Posts by Lx Xzit

by Lx Xzit
22 Jun 2020, 8:50
Forum: SMBX-38A Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 724

Re: The very old "Standing up in one block" bug

I feel like this bug is intentional. However, I believe this is something that has to be fixed because it causes more harm than good. Ideally, when you're duck you wouldn't be allowed to stand if there's a solid block/npc blocking your space. This is what NSMB/SMM games do and works pretty well.
by Lx Xzit
15 Jun 2020, 8:19
Forum: SMBX-38A Bug reports
Topic: Feedback Patch 30
Replies: 2
Views: 713

Re: Feedback Patch 30

It's due their size. I don't know what's the limit but after certain size you have to click the gifs. That's why I try to record it at low FPS and a small area, so the gif is smaller and therefore, seen normally
by Lx Xzit
14 Jun 2020, 8:48
Forum: SMBX-38A Bug reports
Topic: Bug Mega-thread (Part I)
Replies: 0
Views: 499
  • 1

Bug Mega-thread (Part I)

I played The Invasion 2: Revolution and wrote all the bugs/problems I could notice. I also wrote a few suggestions. I will split this topic in 2 (or 3) parts because of how long it is. It's already written but the images and obtaining some values takes some time. Without further to add, please read ...
by Lx Xzit
11 Jun 2020, 0:12
Forum: SMBX-38A Bug reports
Topic: Random values in NPCs
Replies: 2
Views: 597

Re: Random values in NPCs

Yes but it's Mario Forever. It's not a good example to fix the piranha plants. They are fairer in Mario Forever, but they're still bad.
by Lx Xzit
10 Jun 2020, 0:24
Forum: SMBX-38A Bug reports
Topic: Random values in NPCs
Replies: 2
Views: 597
  • 1

Random values in NPCs

This NPC is extremely unfair and frustrating. It takes about 1 second to emerge and can immediately fill the screen out of fireballs which is impossible to react. And look how big their range is: Honeycam 2020-06-09 18-11-05.gif plants.png People also often use it in irresponsable designs, by placin...
by Lx Xzit
8 Jun 2020, 22:38
Forum: SMBX-38A Bug reports
Topic: SMBX 1.3 Player Physics
Replies: 1
Views: 713

Re: SMBX 1.3 Player Physics

I made a little mistake. Peach acceleration is 0.08425 not 0.8425. I just updated the files!
by Lx Xzit
8 Jun 2020, 7:30
Forum: SMBX-38A Bug reports
Topic: Link
Replies: 1
Views: 625

Re: Link

I noticed some broken images and some others that weren't properly inserted, so I just updated the topic.
by Lx Xzit
8 Jun 2020, 7:03
Forum: SMBX-38A Bug reports
Topic: Feedback Patch 30
Replies: 2
Views: 713

Feedback Patch 30

These are some bugs I noticed while playing The Invasion 2 Revolution. Please read carefully. ⋅ The player can skid with 0 x-speed: Honeycam 2020-06-07 22-39-23.gif This may not look as a bit deal but it REALLY is. When you try to make the player not move, he/she still can skid. Honeycam 2...
by Lx Xzit
7 Jun 2020, 8:59
Forum: Ideas & Suggestions
Topic: npc().blockcol
Replies: 1
Views: 479
  • 2

npc().blockcol

Can you please implement the property "blockcol" to enable/disable block collision? it would be really helpful!
by Lx Xzit
7 Jun 2020, 8:39
Forum: SMBX-38A Bug reports
Topic: Link
Replies: 1
Views: 625
  • 1

Link

This topic ended up longer than I expected, and certainly took me a lot of job. But hopefully after these things gets fixed, we can enjoy Link a little more. Please look at the post carefully, because it's really long. ⋅  Fix Link's sword attack animations: In SMBX 1.3 it works this way: T...
by Lx Xzit
7 Jun 2020, 1:40
Forum: SMBX-38A Bug reports
Topic: SMBX 1.3 Player Physics
Replies: 1
Views: 713
  • 3

SMBX 1.3 Player Physics

This wasn't easy to do but I finally made a document that shows the exact values of player physics in SMBX 1.3, so 1.4 can have legacy physics! There are various advantages in this, like major compatibility between versions, major consistency in levels (especially the ones that relies too much on pl...
by Lx Xzit
4 Jun 2020, 19:39
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 714
  • 2

Re: Skippable Death Animations

I don't agree with this idea. If you enable loop test, you'll see the death animations are already fast enough.
A better option would be allow customization on death events, like the posibility to reset the scenario with scripts and disable standard death events to make your own.
by Lx Xzit
2 Jun 2020, 23:14
Forum: Ideas & Suggestions
Topic: char(#).invincible
Replies: 0
Views: 415

char(#).invincible

I'm working on a project and I need the player to be invincible, but with the available resources I'm unable to do so. We currently have "invtime" but it's just the Starman effect, which will produce particles and kill enemies upon contact. But I need the player just not being able to take...
by Lx Xzit
1 Jun 2020, 5:23
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033581
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Chanceux2 wrote:I was told that Patch 30 was a last patch so... is that true
if you mean the final patch, then it's not. If you mean the latest patch then yes, it was released today.
by Lx Xzit
1 Jun 2020, 0:51
Forum: Ideas & Suggestions
Topic: Allow customization with .txt files for effects too
Replies: 1
Views: 571
  • 2

Allow customization with .txt files for effects too

This may not seem like a bit deal but it REALLY is. When I work on my projects, one of the biggest issues I have to face is to select the effects I'm going to use. You see, the custom effects always needs to replace existing ones, and the effects I use has to follow certain criteria. For example, th...
by Lx Xzit
30 Apr 2020, 4:32
Forum: Ideas & Suggestions
Topic: (SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs
Replies: 3
Views: 1798
  • 1

Re: (SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs

Also, Lx Xzit, don't forget about Custom effects that would follow the same logic as the dummy npcs that also have an empty data, adding at least 100 slots to costumize the effects from both blocks and npcs. Yes, you're right. Didn't I mention it in the post? I ended up rewriting it so many times t...
by Lx Xzit
29 Apr 2020, 23:54
Forum: Ideas & Suggestions
Topic: char().gravity, .jmpforce
Replies: 3
Views: 666

Re: char().gravity, .jmpforce

I can be wrong ; or also char(x).gravity can take only 1 or 0: 1 to activate standard gravity and 0 to not execute standard gravity, and to put our gravity we would use char (1) .ysp+= 0.26 in the same way that the npc are programmed; and maybe with this you can have gravity on the ceiling (of cour...
by Lx Xzit
29 Apr 2020, 12:47
Forum: Ideas & Suggestions
Topic: (SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs
Replies: 3
Views: 1798
  • 12

(SMBX 1.4.6) Dummy Power-Ups, Vehicles and NPCs

I'm sorry! I know I have been suggesting a lot of things lately! But this will be my last major SMBX 1.4.6 suggestion. Dummy objects is a suggestion that has been requested for a while now, but I wanted to expand it a bit more and see how it could be realistically implemented, without having to chan...
by Lx Xzit
29 Apr 2020, 10:11
Forum: Ideas & Suggestions
Topic: char().gravity, .jmpforce
Replies: 3
Views: 666
  • 2

char().gravity, .jmpforce

I'd like to suggest two properties for players: Gravity and Jmpforce . Gravity: This property controls the player's fall speed acceleration. Currently we can counter it by subtracting the gravity of the player on every frame (For example Mario has a gravity of 0.4, so subtracting it 0.4 every frame ...

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