1.) Peach, Toad and Link will slide over custom slopess (I'm not sure if this is a problem or a "feature", if this is not a bug excuse me, but the point 2 it's something that should be fixed). 2.) Toad and Peach becomes invisible when they are sliding: https://s28.postimg.org/k5mi8xocd/Hon...
I've got some ideas regarding NPCs (aside from the ideas I've posted before) 1.) Let's you make your own NPC advanced settings and put name it as you want, this would be really helpful for custom NPCs: https://s30.postimg.org/9xrvlxgwx/Sin_t_tulo.png https://s23.postimg.org/cqwcckd17/image.png .AdvS...
Custom sound effects in levels and a way to use normal/custom sounds effects through scripts is something I've been suggesting since SMBX 1.4.2, I really hope this be included in SMBX 1.4.4!
I noticed this long time ago but I always forget to report it. :P This happens with all the enemies which have multiple health points. This is a bit hard to explain so I will upload a gif: https://s29.postimg.org/4sa4qa0vr/Honeycam_2017_02_01_19_23_53.gif Look at the variable "h", this var...
UPDATE: I discover the reason why the player can't duck, if you keep pressing "Jump" and "Run" key and you're in the air, the player won't be able to duck
This is exactly what I needed, thanks! Yes, I'm fixing the Buster Beetle I need an additional NPC that make the blocks the NPC shoots unfriendly, I will take a look to your script!
Now I know the reason why the leaf is so sliperly, apparently when you make an spin jump and you keep pressing the "spin jump" key when the player is on the floor, seems like the game won't recognize properly the player is not hovering anymore, which makes the physics like this: https://s2...
I'm making a script that if the NPC has advset = 1 then the NPC will attach to NPC 45, but if isn't, it will self-eliminate, can anyone please help me? I don't understand which code I should exactly to do this. :/
1.) This problem is not very related to auto-scrolling itself, but rather to the game itself. In SMBX 1.3, players can reach a maximum of 94 pixels under the screen without dying, but if it go deeper, it will die: https://s27.postimg.org/w4pjsvq7n/Honeycam_2017_01_30_13_48_40.gif https://s28.postim...
(Not very creative with the names) I thought would be great if there's a sysval that once is activated, lets the player fly anytime if it has Raccoon and Tanooki Suit (to simulate the power-up "pwing" from SMB3)
However there's a bug, if you set the flagpole as an exit, it won't generate new path in the world map, but don't worry I'm sure 5438A38A will fix it soon, just saying to avoid the confussions. :P
Yeah, everytime you complete a minigame the "DisableHiddenFunctions" line will change the code, also a new code called "RegCode" will appear, which is like the registry of your progress with the minigames, if I'm not wrong.
In the documentation you can find almost all system variables and their functions: NCount stands for the number of NPCs existing. BCount stands for the number of blocks existing. Player1scrX stands for the left-top x-position of the camera for player1. Player1scrY stands for the left-top y-position ...
I've notice some problems with clow car in SMBX 1.4 1.) There are some missing sounds effects: - When the player mounts in the car, the sound effect "Stomp" should plays - When the player smashes an enemy, the sound effect "smash" should plays - Every time the player shoots a bul...
There was a little bug that if you used message events to trigger other events, the game will ignore the order and will execute other triggered events inmediately, but its fixed in the latest version, try the latest patch.
Talking about keypress I really would like a command that detects when the player is not pressing anything, this would be very helpful when you make scripts according how much time the player is pressing x key. I think I mentioned it before but I also would love that I can disable keys using a scrip...
P.S: Also, since this is my first time playing 1.4.3, hod do i enable Custom Blocks? "Custom blocks"? you mean custom graphics or custom properlies for blocks? or maybre you're talking about GFX expansion feature... In any case, to use custom graphics just save the level and make a folder...