Posts by Lx Xzit

by Lx Xzit
28 Jun 2017, 1:00
Forum: TeaScript
Topic: is there's a way to know witch character the player is using?
Replies: 2
Views: 634

Re: is there's a way to know witch character the player is using?

Yes. Use "char(1).ID = X", being X the ID of the player:
0 = Mario
1 = Luigi
2 = Peach
3 = Toad
4 = Link

Example:

Code: Select all

if char(1).ID = 0 then
call showmsg("it's Mario")
end if
by Lx Xzit
25 Jun 2017, 1:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 2484

Re: Editing Player Hitboxes with SMBx 38A

My bad, it's only to moving sprites, I explained myself wrong
I don't have the "Full" version neither, so I don't have idea what's the difference
by Lx Xzit
25 Jun 2017, 1:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

^ the same
The only problem I am having with the new interface is this:
Spoiler
Image
I wish I could see all the buttoms for tilesets at the same time without having to slide the menu, it's sometimes confusing...
by Lx Xzit
23 Jun 2017, 18:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 2484

Re: Editing Player Hitboxes with SMBx 38A

The GFX off-set function will move the player's hitbox to calibrate the sprite
by Lx Xzit
22 Jun 2017, 20:45
Forum: SMBX-38A Bug reports
Topic: Multiplayer bugs
Replies: 3
Views: 653

Re: Multiplayer bugs

It sounds great! however, if both players have a mount (like shoes) how both players will mount again on their shoes? this system only would work correctly with one single player
by Lx Xzit
22 Jun 2017, 20:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 2484

Re: Editing Player Hitboxes with SMBx 38A

Code: Select all

do
char(1).pheight = x
char(1).pwidth = x
call sleep(1)
loop


However when the player shrinks it bugs, so better use player's gfx offsets editor (you can find it in "Level Settings" > "Player Settings"
by Lx Xzit
22 Jun 2017, 10:53
Forum: SMBX-38A Bug reports
Topic: Problems with blocks
Replies: 1
Views: 486
  • 1

Problems with blocks

1- I noticed that the block moves weird when Toad hit it: https://s10.postimg.org/4309eyw09/Honeycam_2017-06-21_16-43-22.gif This is right when the block has more than one coin, but this shouldn't happen when he hit a block with one single coin or item. 2- Blocks can't be hit if: - The time got froz...
by Lx Xzit
22 Jun 2017, 10:04
Forum: SMBX-38A Bug reports
Topic: Two little suggestions(?) to improve physics
Replies: 0
Views: 353
  • 2

Two little suggestions(?) to improve physics

I'd like to give some suggestions to improve physics (I'm not sure if I'm in the right place, not sure if the following this are errors or things that could be improved) 1- Climbing feels wrong. I'm sorry if I'm not able to explain this correctly but I'll give my best. When you're climbing and jump ...
by Lx Xzit
22 Jun 2017, 8:45
Forum: SMBX-38A Bug reports
Topic: Multiplayer bugs
Replies: 3
Views: 653
  • 2

Multiplayer bugs

1- If a level has a warp entrance, both players will appear at the same time, they should appear one after the other, with a delay for at least two seconds: https://s9.postimg.org/hw0ij41db/Honeycam_2017-06-20_17-41-57.gif 2- This problem happens in the following exits: -SMB2 Boss Exit -SMB3 Star E...
by Lx Xzit
20 May 2017, 20:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 59
Views: 7809

Re: The Great SMBX 38A Level Contest

Seems like Yoshi got a bit confused. Custom music and sounds can be loaded when they are in the graphics folder but in SMBX 2.0, not in 38A, this rule should be changed
by Lx Xzit
18 Apr 2017, 18:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I made a little list of he changes I found, however it's not completely done: -Player's gfx offsets come with default in the game (before it was only accesible by beating a minigame) -Smooth movement for the editor window -Now you can press "SHIFT" key when an object or a group of objects ...
by Lx Xzit
17 Apr 2017, 16:22
Forum: Ideas & Suggestions
Topic: Boomerang Powerup for 1.4 [gfx included for All Characters!]
Replies: 12
Views: 2700

Re: Boomerang Powerup for 1.4 [gfx included for All Characters!]

I think you should also provide graphics for Luigi, Peach, Toad and Link
by Lx Xzit
16 Apr 2017, 15:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033646
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Yay patch 2!!!
By the way I love how contribute with the game will let us get newer version before others, now I feel totally encouraged to update some of the documentation, guys keep away this is mine.
by Lx Xzit
7 Apr 2017, 11:13
Forum: Ideas & Suggestions
Topic: A command to disable the raccoon/tanooki hover please?
Replies: 2
Views: 651

A command to disable the raccoon/tanooki hover please?

Can we please have a command to disable the hover (slow fall) of the raccoon/tanooki suit? Something like: char(1).hoverraccon=0 char(1).hovertanooki=0 I'm making the Cape feather and I can't finish it without these commands, so it's really important. If is possible, can these commands be implemente...
by Lx Xzit
15 Mar 2017, 1:25
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMB1 Styled SMW Koopa Troopas Request
Replies: 12
Views: 1784

Re: SMB1 Styled SMW Koopa Troopas Request

the GaMERDoG wrote:Would the conversion generate the "correct" images?

Yes
by Lx Xzit
12 Mar 2017, 8:40
Forum: SMBX-38A Bug reports
Topic: Little error with the scripts that triggers the event "Level - Start"
Replies: 1
Views: 418
  • 1

Little error with the scripts that triggers the event "Level - Start"

If in the event "Level - Start" is choosen a Script to trigger, everytime I make a new script or delete a current one it will reset. This is something has been bothering me from a while... This only happen in this event, not in the others
by Lx Xzit
12 Mar 2017, 8:11
Forum: SMBX-38A Bug reports
Topic: Minor way to polish the koopas
Replies: 3
Views: 712
  • 1

Minor way to polish the koopas

1.) When the koopa dies on this way, it won't produce any sound effect. It should play the sound effect "Shell kick", and probably give some score to the player. Actually when you kill this NPC feels weird, like if his dead was "incomplete" :P https://s17.postimg.org/5pj34mwxr/Ho...
by Lx Xzit
12 Mar 2017, 7:54
Forum: SMBX-38A Bug reports
Topic: NCREATE NPCs incorrectly despawning
Replies: 1
Views: 384

Re: NCREATE NPCs incorrectly despawning

I think "fixing" this would break some things for some users, also in fact I don't think this is an error, all the NPCs becomes inactive when they are off-screen. I think you should change your script, probably making loops instead using NPCs or you can attach an invisible NPC to the playe...
by Lx Xzit
12 Mar 2017, 7:47
Forum: Ideas & Suggestions
Topic: Remove the propeller of the hardcoded graphics
Replies: 0
Views: 439
  • 1

Remove the propeller of the hardcoded graphics

I'd like these graphics was removed from the hardcoded graphics and be available as an effect, so that we can change its size and modify them to our liking.
Spoiler
Image
Image
by Lx Xzit
12 Mar 2017, 7:42
Forum: Ideas & Suggestions
Topic: Minor ideas to improve the wall jump
Replies: 1
Views: 514
  • 2

Minor ideas to improve the wall jump

I've got some little ideas to improve the wall jump, let's start: 1.) Would be great if instead using the jumping frames, it uses the sliding frames, it would make the wall jump more polished: https://s1.postimg.org/4ofjcvlfj/Sin_t_tulo.png 2.) Limit the player speed. In the games that uses the wall...

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