Posts by Lx Xzit

by Lx Xzit
27 Oct 2018, 13:09
Forum: Ideas & Suggestions
Topic: a suggestion for the script system
Replies: 2
Views: 737

Re: a suggestion for the script system

When you create custom npcs you can set custom permanent ids through parameters, or you could set advset values according the permid of the "main" flame and check if the npc is alive or not.

I made a new version of fire snake solving that problem.
by Lx Xzit
16 Oct 2018, 7:27
Forum: Script requests
Topic: Playing a .wav file using scripts
Replies: 5
Views: 2639

Re: Playing a .wav file using scripts

example loading a sound effect: call audioset(1, 99, 0, "\myCustomSong.wav") to play it just use the ID assigned to it, in this case 99. (Worth to note that in the given example the sound effect is located in the same folder as the .lvl file, so if you put it inside the graphics' folder yo...
by Lx Xzit
16 Oct 2018, 7:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Undocumented functions
Replies: 2
Views: 2486

Re: Undocumented functions

Are all undocumented functions known? Yes and no. We found all functions but there are some which we don't know how to use yet or what they do If so, can you list them (with an explanation of what they do)? About listing them, not trying to be rude but smbx38a will become obsolete if the things con...
by Lx Xzit
9 Oct 2018, 5:01
Forum: SMBX-38A Bug reports
Topic: Fix Climbing
Replies: 0
Views: 393

Fix Climbing

(Last bug report) -If the player climbs but only moves horizontally, it won't play any sound effect. Sound effect should play at both cases, when climbing vertically and horizontally. -When climbing a vine, set the horizontal to 1.5 and -1.5 instead of 2 and -2 (like in SMBX 1.3). -if the player det...
by Lx Xzit
7 Oct 2018, 20:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13374

Re: Haxagon Thread (SMBX 38A's Hack)

Restart smbx, go to Level Settings, keep press SHIFT key and hold it until you click Player's Settings
by Lx Xzit
4 Oct 2018, 6:16
Forum: TeaScript
Topic: Chargin' Chucks V3.0 (Updated October 3rd!)
Replies: 4
Views: 4825
  • 3

Chargin' Chucks V3.0 (Updated October 3rd!)

Showcase: https://www.youtube.com/watch?v=fn7dXgCSB6g NOTE: The showcased video is outdated with v2.0. Some things have been improved in v3.0. Version 3.0 of the Chargin' Chucks is here! I just made an update today. Changelog: ⋅ All Chucks: ⋅ Fixed interaction: Hurting a Chargin'...
by Lx Xzit
17 Sep 2018, 6:52
Forum: Graphics submission for SMBX-38A
Topic: SMW Mario and Luigi sprites (All)
Replies: 9
Views: 26245
  • 1

Re: SMW Mario and Luigi sprites (All)

Toy Bonnie sure, they look pretty easy to do. Thanks! And that happens because you didn't install the patch correctly, try it again but this time without opening the level you want apply the patch. ¡Gracias! Eso sucede porque instalaste mal el parche, trata de hacerlo de nuevo pero esta vez procura ...
by Lx Xzit
16 Sep 2018, 2:03
Forum: Graphics submission for SMBX-38A
Topic: SMW Mario and Luigi sprites (All)
Replies: 9
Views: 26245
  • 1

Re: SMW Mario and Luigi sprites (All)

What are those?
by Lx Xzit
16 Sep 2018, 2:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13374

Re: Haxagon Thread (SMBX 38A's Hack)

I'm sorry but I have no idea. However, there's something that may help:
Spoiler
Image

This is the font that the game uses in messages, its a hardcoded. The custom fonts may use the same format, so I hope this at least give you a clue
by Lx Xzit
15 Sep 2018, 8:41
Forum: Graphics submission for SMBX-38A
Topic: SMW Mario and Luigi sprites (All)
Replies: 9
Views: 26245
  • 4

SMW Mario and Luigi sprites (All)

Showcase: https://www.youtube.com/watch?v=Hq7Sdfo7edg Download: https://www.mediafire.com/file/tyb49pjscn7cgo0/SMW_Sprites_v1.3.zip/file How to install: Since these sprites use custom calibration, you'll need to do some extra step to install them (aside from copying the graphics to your level's fold...
by Lx Xzit
20 Aug 2018, 0:39
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033641

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

PK Esper wrote:should I believe it'd already got discontinued or nothing?
It is hard to say. 38A once told WohIstand through QQ that nothing would stop him to work on his project
by Lx Xzit
14 Aug 2018, 4:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: About the recent drama over Haxagon.
Replies: 4
Views: 2999

Re: About the recent drama over Haxagon.

He doesn't want to release certain features just yet because they may be broken, but he still gave an opportunity for the dedicated fans to try them out by unlocking them. Of probably around a half-million of people who has ever downloaded SMBX 1.4.4, I have never seen a single person unlocking the...
by Lx Xzit
11 Aug 2018, 17:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 13374

Re: Haxagon Thread (SMBX 38A's Hack)

I don't know what happens with the .exe encryption, in SMBX 1.4.3 it worked fine but in SMBX 1.4.4 it just won't
by Lx Xzit
5 Aug 2018, 19:41
Forum: TeaScript
Topic: This script is not what i want.Can anyone fix my problem?
Replies: 7
Views: 3327

Re: This script is not what i want.Can anyone fix my problem?

NajekK wrote:If you want him not to move, name him 1.

Instead of changing the name of the object, you could use "NoMove" variable
by Lx Xzit
3 Aug 2018, 14:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 2

Re: Screenshot Thread 38A

NajekK wrote:This is a gif from my little level project:
Spoiler
Image

Woad pretty cool! Is it smbx 1.4?
by Lx Xzit
1 Aug 2018, 8:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: What happened to the EXE?
Replies: 4
Views: 2799

Re: What happened to the EXE?

Can you give me details of your specs? Windows ver. (or if it's other S.O), RAM mem and such
by Lx Xzit
1 Aug 2018, 8:25
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 9907

Re: TeaScript Help Thread

No problem, I understand you may be new at teascript. Well, here's an error: If Val(CoinCount)>Val(LocalCCount) Then Val(LocalCCount)=Val(CoinCount) Else Val(LocalCCount)=Val(LocalCCount) End If The code inside "else" block is redundant, saying X variable is equal to its value won't change...
by Lx Xzit
31 Jul 2018, 9:24
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 9907

Re: TeaScript Help Thread

I don't see anything wrong with your code, are you sure it's triggered through events?
by Lx Xzit
29 Jul 2018, 8:20
Forum: Ideas & Suggestions
Topic: Script system suggested updates
Replies: 0
Views: 476

Script system suggested updates

System variables: ⋅  player1state: To know the current state of the player-1. It's a read-only variable and can have the following values: 0: Player is alive 1: Player is dead -1: player is spawning (in two-player mode). (I know there's an auto-run event but it would be very convenient if...
by Lx Xzit
28 Jul 2018, 15:00
Forum: TeaScript
Topic: What do they mean?
Replies: 2
Views: 2053

Re: What do they mean?

Individual variables for npcs, just that.

Go to advanced search