Posts by Kevsoft

by Kevsoft
13 Dec 2015, 10:22
Forum: LunaLua - Extension Framework
Topic: Changing Yoshi parameters
Replies: 1
Views: 690

Re: Changing Yoshi parameters

Yes, it is the right way to assign memory values.

1.) Be sure that you doing that in an LunaLua event (i.e. onLoop), because value can change a lot.
2.) Maybe you have to first print out the value for debug,
by Kevsoft
5 Dec 2015, 12:14
Forum: Sandbox
Topic: I've got a Trojan virus
Replies: 6
Views: 3273

Re: I've got a Trojan virus

You might wanna give this a try: https://malwarebytes.org/antimalware/
In addition they have very good anti-exploit technology.
by Kevsoft
5 Dec 2015, 10:13
Forum: LunaLua - Extension Framework
Topic: Print text to scene?
Replies: 4
Views: 1115

Re: Print text to scene?

Maybe in the future, but the camera system of SMBX has to be researched first and this takes time.
by Kevsoft
5 Dec 2015, 10:13
Forum: LunaLua - Extension Framework
Topic: Checking if an NPC Hurts the Player
Replies: 1
Views: 643

Re: Checking if an NPC Hurts the Player

Maybe you want to check the value "nohurt" with this API: http://wohlsoft.ru/pgewiki/Npcconfig.lua
by Kevsoft
5 Dec 2015, 10:01
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318
  • 1

Re: LunaLua Offical Thread

Download the nightly build, but only copy SDL2_mixer_ext.dll
by Kevsoft
15 Nov 2015, 23:18
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318
  • 1

Re: LunaLua Offical Thread

I think to rethink again Feeling the same. Because I have to redesign some core LunaLua parts which eats my time. But you have to keep doing it. @Kevsoft, Is there a way to get the mouse position like in the level editor ? I add that to the wishlist, but don't expect that feature to come too soon. ...
by Kevsoft
14 Nov 2015, 10:18
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

LunaLua v0.7.2.2 has been released with following changes: * Extended NPC class * Bugfix [LunaLua]: Fixed Camera.width and Camera.height * Bugfix [LunaLua]: Fixed the bug, where the functions Blocks.get and Blocks.getInterseting don't includes the last block. * Added onNPCKill event * Block can now ...
by Kevsoft
13 Nov 2015, 12:27
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

I think you have to do it like that:

Code: Select all

local PowerUpsUnSelSprites = {
 UnItems1 = SelMushroom,
 UnItems2 = Selflower,
 UnItems3 = Seltanookie,
 UnItems4 = Selleafsmb3,
 UnItems5 = SelIceflower,
 UnItems6 = SelHammer
}
by Kevsoft
12 Nov 2015, 16:54
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

Code: Select all

local PowerUpsUnSelSprites = {
 UnItems1 ;
 UnItems2 ;
 UnItems3 ;
 UnItems4 ;
 UnItems5 ;
 UnItems6
}


I am pretty sure, that table elements are seperated by colons ",".
by Kevsoft
8 Nov 2015, 17:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87459
  • 1

Re: SMBX-38A - Discussion Thread and Downloads

There are several things which bothers me: ⋅  Closed Source.... at the moment. (Really, I don't want to see that happen again) ⋅  DirectX 8. Yes, this engine uses DirectX 8 as graphics interface. You might ask yourself: "Hey, what's the problem?", well let me copy somet...
by Kevsoft
8 Nov 2015, 9:31
Forum: LunaLua - Extension Framework
Topic: Displaying GIFs
Replies: 2
Views: 685

Re: Displaying GIFs

Lookup Graphics.loadAnimatedImage or sprite.lua-API.
by Kevsoft
3 Nov 2015, 23:38
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318
  • 1

Re: LunaLua Offical Thread

LunaLua v0.7.2.1 has just been released. This is an important update because it fixes an exploit which manages to run assembler code on your computer throught lunadll.txt due to an exploit in the Autocode module. Additional changes are: * Extended NPC class * Added cheat values. Some cheat can now b...
by Kevsoft
3 Nov 2015, 14:04
Forum: LunaLua - Extension Framework
Topic: Disabling player collision with a block?
Replies: 1
Views: 588

Re: Disabling player collision with a block?

Not at the moment. I would require to reverse engineer the shadowmario cheat.
by Kevsoft
1 Nov 2015, 9:54
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

Lotus006 wrote:cool stuff
Yea, I noticed that the memory code for ice didn't either BUT there is a woking NPC:toIce() for LunaLua v0.7.2.1. You have to wait a bit :P
by Kevsoft
30 Oct 2015, 18:19
Forum: LunaLua - Extension Framework
Topic: drawImage Render Order?
Replies: 4
Views: 954

Re: drawImage Render Order?

Should be fixed now with the new ****WP functions.

Code: Select all

Text.printWP(...)
Graphics.drawImageWP(...)
Graphics.drawImageToSceneWP(...)
by Kevsoft
30 Oct 2015, 9:58
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

You could try the HUD event onHUDDraw(). I tried but didnt work. OK , I managed to do this. I altered the value of 0x00424748 which points to GetActiveWindow Okay, I am a bit surprised that you now make your own ASM patches, but oh well.... After much wait it is finally here: LunaLua v0.7.2 This ve...
by Kevsoft
30 Oct 2015, 9:19
Forum: LunaLua - Extension Framework
Topic: Extremely Baffling NPC:kill() Problem
Replies: 5
Views: 1265

Re: Extremely Baffling NPC:kill() Problem

You cannot save up a NPC refernece for multiple frames. Either you need to get the NPC refernce right before killing it or you use pNPC API.
by Kevsoft
29 Oct 2015, 22:17
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

gzavod wrote:
Wait, do I understand it right?
You make a multiplayer system in lunalua?
Yes :biggrin: Just a try.
I think it might be able to run SMBX in background by using mem()...
You could try the HUD event onHUDDraw().
by Kevsoft
29 Oct 2015, 20:03
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

... server talk... Wait, do I understand it right? You make a multiplayer system in lunalua? ... cheat talk... Pretty awesome stuff you got there, mate! Maybe you want to post that on smbx.org or talkhaus? Maybe useful for other too ^^. About your question (sorry when it is a bit late) 1) I'm tryin...
by Kevsoft
29 Oct 2015, 16:01
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45318

Re: LunaLua Offical Thread

SMBX is always unstable as hell.
Anway, can you tell me if this is only the case in the LunaLua SMBX or in the vanilla SMBX too?

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