Posts by Lx Xzit

by Lx Xzit
30 Dec 2019, 2:33
Forum: Bug reports
Topic: Shaking shells [Fixed Patch 27]
Replies: 1
Views: 75

Shaking shells [Fixed Patch 27]

When you throw a shell upwards and regrab it (like this): https://i.postimg.cc/52nmG4JS/xxxx.gif It won't shake before waking up: https://i.postimg.cc/BbHrc8dg/Honeycam-2019-12-29-20-28-40.gif If possible, I'd also like to suggest make shells shake like in SMM, which is more outstanding: https://i.p...
by Lx Xzit
30 Dec 2019, 2:01
Forum: Bug reports
Topic: Veggies bugs [Fixed Patch 27]
Replies: 0
Views: 74

Veggies bugs [Fixed Patch 27]

⋅ Please fix the trajectory of the thrown Veggies to match with 1.3's physics. 1.4.5: https://i.postimg.cc/3wRvD32W/Honeycam-2019-12-29-19-58-15.gif 1.3: https://i.postimg.cc/RVBJL7wk/Honeycam-2019-12-29-19-57-23.gif The Veggies are thrown with this speed: .ysp = -6.4 .xsp = 5 (or -5 depe...
by Lx Xzit
30 Dec 2019, 0:07
Forum: Bug reports
Topic: Dry Bones hitbox [Fixed Patch 27]
Replies: 0
Views: 54

Dry Bones hitbox [Fixed Patch 27]

Dry bones hitbox is huge! Just look at this:
Image

Please leave it as in SMBX 1.3 (Height keeps the same but its width is 32).
Image
by Lx Xzit
29 Dec 2019, 22:48
Forum: Bug reports
Topic: "Small hitboxes" (1.3 hitboxes) minor problem [Fixed patch 27]
Replies: 1
Views: 95

"Small hitboxes" (1.3 hitboxes) minor problem [Fixed patch 27]

I always felt like there was something wrong with "Small hitboxes", so today I checked and found it. The hurtzone of the NPCs is OK, but its "stomp" zone isn't. Look at this image (1.4.5): https://i.postimg.cc/9Xg5Qv6Q/Honeycam-2019-12-29-16-38-50.gif Now look at this one (1.3): ...
by Lx Xzit
28 Dec 2019, 7:33
Forum: Script requests
Topic: Make a certain npc destroys a certain block
Replies: 5
Views: 298

Re: Make a certain npc destroys a certain block

yes, but then remove the line "if .ivala = 1" (which is exclusively for shells) and its respective "end if" (the line above End With)
by Lx Xzit
25 Dec 2019, 21:09
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 864
Views: 725487
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

IF he is willing to make updates within the topic (i.e. a changelog or similar stuff). Again, he's the dev, so it's all up to him.

Yeah. If he could make a post with the new tea-script functions it would be more than enough for me, since they are usually the hardest to find
by Lx Xzit
24 Dec 2019, 18:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29
Replies: 864
Views: 725487
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 29

Honestly I think this topic should be locked, so 38a can post updates in form of comments instead of flooding the main post
by Lx Xzit
22 Dec 2019, 5:13
Forum: Ideas & Suggestions
Topic: Super Mario Maker - Warp transitions
Replies: 0
Views: 136

Super Mario Maker - Warp transitions

When the player is entering it shows the fade-out effect, and when it's getting out it shows the circle transition
Spoiler
Image
by Lx Xzit
22 Dec 2019, 4:58
Forum: Ideas & Suggestions
Topic: sys(enableMarioSpecialCalibration)
Replies: 1
Views: 148

sys(enableMarioSpecialCalibration)

This system variable would override current player's offset calibration and move all the hitboxes to the center of the sprites. So instead of this: https://i.postimg.cc/kXMxhqNZ/1.png https://i.postimg.cc/RFzt1BVg/1b.png It would be calibrated like this: https://i.postimg.cc/bvnb2J8G/2.png https://i...
by Lx Xzit
20 Dec 2019, 2:49
Forum: Ideas & Suggestions
Topic: Add Baby versions to other Yoshis
Replies: 2
Views: 112
  • 1

