Since the level window is now maxed by default, can you please add an option at Editor Settings to avoid windows lose focus after you click at any part on the level window?
It won't because most of scripted npcs aren't programmed to doing that. It's not a bug, it's just the way the NPCs were made. We can already set different behaviours when NPCs are on wings or were set to "Don't Move"
How is background' pane useful for you? Most of functions are disabled. Do you use "foreground" instead "Z-position" even when it's discouraged doing so? What benefits does it give to you to know the X and Y position where the section stars? Is it useful knowing the size of the w...
I'm recreating the Super Ball and I got a problem: I can't make the speed of the NPC constant. Whenever it collides with the of a platform its speed changes, but the .xsp and .ysp values won't change in the editor (which doesn't let me create conditions for controlling the speed). For example: https...
All IDEs have this function. When you highlight a word, it also highlights the other matching words, making it very useful for finding variables/functions in the code: https://i.postimg.cc/3xXkxJjK/highlight.png (I also suggest changing the blue color for this green, just a small touch)
Concept: https://i.postimg.cc/Y0Qdx2Nh/new-tools.png https://i.postimg.cc/VkwHNtqp/L-icon.png Icon: It contains a fast way to travel through sections and also a reliable way to access to "Level Settings". I only added 7 sections since most of levels don't use more than it (in the future, i...
1.) Backgrounds right pane https://i.postimg.cc/VNLxbJTk/bgo.png It doesn't serve to any purpose, and overwrites other important right panes for nothing. The only utility of this pane is to switch the layer of the BGO, but you can already do this by selecting the layer first, then placing the object...
When you reduce the width of a tileset, and the part that will be removed has a caption in it, the game crashes: https://i.postimg.cc/N0qrwDYV/Honeycam-2019-11-05-21-34-51.gif Error: https://i.postimg.cc/6pRyzZRh/Captura.png But it works fine if there isn't a caption: https://i.postimg.cc/rm9h4zQV/H...
All this happens when using keys and not switching sections through the menu. In this case, I can navigate normally if the cursor is not pointing out at anything: https://i.postimg.cc/mbFzjvRS/Honeycam-2019-11-05-21-06-35.gif But if the cursor is pointing at something, it won't let me navigate until...
Sometimes I need to disable certain player movement, but when I do I find myself in some problems. If I do it by locking the keyboard through events, I can't use "keypress" at all. So I have to "simulate" the player not having controls on its own, but it can sometimes lead to err...
I'm doing a power-up that plays a custom music as long as the player it's on a specific status. I want it to go back to default section music once the player is hurt, but I doin't want use events since I don't want people have to do this setup manually in order to use my power-up. So, can you please...
No, this bug isn't game's fault but mine. You see, since I had no way to remove player's special abilities (like shoot projectiles, don't let it hover or spin-jumping in mid-air), every time the player do a ground pound in transform into Super Mario. Unfortunately I couldn't find a good way to do th...
Their purpose is not quite similar but could be used in a way it is. Anyway, do you mind if I move your suggestion to a new topic? I think it deserves its own topic