Posts by Lx Xzit

by Lx Xzit
27 Jul 2018, 16:35
Forum: Script requests
Topic: Why does this script not work?
Replies: 7
Views: 2782

Re: Why does this script not work?

Yes. Okay just found the error, you can't have spaces between parenthesis.
by Lx Xzit
26 Jul 2018, 0:12
Forum: Script requests
Topic: Why does this script not work?
Replies: 7
Views: 2782

Re: Why does this script not work?

Try to put "Blink2" in quotation marks.
by Lx Xzit
24 Jul 2018, 21:09
Forum: Script requests
Topic: Why does this script not work?
Replies: 7
Views: 2782

Re: Why does this script not work?

Lset just uses two parameters: layer name and frames wait to be executed. Fix it: call LSet(Blink, 0) Also keypress(*) = 1 doesn't work, valid values are -1 (pressed) or 0 (unpressed). Values are optional so if you want your script only check is the key has been pressed, you can type this: if keypre...
by Lx Xzit
18 Jul 2018, 1:38
Forum: Script requests
Topic: HEEEEEEEEELP!!!
Replies: 2
Views: 2300

Re: HEEEEEEEEELP!!!

Your code is broken. Exit do are optional but you must have a loop at the end.
Just replace exit do with loop and it should work.
by Lx Xzit
17 Jul 2018, 9:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033641
  • 5

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

txt I understand your decision to move to a better community. From the first moment that SMBX 1.4 came out I was very excited. My life started to change thanks to this game: I have met really cool people, introduced myself me again into smbx (a game that I was about to leave) and got into the world...
by Lx Xzit
9 Jul 2018, 22:34
Forum: Ideas & Suggestions
Topic: Filtering Player.Hurt and Player.Death with ids
Replies: 0
Views: 403
  • 1

Filtering Player.Hurt and Player.Death with ids

Can we please have these two special events, but with filtering depending if it's the player 1 or the player 2 who receive damage/get killed? It would be very convenient (only in rare ocassions you'd want to affect both at the same time). I'm suggesting keep the original, plus adding 4 more, like th...
by Lx Xzit
7 Jul 2018, 10:08
Forum: Script submission
Topic: Catskart Shop System
Replies: 33
Views: 8579

Re: Catskart Shop System

Yes, it's doable! but I may do it tomorrow, right now I'm tired
by Lx Xzit
7 Jul 2018, 8:38
Forum: Script submission
Topic: Catskart Shop System
Replies: 33
Views: 8579

Re: Catskart Shop System

It's because Catskart accidentaly used the wrong variable.
Go to the script "Value" and replace line 16 to this:

Code: Select all

val(life)=sysval(BPlayer1Health)
by Lx Xzit
6 Jul 2018, 21:43
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 17
Views: 14746
  • 2

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

After some testing it seems that the "Player - Warping" auto event and having it trigger the event "Warp" works as I don't have to put the "warp" event on every warp. I completely forgot about that eventl, it'll be a good solution! I tried to test it with the "Pla...
by Lx Xzit
6 Jul 2018, 5:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13374

Re: Haxagon Thread (SMBX 38A's Hack)

Make sure your config.cfg looks like this:
Image
by Lx Xzit
4 Jul 2018, 22:45
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 17
Views: 14746
  • 1

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

I haven't give it a look yet, unfortunately I had to do it since I don't know a way to detect if the player is using a warp (was that or force the designer to use events on every single warp or the game would crash, that was fair worse). However I might find a way to do it.
by Lx Xzit
4 Jul 2018, 11:24
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 17
Views: 14746
  • 1

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

I made an announcement that smbxuniverse was going to be closed, there were a lot of spam bots and I felt like I don't wanted to keep it anymore. Once I did I forgot to update the links.

what's next in my plans is create a Discord server
by Lx Xzit
4 Jul 2018, 2:11
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 17
Views: 14746
  • 4

(Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

Here are some showcase videos: https://www.youtube.com/watch?v=budujCBMTHo https://www.youtube.com/watch?v=Syam97EuZCA HOW TO INSTALL: 1- Download and install SMBX Magic Patcher. 2- Download this file. 3- Open SMBX Magic Patcher. In "Original Level" put the level which you want apply the s...
by Lx Xzit
4 Jul 2018, 0:03
Forum: TeaScript
Topic: Coin count script/event
Replies: 1
Views: 2422

Re: Coin count script/event

Use this code to increase the amount of coins the player needs to gain an 1-up: sysval(coinsforextralife) This variable lets you keep track of your current coins: sysval(coincount) For example if you want a Star appears when the player got 200 coins (let's set the max limit of coins at 500), you sho...
by Lx Xzit
3 Jul 2018, 23:50
Forum: SMBX-38A Levels
Topic: SMBX 1.4.4 Turn Block Elevator (S)
Replies: 4
Views: 2819

Re: SMBX 1.4.4 Turn Block Elevator (S)

If you're still alive, then why you didn't upload any more videos? I wanted to do some things before to focus on my channel (like reporting bugs). I also have been working in a lot of stuff lately (my next NPC pack is almost done and it will feature Super Mario Maker npcs). I want make sure I have ...
by Lx Xzit
3 Jul 2018, 6:39
Forum: SMBX-38A Levels
Topic: SMBX 1.4.4 Turn Block Elevator (S)
Replies: 4
Views: 2819

Re: SMBX 1.4.4 Turn Block Elevator (S)

This is one of the bests levels I've played recently! I got a lot of fun, the dficulty and duration was just perfect. Good job!
P.S: I died around 12 times
by Lx Xzit
2 Jul 2018, 6:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13374

Re: Haxagon Thread (SMBX 38A's Hack)

These messages appears by default, it's normal they appear. What's weird is that you don't got the features unlocked, you probably forgot to restart the editor in a step. I recommend you do everything again EDIT: By the way there are some mistakes in the post. The function Blendmore for NPCs in unlo...
by Lx Xzit
2 Jul 2018, 6:31
Forum: SMBX-38A Bug reports
Topic: Infinite Yohis!
Replies: 1
Views: 555
  • 1

Infinite Yohis!

When the player unmounts Yoshi in the exact moment it get a hit the game will generate another Yoshi. You can do it infinitely.

Image
by Lx Xzit
2 Jul 2018, 0:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Can we cancel events?
Replies: 1
Views: 2060
  • 1

Re: Can we cancel events?

Yes, use the command "TClear":

Code: Select all

if [condition] then
call tclear(0,"yourevent")
end if

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