverted I can't use parallel execution, so all what I need is a way to detect if the NPC is touching a...
by Lx Xzit
13 Jan 2017, 19:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: What is the easiest thing to make with..
Replies: 4
Views: 980

Re: What is the easiest thing to make with..

Hub are easier to do for me, but I'd rather make an episode using world map because its features are really cool!
by Lx Xzit
7 Jan 2017, 13:54
Forum: Ideas & Suggestions
Topic: SMBX 1.4.4 - I.D.E.A.S
Replies: 15
Views: 3506

Re: SMBX 1.4.4 - I.D.E.A.S

Thanks! and yeah, your picture is much better than the mine (I wanted do the same but I was really tired of editing images and type a lot) I will add it to the main post. :)
by Lx Xzit
6 Jan 2017, 23:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Rotated NPC?
Replies: 7
Views: 1910

Re: Rotated NPC?

There is a way, I saw TheCreator520 and KFCMario do it, also one of the "daily tips" says it's possible rotate scripts, but unfortunely, we don't know how to do.
by Lx Xzit
5 Jan 2017, 9:30
Forum: SMBX-38A Bug reports
Topic: Clash in fullscreen mode
Replies: 1
Views: 377

Clash in fullscreen mode

In the editor, playing in fullscreen mode, if you press right click and left click (it activates the selection mode) above an object (block, NPC or BGO, whatever can be selected) the game will clash.
by Lx Xzit
5 Jan 2017, 6:17
Forum: Ideas & Suggestions
Topic: SMBX 1.4.4 - I.D.E.A.S
Replies: 15
Views: 3506

Re: SMBX 1.4.4 - I.D.E.A.S

This is what I always wanted to see in the next version. Especially for online mode. :D Yeah I also would love to see an online mode but I guess it's much harder to implement than other features, if it's implemented at some point I just want it be better than the SMBX 1.3's online. But really, I wo...
by Lx Xzit
4 Jan 2017, 13:25
Forum: Ideas & Suggestions
Topic: SMBX 1.4.4 - I.D.E.A.S
Replies: 15
Views: 3506
  • 4

SMBX 1.4.4 - I.D.E.A.S

I will post almost all the ideas I've been getting around the last year, I didn't published them before because I was thinking on some details and trying to get new ideas. This post don't have particular order. Without more to say, here are my ideas for SMBX 1.4.4! :D PD: I have some more ideas but ...
by Lx Xzit
23 Dec 2016, 1:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I cannot remember but does this also use lua? I have a powerdown script that emulates the effects of the super mario series. ```lua local altpsystem = API.load("altpsystem") altpsystem.usingSystem = altpsystem.SYSTEM_DS function onStart() --Used as a way to check status on level start Thi...
by Lx Xzit
20 Dec 2016, 21:10
Forum: TeaScript
Topic: Turn one NPC into another
Replies: 4
Views: 947

Re: Turn one NPC into another

Try this With NPC(sysval(param1)) .ivala = .ivala + 1 if .ivala = X then Call NKill(-code-) Call NCreate(-code-) end if end with X is the number of frames the script will execute the next action. I think the best way to replace a NPC is "killing" it and create a new one at the same moment
by Lx Xzit
9 Dec 2016, 14:23
Forum: Ideas & Suggestions
Topic: Three minor suggestions to polish the Players
Replies: 0
Views: 366
  • 1

Three minor suggestions to polish the Players

I've got three really minor suggestions that could help to feel the gameplay a bit more fluent. 1.) Don't let the player stomp enemies while it shrinks. This is what I meant, as you can see in this gif, the player can't hurt the parakoopa while it shrinks, the tail jump and the spin jump won't do an...
by Lx Xzit
9 Dec 2016, 13:52
Forum: SMBX-38A Bug reports
Topic: Minor problems with bubbles
Replies: 0
Views: 351
  • 1

Minor problems with bubbles

I just would like report some really minor and non-important things regarding the bubbles ⋅  Bubbles have wrong animations: SMBX 1.3 animations (right): https://s29.postimg.org/47sc9r4nb/output_MFOg_JO.gif SMBX 1.4 animations (wrong): https://s16.postimg.org/o08xwdb6d/output_0lnq2_W.gif Th...
by Lx Xzit
5 Dec 2016, 13:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

My guess is that SMBX 1.4.4 is near to be done :D The six patches were made super quickly and we haven't got the seventh patch yet (even when people has posted important problems), which makes me think 543A38A is focused on SMBX 1.4.4 right now, also I assuming he's more available to work on it on C...
by Lx Xzit
11 Nov 2016, 20:15
Forum: Ideas & Suggestions
Topic: Auto-run event for player's death
Replies: 4
Views: 687

Re: Auto-run event for player's death

However, would be nice have the auto-run event "Player - Death" aside from "Level - End".
by Lx Xzit
8 Nov 2016, 22:48
Forum: Ideas & Suggestions
Topic: My suggestions for tools
Replies: 6
Views: 920

Re: My suggestions for tools

I'm agree with LuigiCraft7777, these tools should be deleted, but why? I have always thought that when adding new features, they should be added strategically and ask these questions: Are they necessary? Are they really useful? Are people going to use it? I think none of these three tools are really...
by Lx Xzit
8 Nov 2016, 6:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 1.4.3 - Beginner Tutorials (WIP)
Replies: 14
Views: 6991
  • 1

Re: Super Mario Bros. X 1.4.3 - Beginner Tutorials (WIP)

do you mind if you can add my "How to add Items to World Map Tutorial"? http://wohlsoft.ru/forum/viewtopic.php?f=58&t=1109 Of course! Added it to the list. Thanks for the contribution. I think it would be interessanding if you place things like global variables.They're easy enough,I k...
by Lx Xzit
3 Nov 2016, 1:47
Forum: SMBX-38A Bug reports
Topic: Bug with "if .Ysp = 0 then" statement (NPCs)
Replies: 0
Views: 350

Bug with "if .Ysp = 0 then" statement (NPCs)

The game won't be able to execute statements like "if .Ysp = 0 then" if something is modifying the velocity of the NPC in the code. When it isn't, the statement will execute properly, which is weird because with the horizontal speed this does not happens, that's why I think it's a bug. For...
by Lx Xzit
29 Oct 2016, 18:19
Forum: Script requests
Topic: [Request] Double Jump Scrpit
Replies: 4
Views: 1187

Re: [Request] Double Jump Scrpit

Yoshi021 made one at once, but unfortunately, the Script it's not very accurately (In my opinion there should be specifics funtion like "char(1).JumpStart and/or "char(1).InJump") so the double jump won't be produced at the exact time you press "Jump" key, also you'll need t...
by Lx Xzit
29 Oct 2016, 14:43
Forum: General
Topic: How to record SMBX without lag?
Replies: 9
Views: 4156

Re: How to record SMBX without lag?

Ah I thought you were talking about SMBX 2.0/lunalua, I was going to edit my post but was too late here. :P Open the file "config.cfg" which is in the main folder with Notepad++ or notebloc. In "OcuppyWholeCPU" change it to "True", the same with "DisableFrameSkip&q...
by Lx Xzit
29 Oct 2016, 3:41
Forum: Ideas & Suggestions
Topic: Bubble Players in Multi-player Mode
Replies: 10
Views: 1338

Re: Bubble Players in Multi-player Mode

I love this suggestion. However, which frame should the players use when they are in the bubble?

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