Posts by Lx Xzit

by Lx Xzit
12 Mar 2017, 7:22
Forum: SMBX-38A Bug reports
Topic: Two problems with the trapoline
Replies: 2
Views: 527

Two problems with the trapoline

(The first one was found by Thomas456) 1.) The springboard works with all the player's hitboxes, when they only should work with the foots: https://s14.postimg.org/oxks3ot5t/Honeycam_2017_03_11_13_29_01.gif 2.) The trampoilne frames are still wrong, but is easy to fix, there's just a little mistake ...
by Lx Xzit
12 Mar 2017, 7:00
Forum: Ideas & Suggestions
Topic: Special Layer: "Fake wall"
Replies: 2
Views: 840
  • 2

Special Layer: "Fake wall"

I thought it would be great if the game includes the NSMBwii's fake-wall system by default, but instead of using a special event, a special layer would be used (so that creators do not have to turn on this event every time they create a level). How this would work? All the blocks under the layer &qu...
by Lx Xzit
12 Mar 2017, 6:17
Forum: TeaScript
Topic: my script it throwing out of range errors
Replies: 4
Views: 992

Re: my script it throwing out of range errors

What are you trying to do exactly? Your script is not working because you're telling to the game that work with the block 132 (not its ID, I mean, the block number 132 that you placed in the level) do this. Better use the script on this way: with block(getIDbyname("MyBlock")) *code* end wi...
by Lx Xzit
12 Mar 2017, 6:01
Forum: Ideas & Suggestions
Topic: Script ideas for players
Replies: 2
Views: 704
  • 1

Re: Script ideas for players

Those are great ideas! I also want to add this:

char(x).warping

(Something I forgot to add to the main post)
by Lx Xzit
8 Mar 2017, 3:25
Forum: Ideas & Suggestions
Topic: Script ideas for players
Replies: 2
Views: 704
  • 4

Script ideas for players

char(x).curframe: To determine which graphic is being shown (code), this would be super useful for power-ups and playables.

In case this idea not be accepted, I'd like to suggest this:

char(x).sliding
char(x).grabing
char(x).onspinjump
char(x).climbing
by Lx Xzit
7 Mar 2017, 20:15
Forum: SMBX-38A Bug reports
Topic: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR
Replies: 7
Views: 1634

Re: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR

greencat wrote:Hmm? I made my own custom tileset and I didn't got any problems like this. :wacko:
DId you get it work? because all of the custo tilesets I made don't seems work, I wonder if I'm doing something wrong or if this feature is not available because of a bug
by Lx Xzit
3 Mar 2017, 5:00
Forum: SMBX-38A Bug reports
Topic: [BUG] What happened to the F.L.U.D.D Meter?
Replies: 4
Views: 737

Re: [BUG] What happened to the F.L.U.D.D Meter?

This is not a bug, it happens because you're using a custom HUD. I think you should try to recreate the F.L.U.D.D metter through scripts.
by Lx Xzit
1 Mar 2017, 19:40
Forum: SMBX-38A Bug reports
Topic: Player falling through block platforms and sizeables
Replies: 4
Views: 876
  • 1

Re: Player falling through block platforms and sizeables

This problem has been there since SMBX 1.4.1. :/ I think I know why this happens. If the character is stand in a block then the velocity of the block will be the added to the player velocity. I mean, if the block has -5 velocity, then the player will go to -5. What's the problem? there's 1 frame del...
by Lx Xzit
1 Mar 2017, 19:34
Forum: Script requests
Topic: (Request) new power ups (without replacing others)
Replies: 2
Views: 1160

Re: (Request) new power ups (without replacing others)

I would like make power-ups without replacing current ones but there are two big problems: 1.) The script system don't supports "char(x).curframe" functions. This means we are not able to know what are exactly the players doing: if it's carrying an object, if it's shooting something, if it...
by Lx Xzit
1 Mar 2017, 14:18
Forum: Script submission
Topic: Gold Flower (Beta v.0.2)
Replies: 11
Views: 10844

Re: Gold Flower (Beta v.0.2)