Re: Add Baby versions to other Yoshis

If you want to make suggestions for SMBX 1.4.6, could you please use "1.4.6" tag, or put all your 1.4.6 suggestions in the same topic? Currently almost all our suggestions are applicable through patches, but suggestions like these require additional graphics, thus, a new version
by Lx Xzit
19 Dec 2019, 22:35
Forum: Ideas & Suggestions
Topic: Responsive Tilesets
Replies: 0
Views: 128
  • 1

Responsive Tilesets

Like in PGE, I'd suggest make tilesets (Blocks, NPCs and BGOs) responsive. Objects are always grouped in packages. The engine tries to put them all in a single row, and If there's no space for a packpage, it sends it to the next column. Here are some examples: https://i.postimg.cc/fWv8ssGK/Honeycam-...
by Lx Xzit
19 Dec 2019, 21:13
Forum: Ideas & Suggestions
Topic: call screenshake(intensity)
Replies: 1
Views: 137
  • 3

call screenshake(intensity)

(This function could be named scrshake or screenshake ) This function would let us produce a customizable screen shake effect. Currently we have the special events "POW", "Tremor" and "Thwomp.Shake", but due the first two have side effects, we can only use "Thwomp....
by Lx Xzit
18 Dec 2019, 18:41
Forum: Ideas & Suggestions
Topic: char(1).rebirth
Replies: 2
Views: 144
  • 2

Re: char(1).rebirth

Victor ManuelMR wrote:How would this function work exactly?
When the player is spawning, "rebirth" turns 1, otherwise 0.
by Lx Xzit
15 Dec 2019, 22:07
Forum: Bug reports
Topic: Placing NPCs inside of blocks [Fixed Patch 27]
Replies: 0
Views: 53

Placing NPCs inside of blocks [Fixed Patch 27]

Thanks for implementing it! However, I found a little issue. If keep holding the click button you'll repeatedly hear the sound effect "Swallow", which is annoying. We should place NPCs per click (meaning that the game should check when you un-click and clicked per block to put an NPC) Also...
by Lx Xzit
15 Dec 2019, 21:14
Forum: Bug reports
Topic: sys(coincount) bugs [solved]
Replies: 3
Views: 112

Re: sys(coincount) bugs [solved]

Bump. None of these problems has been addressed and 38a didn't give me a reply whether or not this is really a bug nor how to deal with it.
by Lx Xzit
15 Dec 2019, 21:11
Forum: Bug reports
Topic: Coin Box Helmet Bug(Fixed Patch 27)
Replies: 2
Views: 49

Re: Coin Box Helmet Bug(Fixed Patch 27)

I understand what you're saying, but I think you're not being specific enough. First off, the Coin Box Helmet always give coins to the player no matter what is doing. But what you ask is make Coin Box Helmet give coins to the player when he slides and runs in the same way (frequency) it already does...
by Lx Xzit
15 Dec 2019, 21:05
Forum: Ideas & Suggestions
Topic: itrcreate_r
Replies: 2
Views: 75
  • 1

itrcreate_r

The difference with this and "itrcreate" is that it would create a round iterator.

The parameters would be:
itrcreate_r(type, id, x, y, radius)

Type and ID would be the same as itrcreate. X and Y would stand for the mid point of the circle instead, and by last, radius.
by Lx Xzit
15 Dec 2019, 21:01
Forum: Ideas & Suggestions
Topic: autorun_e(ID)
Replies: 4
Views: 342
  • 2

autorun_e(ID)

This function would let us know when the conditions to execute an autorun event are met, without having to make an autorun event and adding a flag or make it trigger an script. The main advantage of this is that scripts would require less user-intervention, plus it would help to our scripts to be mo...
by Lx Xzit
14 Dec 2019, 6:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to use these NPC Codes?
Replies: 4
Views: 240

Re: How to use these NPC Codes?

how to know the "Z-Position" for the (player, BGOs, NPCs, etc...), or where can I find their "Z-Positions", Because when I set a number in "Z-Position" the NPC appears behind some BGOs and in front of other BGOs? There isn't a list of z-positions yet. However, you can ...

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