Posts by Lx Xzit

by Lx Xzit
18 Nov 2019, 7:43
Forum: Ideas & Suggestions
Topic: "Don't lost focus" setting
Replies: 0
Views: 258

"Don't lost focus" setting

Since the level window is now maxed by default, can you please add an option at Editor Settings to avoid windows lose focus after you click at any part on the level window?
by Lx Xzit
17 Nov 2019, 20:31
Forum: Ideas & Suggestions
Topic: Make the "Enemy Combo" option at Starman automatic (Added in Patch 25)
Replies: 1
Views: 289

Re: Make the "Enemy Combo" option at Starman automatic (Added in Patch 25)

Completely agreed. It just feels wrong without starman combo
by Lx Xzit
17 Nov 2019, 20:30
Forum: SMBX-38A Bug reports
Topic: When you add wings to Scripted NPCs or enable the "Don't Move" option it doesn't work
Replies: 1
Views: 284

Re: When you add wings to Scripted NPCs or enable the "Don't Move" option it doesn't work

It won't because most of scripted npcs aren't programmed to doing that. It's not a bug, it's just the way the NPCs were made. We can already set different behaviours when NPCs are on wings or were set to "Don't Move"
by Lx Xzit
17 Nov 2019, 19:25
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 848
  • 1

Re: Functions/Tools that should be removed (rarely used or obsolete)

How is background' pane useful for you? Most of functions are disabled. Do you use "foreground" instead "Z-position" even when it's discouraged doing so? What benefits does it give to you to know the X and Y position where the section stars? Is it useful knowing the size of the w...
by Lx Xzit
11 Nov 2019, 23:12
Forum: Ideas & Suggestions
Topic: An npc code that lets it destroy blocks
Replies: 2
Views: 331

Re: An npc code that lets it destroy blocks

That's already doable with scripts, I don't think we really need a property for it.
by Lx Xzit
10 Nov 2019, 8:26
Forum: SMBX-38A Bug reports
Topic: Annoying sound effects (fixed patch 25)
Replies: 1
Views: 332

Annoying sound effects (fixed patch 25)

When a shell gets stuck between two blocks, or when you bounce on a trampoline in a reduced space, the sound effects become really annoying:
smbx 2019-11-10 02-17-10-657.avi
(571.67 KiB) Downloaded 222 times


I suggest adding a limit of how fast these sounds can be played, like in SMBX 1.3:
bandicam 2019-11-10 02-23-58-328.avi
(505.96 KiB) Downloaded 190 times
by Lx Xzit
10 Nov 2019, 8:05
Forum: SMBX-38A Bug reports
Topic: The speed of my NPC is always influenced by platforms (fixed patch 25)
Replies: 0
Views: 260

The speed of my NPC is always influenced by platforms (fixed patch 25)

I'm recreating the Super Ball and I got a problem: I can't make the speed of the NPC constant. Whenever it collides with the of a platform its speed changes, but the .xsp and .ysp values won't change in the editor (which doesn't let me create conditions for controlling the speed). For example: https...
by Lx Xzit
9 Nov 2019, 23:32
Forum: Ideas & Suggestions
Topic: String highlight (Scripts)
Replies: 0
Views: 309

String highlight (Scripts)

All IDEs have this function. When you highlight a word, it also highlights the other matching words, making it very useful for finding variables/functions in the code: https://i.postimg.cc/3xXkxJjK/highlight.png (I also suggest changing the blue color for this green, just a small touch)
by Lx Xzit
9 Nov 2019, 11:09
Forum: Ideas & Suggestions
Topic: New quick-access buttons (Level Settings and Start Points)
Replies: 0
Views: 261

New quick-access buttons (Level Settings and Start Points)

Concept: https://i.postimg.cc/Y0Qdx2Nh/new-tools.png https://i.postimg.cc/VkwHNtqp/L-icon.png Icon: It contains a fast way to travel through sections and also a reliable way to access to "Level Settings". I only added 7 sections since most of levels don't use more than it (in the future, i...
by Lx Xzit
9 Nov 2019, 9:34
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 848