Wow, this is amazing! I'll definitely have to use this. Also, if possible could we get the Boo Mushroom? Thanks! and of course! just wait a bit more, right now I'm working in the cape feather :3 RSupertheGreat nice level! I'm glad you gave an use to this (by the way why didn't you recolored the par...
by Lx Xzit
28 Feb 2017, 13:25
Forum: Script submission
Topic: Gold Flower (Beta v.0.2)
Replies: 11
Views: 10844
  • 5

Gold Flower (Beta v.0.2)

Here's a beta version of the gold flower from NSMB2 (replaces the ice flower). Here's a video showcase about it: https://youtu.be/IvsyEnyX0Rw And here's the download: http://www.mediafire.com/file/o7sapxp34op9ac8/Gold+Flower+%28BETA+v.0.21.zip HOW TO USE: 1.) Make a new level or open the level that ...
by Lx Xzit
26 Feb 2017, 10:15
Forum: SMBX-38A Bug reports
Topic: Unlocked content through minigames is resetting
Replies: 0
Views: 359

Unlocked content through minigames is resetting

I beat the jigsaw game twice (I was curious about the PublicKey), then I restarted the editor and I noticed that the content I unlocked is gone! This happened too with the "move the circles" game, seems like everytime I open the game my progress will reset
by Lx Xzit
26 Feb 2017, 0:26
Forum: SMBX-38A Bug reports
Topic: Crash using undocumented CNPC codes
Replies: 0
Views: 347

Crash using undocumented CNPC codes

I found a very weird crash. When I use the CNPC code "roundhitbox" (which is undocumented) and apply it to a NPC, if I right click the NPC to edit it, the game will crash producing a "Runtime Error 9". I don't know if this happens with other undocumented CNPC codes (because this ...
by Lx Xzit
25 Feb 2017, 22:03
Forum: SMBX-38A Bug reports
Topic: Flagpole bug is still here (1.4.4)
Replies: 5
Views: 872

Re: Flagpole bug is still here (1.4.4)

Which bug?
by Lx Xzit
25 Feb 2017, 11:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Super_Sayen067 wrote:Is it just me that have a problem with the xbox 360 ''up'' d-pad input? I cant register all the dpad inputs but that one :(
I tried it and the d-pads don't work for me either, but all the other inputs works okay (hmm I think WohIstand talked about this once, not sure)
by Lx Xzit
25 Feb 2017, 2:36
Forum: SMBX-38A Bug reports
Topic: Graphics not loading correctly when saving a level
Replies: 2
Views: 478

Graphics not loading correctly when saving a level

When a level is opened and you add more custom graphics into the folder, if you save the level (with "Save" or "Save As", don't matter), or if you try to re-open it, the "new" custom graphics won't load correctly. These are some problems that comonly happens: - Some ico...
by Lx Xzit
24 Feb 2017, 21:34
Forum: Ideas & Suggestions
Topic: Suggestion for windows
Replies: 2
Views: 579
  • 2

Suggestion for windows

This idea is not mine, but I'm gonna post this on his place. It would be cool if you can open various windows at the same moment, without have to always switch between Blocks, NPCs, Level Settings, etc.. Maybe there could be a special config for it in the Editor Settings. https://s23.postimg.org/jbd...
by Lx Xzit
24 Feb 2017, 21:25
Forum: SMBX-38A Bug reports
Topic: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR
Replies: 7
Views: 1634
  • 1

Re: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR

I also had the second clash you mentioned but only the first time I used the editor, I also got a clash when I was droppin my item from the inventary, but I tried to replicate thes bugs and I couldn't, that's why I didn't reported them
by Lx Xzit
24 Feb 2017, 5:19
Forum: Ideas & Suggestions
Topic: Minor Suggestions for sounds
Replies: 0
Views: 341
  • 1

Minor Suggestions for sounds

Like with the special events, it would be really useful if when you right click the sound menu it tells you the ID of the current sound effect. So that would be easier find the sound ID when making a script. :)

Image
by Lx Xzit
24 Feb 2017, 5:16
Forum: Ideas & Suggestions
Topic: Suggestion for PowerUpSystem.Enable(Freezen)
Replies: 0
Views: 378

Suggestion for PowerUpSystem.Enable(Freezen)

This is just a little suggestion. It would be better all the moving stuff freezes for 38 frames, which is the exact delay of a grow up/shrink, because the stuff freezes for a bit too long time.

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