Posts by Kevsoft

by Kevsoft
12 Sep 2015, 10:19
Forum: LunaLua - Extension Framework
Topic: Accessing Level Filename (not Level Title) on World Map
Replies: 7
Views: 1199

Re: Accessing Level Filename (not Level Title) on World Map

Well there is the "Level"-Class (only for the overworld), which hasn't been documented yet but is already free to use: https://github.com/Wohlhabend-Networks/LunaDLL/blob/master/LunaDll/LuaMain/LunaLuaMain.cpp#L667 So you could do: function onLoop() local firstLevel = Level.getByFilename(&...
by Kevsoft
30 Aug 2015, 8:09
Forum: LunaLua - Extension Framework
Topic: Changing a Player's HUD
Replies: 2
Views: 912

Re: Changing a Player's HUD

Sorry, but this something which is not possible yet.
by Kevsoft
29 Aug 2015, 19:27
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 4080

Re: An Alternative Design to The Main Webpage

This looks very interesting! I would like to know how this would look like in mobile.
by Kevsoft
18 Aug 2015, 21:14
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

LunaLua v0.7.1 is out with following changes: * Some various fixes for the opengl renderer. * Added screenshot handling with the print-screen button. * Working loops (intro sequence + main loop) * Some new functions: ** Added various functions in the Misc-Namespace ** Added various functions in the ...
by Kevsoft
16 Aug 2015, 12:31
Forum: Troubleshooting
Topic: Create PGE language
Replies: 2
Views: 757

Re: Create PGE language

You probably haven't notice yet, but for that we will stick to the scripting language lua. It may has no braces and uses more of a "Visual Basic" syntax, but it is one of the best language when it is coming to performance (especially thanks to luajit). However, your events you written down...
by Kevsoft
15 Aug 2015, 10:59
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 4080

Re: An Alternative Design to The Main Webpage

Looks more like a mobile version of this site, rather than an alternative one. It looks a bit spread over.
by Kevsoft
7 Aug 2015, 9:30
Forum: LunaLua - Extension Framework
Topic: OpenGL Renderer Error in Windows 10 [SOLVED]
Replies: 2
Views: 776

Re: OpenGL Renderer Error in Windows 10 [SOLVED]

Are you sure that you installed the graphics drivers you need for Win 10?
by Kevsoft
26 Jul 2015, 10:49
Forum: LunaLua - Extension Framework
Topic: Need Help to Get Shop to Work
Replies: 3
Views: 993

Re: Need Help to Get Shop to Work

I mean if it still doesn't work you may want to try to make an API as a "bridge".
by Kevsoft
26 Jul 2015, 10:46
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

LunaLua v0.7.0.3 has been released with following changes: * Some small bugfixes * New APIs: leveltimer.lua and smb3goalcard.lua * New event: onMessageBox(eventObj, msg) * New functions: unplaceSprites (to remove placed sprites) In addition check this new neat API/extension out: https://www.youtube....
by Kevsoft
21 Jul 2015, 8:17
Forum: LunaLua - Extension Framework
Topic: Need Help to Get Shop to Work
Replies: 3
Views: 993

Re: Need Help to Get Shop to Work

Maybe try to acces the coin variable with _G too. About the control overwrite: Check out the new input update event, in this function you can block specific controls.
by Kevsoft
20 Jul 2015, 23:18
Forum: LunaLua - Extension Framework
Topic: I Just Crashed SMBX Spectacularly
Replies: 2
Views: 878

Re: I Just Crashed SMBX Spectacularly

I didn't even know SMBX had a crash report window. This was added recently to get more information out of crashes. So extracting the information given from the log, I can read out that it has something to do with placeSprite and/or loadImage function. There might be possiblities that you call this ...
by Kevsoft
9 Jul 2015, 21:14
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810
  • 2

Re: Ideas & Suggestions for future versions of PGE

Given how many people ask for features which are already implemented, here is another suggestion:
Implement a "Tip of the day" :P
by Kevsoft
8 Jul 2015, 19:04
Forum: WohlSoft.ru
Topic: Low contrast/Forum theme
Replies: 2
Views: 2691

Re: Low contrast/Forum theme

i am not sure... but this is a bit too high
by Kevsoft
27 Jun 2015, 7:29
Forum: Moondust Project
Topic: Has Anybody Else Noticed this?
Replies: 1
Views: 2753

Re: Has Anybody Else Noticed this?

Nothing special. Games which are developed with OpenGL/DirectX + SDL often works with the steam overlay.
by Kevsoft
24 Jun 2015, 20:57
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

A hotfix has been released (LunaLua v0.7.0.1) with following changes:
Spoiler
* .get methods, especially NPC.get will no longer crash when used with the -1 filter.
* Added better CPU management! SMBX will no longer "burn" the CPU.
by Kevsoft
22 Jun 2015, 23:07
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36411
  • 1

Re: Engine/Editor Screenshots Thread

Some kind of this:
Image
But not directly 1:1 copyied from the cry-engine (where I got the picture from). As I said, this is something huge that would need a good plan!
by Kevsoft
22 Jun 2015, 16:26
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36411

Re: Engine/Editor Screenshots Thread

By the way, where can I find the reference? I'd like trying to attempt at some coding. "Currently" you can find it here: https://github.com/Wohlhabend-Networks/PGE-Project/tree/master/luadoc/engine I want to try out luadoc because it is much more easier for us to documentate and it is com...
by Kevsoft
20 Jun 2015, 7:46
Forum: Graphics (SMBX General)
Topic: SMW Real ? Ball Exit
Replies: 1
Views: 859
  • 2

Re: SMW Real ? Ball Exit

Actually, we could implement that "sparky" effect on this npc. :P
by Kevsoft
19 Jun 2015, 15:58
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51791
  • 1

Re: Birthday List

Happy Birthday Wohlstand! :D
by Kevsoft
18 Jun 2015, 22:02
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

Currently not, but something I will add for the next release

LuaImageResource in a custom object, which just holder the resource id. It is a better system, to get the id via LunaLua instead of creating an own one.

EDIT: You might want to mess around with the "time" parameter.

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