Functions/Tools that should be removed (rarely used or obsolete)

1.) Backgrounds right pane https://i.postimg.cc/VNLxbJTk/bgo.png It doesn't serve to any purpose, and overwrites other important right panes for nothing. The only utility of this pane is to switch the layer of the BGO, but you can already do this by selecting the layer first, then placing the object...
by Lx Xzit
7 Nov 2019, 19:53
Forum: SMBX-38A Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)
Replies: 2
Views: 366
  • 1

Re: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)

You're right. But still, it's pretty annoying. They should be different keys instead the same you use to navigating between sections
by Lx Xzit
6 Nov 2019, 5:23
Forum: SMBX-38A Bug reports
Topic: Peach flight minor inconsistency (fixed patch 25)
Replies: 0
Views: 231

Peach flight minor inconsistency (fixed patch 25)

Here, I jumped with "alt-jump" key and never released it:
Spoiler
Image

The problem is that after Peach stomped an enemy, her hover lasts less than it usually does.
by Lx Xzit
6 Nov 2019, 3:42
Forum: SMBX-38A Bug reports
Topic: The game crashes when reducing the width of a tileset (fixed patch 25)
Replies: 0
Views: 213

The game crashes when reducing the width of a tileset (fixed patch 25)

When you reduce the width of a tileset, and the part that will be removed has a caption in it, the game crashes: https://i.postimg.cc/N0qrwDYV/Honeycam-2019-11-05-21-34-51.gif Error: https://i.postimg.cc/6pRyzZRh/Captura.png But it works fine if there isn't a caption: https://i.postimg.cc/rm9h4zQV/H...
by Lx Xzit
6 Nov 2019, 3:13
Forum: SMBX-38A Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)
Replies: 2
Views: 366
  • 1

Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)

All this happens when using keys and not switching sections through the menu. In this case, I can navigate normally if the cursor is not pointing out at anything: https://i.postimg.cc/mbFzjvRS/Honeycam-2019-11-05-21-06-35.gif But if the cursor is pointing at something, it won't let me navigate until...
by Lx Xzit
25 Oct 2019, 18:35
Forum: Ideas & Suggestions
Topic: Smart sizable placement by default
Replies: 0
Views: 367
  • 3

Smart sizable placement by default

It would be great if we were able to place sizables this way without having to swap to A.I Rect Cursor tool.
Image
by Lx Xzit
29 Sep 2019, 2:53
Forum: Ideas & Suggestions
Topic: sys(dplayer1moveset) and sys(dplayer2moveset)
Replies: 0
Views: 1748
  • 2

sys(dplayer1moveset) and sys(dplayer2moveset)

Sometimes I need to disable certain player movement, but when I do I find myself in some problems. If I do it by locking the keyboard through events, I can't use "keypress" at all. So I have to "simulate" the player not having controls on its own, but it can sometimes lead to err...
by Lx Xzit
28 Sep 2019, 21:33
Forum: Ideas & Suggestions
Topic: audioset parameter to play default section music
Replies: 1
Views: 1818
  • 2

audioset parameter to play default section music

I'm doing a power-up that plays a custom music as long as the player it's on a specific status. I want it to go back to default section music once the player is hurt, but I doin't want use events since I don't want people have to do this setup manually in order to use my power-up. So, can you please...
by Lx Xzit
28 Sep 2019, 20:37
Forum: SMBX-38A Bug reports
Topic: Powerup system bug
Replies: 2
Views: 1332

Re: Powerup system bug

No, this bug isn't game's fault but mine. You see, since I had no way to remove player's special abilities (like shoot projectiles, don't let it hover or spin-jumping in mid-air), every time the player do a ground pound in transform into Super Mario. Unfortunately I couldn't find a good way to do th...
by Lx Xzit
24 Sep 2019, 19:05
Forum: Ideas & Suggestions
Topic: npc().layer
Replies: 1
Views: 1373

Re: npc().layer

Their purpose is not quite similar but could be used in a way it is. Anyway, do you mind if I move your suggestion to a new topic? I think it deserves its own topic

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