Posts by Kevsoft

by Kevsoft
14 Sep 2014, 23:55
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

tb1024 wrote:Kev, is this a LunaDLL modded from source?
Yes it is modded from source. Probably tomorrow I will release the next version, which I will post on talkhaus too.
by Kevsoft
13 Sep 2014, 22:05
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Lua is like Javascript :P Variables can be redefined and don't need a type-signature!
by Kevsoft
13 Sep 2014, 20:14
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

I will do something like that, btw, remove the [int], this is not a part of the script, it is just a indicator what is required
by Kevsoft
13 Sep 2014, 16:17
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

There is not everything in it yet, also it is completly diffrent. Instead of: #0 FilterToSmall,0,0,0,0,0,0 #END you use: function onLoopSection0() player.powerup = SMALL end and if you wanna do it only once: doOnce = true function onLoad() doOnce = true end function onLoopSection0() if(doOnce)then -...
by Kevsoft
13 Sep 2014, 15:51
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

With luck, I might get this version into talkhouse :D!
by Kevsoft
13 Sep 2014, 12:55
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329
  • 7

LunaLua Offical Thread

I recently had the idea if I should stream some LunaLua live development. Just say if you would be interested or not. Heya all, I'm here to present Lunadll with Lua (Alpha-Version)! I used most of the last week to work on this, and I think it's turning out pretty well. The problem with Autocode (the...
by Kevsoft
13 Sep 2014, 9:30
Forum: WohlSoft.ru
Topic: Forum rules [at August 9, 2019]
Replies: 12
Views: 153048

Re: Forum rules [at August 9, 2019]

elitalianoverde wrote:that would make the language specific sub-forums pretty much redundant wouldn't you think? :V
Why do you mean so?
by Kevsoft
7 Sep 2014, 20:16
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

sky2 wrote:About selections, if we're going to have mirror selection, so why not something like "Rotate 90 degrees right" and "Rotate 90 degrees left"? People then will be able to easily turn a horizontal section into vertical one.
That what I meant with spin selection xP
by Kevsoft
7 Sep 2014, 12:39
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99839

Re: Ideas & Suggestions for future versions of PGE

He is talking about the game engine, not the editor.
by Kevsoft
7 Sep 2014, 12:38
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Re: Suggestions for editing features

This everything is same prioritized in the list, so we don't need a poll!
by Kevsoft
7 Sep 2014, 12:08
Forum: Moondust Project
Topic: Suggestions for editing features
Replies: 26
Views: 7267

Suggestions for editing features

So as you know we've reached the beta stage of the Editor :beta:! You decided that we focus on more editing features, and then on the online feature. We would now like to hear your suggestions about the editing features you wish. If we like your suggestion and it's possible to implement, I'll add th...
by Kevsoft
7 Sep 2014, 8:54
Forum: Moondust Project
Topic: Current state of the Editor + Poll for Features
Replies: 8
Views: 3704

Re: Current state of the Editor + Poll for Features

Thanks for voting, poll has been closed!
by Kevsoft
6 Sep 2014, 15:36
Forum: Introductions
Topic: Hi, unless you know me.
Replies: 8
Views: 1264

Re: Hi, unless you know me.

Hey there!
by Kevsoft
6 Sep 2014, 10:17
Forum: Moondust Project
Topic: Current state of the Editor + Poll for Features
Replies: 8
Views: 3704

Re: Current state of the Editor + Poll for Features

I am not sure what you mean with screen size, but in the beta version there is a option for zoom and fullscreen. And about the ratio... uhm... If you really want it I can implement it, but only if zoom and fullscreen is not enought for you ;)
by Kevsoft
6 Sep 2014, 1:04
Forum: Introductions
Topic: ayyyyyyyyyyyyyyyyyy
Replies: 10
Views: 1438

Re: ayyyyyyyyyyyyyyyyyy

Hey there :D
by Kevsoft
4 Sep 2014, 15:24
Forum: Sandbox
Topic: FireFox 29 update
Replies: 6
Views: 3341

Re: FireFox 29 update

When you rightclick the bar you should be able to see a item called "Customize" in the context-menu. It is a strange bug indeed, but maybe it helps.
by Kevsoft
4 Sep 2014, 8:54
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99839

Re: Ideas & Suggestions for future versions of PGE

We can understand you :biggrin: . I think Wohlstand already fixed it....
by Kevsoft
3 Sep 2014, 21:11
Forum: Moondust Project
Topic: Samus as a Character?
Replies: 7
Views: 3689

Re: Samus as a Character?

Might be good, but I don't agree with Wohlstand. It shouldn't be included in SMBXtended as Samus has a lot of special powers. Also she can shoot which gives her a huge advantage.
by Kevsoft
3 Sep 2014, 15:58
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11031
  • 1

Re: User Interface (UI) Design Suggestions [Old topic]

Great! I will define the icon's customization in configs/<config name>/main.ini's section [icons]: put icons into config/<config name>/data/graphics/icons folder, and in the main write paths: I would like to point out that this was not intended to do so! I will reqoute myself: or we make it config ...

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